Master Staff (Feat): Difference between revisions

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m (Text replacement - "Category:Druid" to "Category:Druid Feats")
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| Category=[[Category:Wizard]][[Category:Sorcerer]][[Category:Bard Feats]][[Category:Druid Feats]][[Category:Paladin]][[Category:Cleric Feats]][[Category:Valorous Tier (21-25)]]
| Category=[[Category:Wizard]][[Category:Sorcerer]][[Category:Bard Feats]][[Category:Druid Feats]][[Category:Paladin Feats]][[Category:Cleric Feats]][[Category:Valorous Tier (21-25)]]


| Flavor=You can activate a magical staff using the power in your own aura instead of charges.
| Flavor=You can activate a magical staff using the power in your own aura instead of charges.

Revision as of 23:49, 9 April 2020


You can activate a magical staff using the power in your own aura instead of charges.

Prerequisites: Caster Level 21, Creator (Feat)

Benefit: When you activate a staff, you can substitute a spell slot instead of using a charge. The spell slot must be one you have not used for the day, though you may lose a prepared spell to emulate a staff charge. You may not lose prepared spells from your school of specialty, if any. The spell slot lost must be equal to or higher in level than the specific spell stored in the staff, including any level-increasing metamagic enhancements. You cannot emulate a charge for a staff function that does not match a specific spell.