Mass Combat Maneuvers (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:
}}</onlyinclude>
}}</onlyinclude>


| Benefit=You receive a +1 [[feat bonus]] on skill checks made to attempt any Combat Maneuver (i.e. any Maneuver Offense rolls) . This bonus stacks with the bonus from [[Improved Combat Maneuvers (Feat)]]. In addition, when you perform a combat maneuver, you can apply that skill result to up to three foes within your melee reach.  This feat does '''''not''''' apply to the [[Charge]], [[Grapple]], [[Overrun]], [[Tumble]], or [[Withdraw]] combat maneuvers.
| Benefit=You receive a +1 [[feat bonus]] on skill checks made to attempt any [[Combat Maneuver]] (i.e. any Maneuver Offense rolls) . This bonus stacks with the bonus from [[Improved Combat Maneuvers (Feat)]]. In addition, when you perform a combat maneuver, you can apply that skill result to up to three foes within your melee reach.  This feat does '''''not''''' apply to the [[Charge]], [[Grapple]], [[Overrun]], [[Tumble]], or [[Withdraw]] combat maneuvers.


'''Special:''' When you succeed at a Combat Maneuver, the damage you deal to your targets increases by an amount equal to triple your weapon's original base weapon damage at level 1.  This bonus damage stacks with the damage bonuses from both [[Quick Combat Maneuvers (Feat)]] and [[Improved Combat Maneuvers (Feat)]], and is in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.
'''Special:''' When you succeed at a Combat Maneuver, the damage you deal to your targets increases by an amount equal to triple your weapon's original base weapon damage at level 1.  This bonus damage stacks with the damage bonuses from both [[Quick Combat Maneuvers (Feat)]] and [[Improved Combat Maneuvers (Feat)]], and is in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.

Revision as of 14:44, 26 March 2020


You can make Combat Maneuvers against many foes at once.

Prerequisites: Level 26, Improved Combat Maneuvers (Feat)

Benefit: You receive a +1 feat bonus on skill checks made to attempt any Combat Maneuver (i.e. any Maneuver Offense rolls) . This bonus stacks with the bonus from Improved Combat Maneuvers (Feat). In addition, when you perform a combat maneuver, you can apply that skill result to up to three foes within your melee reach. This feat does not apply to the Charge, Grapple, Overrun, Tumble, or Withdraw combat maneuvers.

Special: When you succeed at a Combat Maneuver, the damage you deal to your targets increases by an amount equal to triple your weapon's original base weapon damage at level 1. This bonus damage stacks with the damage bonuses from both Quick Combat Maneuvers (Feat) and Improved Combat Maneuvers (Feat), and is in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.