Mass Combat Maneuvers (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Mythic Tier (26-30)]]
| Category=[[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]][[Category:Mythic Tier (26-30)]]


| Flavor=You can make Combat Maneuvers against many foes at once.
| Flavor=You can make Combat Maneuvers against many foes at once.
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| Benefit=You receive a +1 [[feat bonus]] on skill checks made to attempt any [[Combat Maneuver]] (i.e. any Maneuver Offense rolls) . This bonus stacks with the bonus from [[Improved Combat Maneuvers (Feat)]]. In addition, when you perform a combat maneuver, you can apply that skill result to up to three foes within your melee reach.  This feat does '''''not''''' apply to the [[Charge]], [[Grapple]], [[Overrun]], [[Tumble]], or [[Withdraw]] combat maneuvers.
| Benefit=You receive a +1 [[feat bonus]] on skill checks made to attempt any [[Combat Maneuver]] (i.e. any Maneuver Offense rolls) . This bonus stacks with the bonus from [[Improved Combat Maneuvers (Feat)]]. In addition, when you perform a combat maneuver, you can apply that skill result to up to three foes within your melee reach.  This feat does '''''not''''' apply to the [[Charge]], [[Grapple]], [[Overrun]], [[Tumble]], or [[Withdraw]] combat maneuvers.


'''Special:''' When you succeed at a Combat Maneuver, the damage you deal to your targets increases by an amount equal to triple your weapon's original base weapon damage at level 1.  This bonus damage stacks with the damage bonuses from both [[Quick Combat Maneuvers (Feat)]] and [[Improved Combat Maneuvers (Feat)]], and is in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.
'''Special:''' When you succeed at a Combat Maneuver, the damage you deal to your targets is the same as the damage you deal with your normal melee attacks (i.e. it includes your ability modifiers, feat bonuses, weapon enhancement bonuses, bonus damage from magic weapon properties, etc.). This damage type is the same as that inflicted by the base Combat Maneuver.  However, you may '''''not''''' add any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge. This additional damage '''''does not apply''''' to the [[Charge]], [[Cleave]], [[Tumble]] or [[Withdraw]] maneuvers.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict extra damage.
| ShortDesc|Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage.
}}</onlyinclude>
}}</onlyinclude>


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Latest revision as of 11:59, 15 June 2020


You can make Combat Maneuvers against many foes at once.

Prerequisites: Level 26, Improved Combat Maneuvers (Feat)

Benefit: You receive a +1 feat bonus on skill checks made to attempt any Combat Maneuver (i.e. any Maneuver Offense rolls) . This bonus stacks with the bonus from Improved Combat Maneuvers (Feat). In addition, when you perform a combat maneuver, you can apply that skill result to up to three foes within your melee reach. This feat does not apply to the Charge, Grapple, Overrun, Tumble, or Withdraw combat maneuvers.

Special: When you succeed at a Combat Maneuver, the damage you deal to your targets is the same as the damage you deal with your normal melee attacks (i.e. it includes your ability modifiers, feat bonuses, weapon enhancement bonuses, bonus damage from magic weapon properties, etc.). This damage type is the same as that inflicted by the base Combat Maneuver. However, you may not add any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge. This additional damage does not apply to the Charge, Cleave, Tumble or Withdraw maneuvers.