Material Bonus: Difference between revisions

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:A material bonus is granted by a dweomermetal, either when it is applied to a weapon, an armor, or a shield.  Material bonuses do not stack with themselves, when applied to the same number (i.e. two material bonuses to your Will saving throw would not stack, but a material bonus to your Will save and your Reflex save are both counted, even if they are from separate sources).
:A material bonus is granted by a dweomermetal, either when it is applied to a weapon, an armor, or a shield.  Material bonuses to the same element of your character do not stack with each other; instead, only the highest available bonus is used. You can have multiple material bonuses, as long as they each apply to different elements of your character. Only where the same bonus type is being applied to the same element must you pick the highest available.

Latest revision as of 17:29, 17 March 2020

A material bonus is granted by a dweomermetal, either when it is applied to a weapon, an armor, or a shield. Material bonuses to the same element of your character do not stack with each other; instead, only the highest available bonus is used. You can have multiple material bonuses, as long as they each apply to different elements of your character. Only where the same bonus type is being applied to the same element must you pick the highest available.