Maneuver Defense

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Revision as of 20:52, 14 March 2017 by Tbolling (talk | contribs) (Text replacement - "Resilience" to "Maneuver Defense")
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Maneuver Defense

Disambiguation: Maneuver Defense was formerly known as Combat Maneuver Defense (CMD)
Each character and creature has a resilience value that represents its ability to resist maneuvers (e.g. Trip, Overrun and Bull Rush). A creature's resilience is determined using the following formula:
10 + ½ Character Level (Round Down) + STR modifier + DEX modifier + Dodge AC + Deflection AC + Size Modifier
  • Size Modifier: Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.
  • Feats: Some feats and abilities grant a bonus to your resilience when resisting specific maneuvers.
  • Miscellaneous Modifiers: If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its resilience:
Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred
  • Penalties: Any penalties to a creature's AC also apply to its resilience. For example, a flat-footed creature does not add its Dexterity bonus to its resilience.