Maneuver Defense

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Maneuver Defense

Disambiguation: Maneuver Defense was formerly known as Combat Maneuver Defense (CMD)
Each character and creature has a Maneuver Defense value that represents its ability to resist maneuvers such as Trip, Overrun and Bull Rush, among many other uses. A creature's Maneuver Defense is determined using the following formula:
10 + ½ Character Level (Round Down) + STR modifier + DEX modifier + Dodge AC + Deflection AC + Size Modifier
  • Size Modifier: Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.
  • Feats: Some feats and abilities grant a bonus to your Maneuver Defense when resisting specific things.
  • Miscellaneous Modifiers: If the creature has any of the following bonus types granting a bonus to its armor class, they are also applied to its Maneuver Defense:
Circumstance, Insight, Luck, Martial, Morale, Profane, and Sacred
  • Penalties: Any penalties to a creature's AC also apply to its Maneuver Defense for physical attacks. For example, a flat-footed creature does not add its Dexterity bonus to its Maneuver Defense against a Trip maneuver.