Melee Magic Properties: Difference between revisions

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! width="10%" align="center" | Price || width="15%" align="center" | Name  || width="50%" align="center" | Benefit  || width="20% align="center" | Aura || width="5%" align="center" | CL
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| {{:Allying (Magic Property)|transcludesection=PlusCost}} || [[Allying (Magic Property)|Allying]] || {{:Allying (Magic Property)|transcludesection=ShortDesc}} || {{:Allying (Magic Property)|transcludesection=Aura}} || {{:Allying (Magic Property)|transcludesection=CL}}
| {{:Allying (Magic Property)|transcludesection=PlusCost}} || [[Allying (Magic Property)|Allying]] || {{:Allying (Magic Property)|transcludesection=ShortDesc}} || {{:Allying (Magic Property)|transcludesection=Aura}} || {{:Allying (Magic Property)|transcludesection=CL}}
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| {{:Advancing (Magic Property)|transcludesection=PlusCost}} || [[Advancing (Magic Property)|Advancing]] || {{:Advancing (Magic Property)|transcludesection=ShortDesc}} || {{:Advancing (Magic Property)|transcludesection=Aura}} || {{:Advancing (Magic Property)|transcludesection=CL}}
| {{:Advancing (Magic Property)|transcludesection=PlusCost}} || [[Advancing (Magic Property)|Advancing]] || {{:Advancing (Magic Property)|transcludesection=ShortDesc}} || {{:Advancing (Magic Property)|transcludesection=Aura}} || {{:Advancing (Magic Property)|transcludesection=CL}}
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| {{:Nullifying (Magic Property)|transcludesection=PlusCost}} || [[Nullifying (Magic Property)|Nullifying]] || {{:Nullifying (Magic Property)|transcludesection=ShortDesc}} || {{:Nullifying (Magic Property)|transcludesection=Aura}} || {{:Nullifying (Magic Property)|transcludesection=CL}}
| {{:Nullifying (Magic Property)|transcludesection=PlusCost}} || [[Nullifying (Magic Property)|Nullifying]] || {{:Nullifying (Magic Property)|transcludesection=ShortDesc}} || {{:Nullifying (Magic Property)|transcludesection=Aura}} || {{:Nullifying (Magic Property)|transcludesection=CL}}
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| {{:Brilliant Energy (Magic Property)|transcludesection=PlusCost}} || [[Brilliant Energy (Magic Property)|Brilliant Energy]] || {{:Brilliant Energy (Magic Property)|transcludesection=ShortDesc}} || {{:Brilliant Energy (Magic Property)|transcludesection=Aura}} || {{:Brilliant Energy (Magic Property)|transcludesection=CL}}
| {{:Brilliant Energy (Magic Property)|transcludesection=PlusCost}} || [[Brilliant Energy (Magic Property)|Brilliant Energy]] || {{:Brilliant Energy (Magic Property)|transcludesection=ShortDesc}} || {{:Brilliant Energy (Magic Property)|transcludesection=Aura}} || {{:Brilliant Energy (Magic Property)|transcludesection=CL}}
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| {{:Vorpal (Magic Property)|transcludesection=PlusCost}} || [[Vorpal (Magic Property)|Vorpal]] || {{:Vorpal (Magic Property)|transcludesection=ShortDesc}} || {{:Vorpal (Magic Property)|transcludesection=Aura}} || {{:Vorpal (Magic Property)|transcludesection=CL}}
| {{:Vorpal (Magic Property)|transcludesection=PlusCost}} || [[Vorpal (Magic Property)|Vorpal]] || {{:Vorpal (Magic Property)|transcludesection=ShortDesc}} || {{:Vorpal (Magic Property)|transcludesection=Aura}} || {{:Vorpal (Magic Property)|transcludesection=CL}}
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| {{:Bane, Greater (Magic Property)|transcludesection=PlusCost}} || [[Bane, Greater (Magic Property)|Bane, Greater]] || {{:Bane, Greater (Magic Property)|transcludesection=ShortDesc}} || {{:Bane, Greater (Magic Property)|transcludesection=Aura}} || {{:Bane, Greater (Magic Property)|transcludesection=CL}}
| {{:Bane, Greater (Magic Property)|transcludesection=PlusCost}} || [[Bane, Greater (Magic Property)|Bane, Greater]] || {{:Bane, Greater (Magic Property)|transcludesection=ShortDesc}} || {{:Bane, Greater (Magic Property)|transcludesection=Aura}} || {{:Bane, Greater (Magic Property)|transcludesection=CL}}
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| {{:Antimagic (Magic Property)|transcludesection=PlusCost}} || [[Antimagic (Magic Property)|Antimagic]] || {{:Antimagic (Magic Property)|transcludesection=ShortDesc}} || {{:Antimagic (Magic Property)|transcludesection=Aura}} || {{:Antimagic (Magic Property)|transcludesection=CL}}
| {{:Antimagic (Magic Property)|transcludesection=PlusCost}} || [[Antimagic (Magic Property)|Antimagic]] || {{:Antimagic (Magic Property)|transcludesection=ShortDesc}} || {{:Antimagic (Magic Property)|transcludesection=Aura}} || {{:Antimagic (Magic Property)|transcludesection=CL}}
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| {{:Bane, True (Magic Property)|transcludesection=PlusCost}} || [[Bane, True (Magic Property)|Bane, True]] || {{:Bane, True (Magic Property)|transcludesection=ShortDesc}} || {{:Bane, True (Magic Property)|transcludesection=Aura}} || {{:Bane, True (Magic Property)|transcludesection=CL}}
| {{:Bane, True (Magic Property)|transcludesection=PlusCost}} || [[Bane, True (Magic Property)|Bane, True]] || {{:Bane, True (Magic Property)|transcludesection=ShortDesc}} || {{:Bane, True (Magic Property)|transcludesection=Aura}} || {{:Bane, True (Magic Property)|transcludesection=CL}}
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| {{:Anarchic Power (Magic Property)|transcludesection=PlusCost}} || [[Anarchic Power (Magic Property)|Anarchic Power]] || {{:Anarchic Power (Magic Property)|transcludesection=ShortDesc}} || {{:Anarchic Power (Magic Property)|transcludesection=Aura}} || {{:Anarchic Power (Magic Property)|transcludesection=CL}}
| {{:Anarchic Power (Magic Property)|transcludesection=PlusCost}} || [[Anarchic Power (Magic Property)|Anarchic Power]] || {{:Anarchic Power (Magic Property)|transcludesection=ShortDesc}} || {{:Anarchic Power (Magic Property)|transcludesection=Aura}} || {{:Anarchic Power (Magic Property)|transcludesection=CL}}
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| {{:Astringent (Magic Property)|transcludesection=PlusCost}} || [[Astringent (Magic Property)|Astringent]] || {{:Astringent (Magic Property)|transcludesection=ShortDesc}} || {{:Astringent (Magic Property)|transcludesection=Aura}} || {{:Astringent (Magic Property)|transcludesection=CL}}
| {{:Astringent (Magic Property)|transcludesection=PlusCost}} || [[Astringent (Magic Property)|Astringent]] || {{:Astringent (Magic Property)|transcludesection=ShortDesc}} || {{:Astringent (Magic Property)|transcludesection=Aura}} || {{:Astringent (Magic Property)|transcludesection=CL}}
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| {{:Angelic Glory (Magic Property)|transcludesection=PlusCost}} || [[Angelic Glory (Magic Property)|Angelic Glory]] || {{:Angelic Glory (Magic Property)|transcludesection=ShortDesc}} || {{:Angelic Glory (Magic Property)|transcludesection=Aura}} || {{:Angelic Glory (Magic Property)|transcludesection=CL}}
| {{:Angelic Glory (Magic Property)|transcludesection=PlusCost}} || [[Angelic Glory (Magic Property)|Angelic Glory]] || {{:Angelic Glory (Magic Property)|transcludesection=ShortDesc}} || {{:Angelic Glory (Magic Property)|transcludesection=Aura}} || {{:Angelic Glory (Magic Property)|transcludesection=CL}}
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| {{:Annihilation (Magic Property)|transcludesection=PlusCost}} || [[Annihilation (Magic Property)|Annihilation]] || {{:Annihilation (Magic Property)|transcludesection=ShortDesc}} || {{:Annihilation (Magic Property)|transcludesection=Aura}} || {{:Annihilation (Magic Property)|transcludesection=CL}}
| {{:Annihilation (Magic Property)|transcludesection=PlusCost}} || [[Annihilation (Magic Property)|Annihilation]] || {{:Annihilation (Magic Property)|transcludesection=ShortDesc}} || {{:Annihilation (Magic Property)|transcludesection=Aura}} || {{:Annihilation (Magic Property)|transcludesection=CL}}

Revision as of 17:25, 25 July 2017

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Magic weapon properties grant the wearer special abilities while the weapon is wielded. These abilities vary greatly, but often bear a resemblance to spell effects. Note that Spell Effects cannot be applied to weapon.

A magic weapon cannot have any magic weapon properties applied to it unless it has at least a +1 Enhancement bonus also applied to it. For example, you cannot make a longsword with the +2 magic weapon property of Flaming Burst unless it has at least a +1 enhancement bonus (and therefore an Absolute Bonus of +3). No weapon may be enchanted with Epic magic weapon properties unless it has an Enhancement bonus of at least +6.

If a magic weapon property is applied to a weapon with an area of effect, it only applies to one target in that area of effect per attack. For true AOE attacks, the wielder may choose which victim suffers the effect per attack. If applied to a splash weapon, the weapon property effect applies only to the original target, and does not apply to those affected by the splash damage or other AOE damage. A weapon property that generates its own area of effect attacks, such as upon a critical hit, also may not apply further effects to victims struck by that AOE. No, you cannot daisy chain an annihilation blast around a roomful of enemies until there is nothing left. No matter how cool that would be.

Magic Weapon Costs

To determine the cost of a magic weapon, three elements must be added together:

  • The cost of the weapon.
  • The cost of any special materials used to create the weapon (e.g. mithril, adamantine, etc.), or the cost for masterwork.
  • The cost of the Absolute Bonus (the sum of the magic properties and the enhancement bonus).

Dweomermetals

Dweomermetals, such as mithril, argent and bloodgold, can grant a weapon special qualities. The prices and special qualities of each dweomermetal are described in detail on the Dweomermetals page.

Dweomermetals do not alter the Absolute Bonus of a weapon, though the cost for a weapon made with a dweomermetal is added to the overall cost of the weapon. All weapons made using a dweomermetal are automatically masterwork weapons, and therefore the cost for masterwork does not need to be added to the total cost of the item.

Note that special materials cannot be added to an existing weapon. The weapon must be built from the special material before it can be enchanted. If a character already has a +3 longsword, and wants it to be a +3 argent longsword, he would have to sell his old sword and buy an argent one. He cannot simply upgrade it. (This rule can be broken, at GM discretion, in cases where the weapon is a family heirloom, an artifact, or any sort of magic item that is meant to grow with the player, where replacing it with a new weapon would disrupt the story continuity for the character. In these cases, the item may have always been made from the special material, but only exhibits its qualities when the character reaches a high enough level to appreciate it, or perhaps it acquires the special materials qualities after some event transpires (like the character gets splashed with molten mithril).)

Masterwork Weapons

A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.

Without using magic (such as the Masterwork Transformation spell), you can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon.

The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).

Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.

All weapons created with a Dweomermetal are automatically considered to be of masterwork quality. Additionally, any magic weapons that are found as loot are also masterwork by default, since you cannot enchant a weapon unless it is either masterwork or made from a Dweomermetal (and therefore masterwork).

The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.

Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.

Absolute Bonus

The Absolute Bonus is determined by adding together the plus values of the weapon's Enhancement Bonus and any Magical Properties it will be enchanted with. For example, a +2 Advancing Rapier has a +4 Absolute Bonus, since the Advancing property has a +2 cost associated with it.

Campaign Level

Heroic tier characters (characters from level 1 to level 20) can wield a weapon with an enhancement bonus up to +5, and can have up to +5 pluses worth of magic weapon properties applied to their weapon, though there must always be at least +1 Enhancement bonus on the weapon before any magic weapon properties can be applied. As a result, heroic tier characters can wield a weapon with an absolute bonus of anything from +1 to +10.

Epic tier characters (characters level 21 to level 35) can wield a weapon with an enhancement bonus up to +9, and can have a total of up to +9 pluses-worth of magic weapon properties applied to their weapon (resulting in an Absolute Bonus as high as +18). However, the enhancement bonus of the weapon must be raised to at least +6 before it can have any Epic magic weapon properties applied to it.

Any attempt to wield a weapon more magically enchanted than your level allows results in the character taking a non-proficiency penalty with the weapon (-4 to attack rolls), and the possibility of even more dire consequences (such as insanity, or being controlled by the weapon).

At level 36 and higher (apotheosis) all restrictions on enhancement bonuses and the magic item properties are lifted, at which point the weapon may be enchanted in any way the character can afford.

Upgrading and Changing Magic Weapon Properties

Enhancement bonuses cannot be removed from a magic weapon once applied, but the enhancement bonus can be increased. If the weapon is made from a dweomermetal that offers an alternate way of allocating the enhancement bonus, this can also be changed by a craftsman (or a character with the Creator feat), but performing this work takes one full day of work per change in the Absolute Bonus, with a minimum of 1 full day.

Magic weapon properties can be removed from a magic weapon, replaced with altogether new properties, or upgraded to a higher version of the existing magic weapon property (when applicable). The cost to do so is the difference in cost between the old Absolute Bonus and the new Absolute Bonus. However, if the Absolute Bonus goes down, there is no refund of money unless you can convince the craftsman performing the alterations why he should actually pay you for the privilege of doing that work. Performing magic weapon property swaps and upgrades takes one full day of work per change in the Absolute Bonus, with a minimum of 1 full day. Even if this work isn't performed by a player, the player must wait for the alterations to be performed, and they cannot make use of the weapon while the craftsman is working on it. Some craftsmen might offer to lend or rent out a weapon while their customers wait, though they would expect the loaner weapon to return to them in good condition.

A magic weapon which is altered in such a way as to violate the limitations of the campaign level will inflict a non-proficiency penalty on the wielder, or worse.

Melee Magic Properties

+1 Melee Magic Properties

Price Name Benefit Aura CL
Allying (Magic Property) Allying Allying (Magic Property) Allying (Magic Property) Allying (Magic Property)
Bane (Magic Property) Bane Bane (Magic Property) Bane (Magic Property) Bane (Magic Property)
Benevolent (Magic Property) Benevolent Benevolent (Magic Property) Benevolent (Magic Property) Benevolent (Magic Property)
Called (Magic Property) Called Called (Magic Property) Called (Magic Property) Called (Magic Property)
Conductive (Magic Property) Conductive Conductive (Magic Property) Conductive (Magic Property) Conductive (Magic Property)
Corrosive (Magic Property) Corrosive Corrosive (Magic Property) Corrosive (Magic Property) Corrosive (Magic Property)
Countering (Magic Property) Countering Countering (Magic Property) Countering (Magic Property) Countering (Magic Property)
Courageous (Magic Property) Courageous Courageous (Magic Property) Courageous (Magic Property) Courageous (Magic Property)
Cruel (Magic Property) Cruel Cruel (Magic Property) Cruel (Magic Property) Cruel (Magic Property)
Cunning (Magic Property) Cunning Cunning (Magic Property) Cunning (Magic Property) Cunning (Magic Property)
Deadly (Magic Property) Deadly Deadly (Magic Property) Deadly (Magic Property) Deadly (Magic Property)
Dueling (Magic Property) Dueling Dueling (Magic Property) Dueling (Magic Property) Dueling (Magic Property)
Defending (Magic Property) Defending Defending (Magic Property) Defending (Magic Property) Defending (Magic Property)
Dispelling (Magic Property) Dispelling Dispelling (Magic Property) Dispelling (Magic Property) Dispelling (Magic Property)
Flaming (Magic Property) Flaming Flaming (Magic Property) Flaming (Magic Property) Flaming (Magic Property)
Frost (Magic Property) Frost Frost (Magic Property) Frost (Magic Property) Frost (Magic Property)
Furious (Magic Property) Furious Furious (Magic Property) Furious (Magic Property) Furious (Magic Property)
Ghost Touch (Magic Property) Ghost Touch Ghost Touch (Magic Property) Ghost Touch (Magic Property) Ghost Touch (Magic Property)
Grayflame (Magic Property) Grayflame Grayflame (Magic Property) Grayflame (Magic Property) Grayflame (Magic Property)
Grounding (Magic Property) Grounding Grounding (Magic Property) Grounding (Magic Property) Grounding (Magic Property)
Guardian (Magic Property) Guardian Guardian (Magic Property) Guardian (Magic Property) Guardian (Magic Property)
Heartseeker (Magic Property) Heartseeker Heartseeker (Magic Property) Heartseeker (Magic Property) Heartseeker (Magic Property)
Huntsman (Magic Property) Huntsman Huntsman (Magic Property) Huntsman (Magic Property) Huntsman (Magic Property)
Impervious (Magic Property) Impervious Impervious (Magic Property) Impervious (Magic Property) Impervious (Magic Property)
Keen (Magic Property) Keen Keen (Magic Property) Keen (Magic Property) Keen (Magic Property)
Ki Focus (Magic Property) Ki Focus Ki Focus (Magic Property) Ki Focus (Magic Property) Ki Focus (Magic Property)
Limning (Magic Property) Limning Limning (Magic Property) Limning (Magic Property) Limning (Magic Property)
Menacing (Magic Property) Menacing Menacing (Magic Property) Menacing (Magic Property) Menacing (Magic Property)
Merciful (Magic Property) Merciful Merciful (Magic Property) Merciful (Magic Property) Merciful (Magic Property)
Mighty Cleaving (Magic Property) Mighty Cleaving Mighty Cleaving (Magic Property) Mighty Cleaving (Magic Property) Mighty Cleaving (Magic Property)
Mimetic (Magic Property) Mimetic Mimetic (Magic Property) Mimetic (Magic Property) Mimetic (Magic Property)
Neutralizing (Magic Property) Neutralizing Neutralizing (Magic Property) Neutralizing (Magic Property) Neutralizing (Magic Property)
Ominous (Magic Property) Ominous Ominous (Magic Property) Ominous (Magic Property) Ominous (Magic Property)
Planar (Magic Property) Planar Planar (Magic Property) Planar (Magic Property) Planar (Magic Property)
Quenching (Magic Property) Quenching Quenching (Magic Property) Quenching (Magic Property) Quenching (Magic Property)
Returning, Lesser (Magic Property) Returning, Lesser Returning, Lesser (Magic Property) Returning, Lesser (Magic Property) Returning, Lesser (Magic Property)
Seaborne (Magic Property) Seaborne Seaborne (Magic Property) Seaborne (Magic Property) Seaborne (Magic Property)
Shock (Magic Property) Shock Shock (Magic Property) Shock (Magic Property) Shock (Magic Property)
Spell Storing (Magic Property) Spell Storing Spell Storing (Magic Property) Spell Storing (Magic Property) Spell Storing (Magic Property)
Thawing (Magic Property) Thawing Thawing (Magic Property) Thawing (Magic Property) Thawing (Magic Property)
Throwing (Magic Property) Throwing Throwing (Magic Property) Throwing (Magic Property) Throwing (Magic Property)
Thundering (Magic Property) Thundering Thundering (Magic Property) Thundering (Magic Property) Thundering (Magic Property)
Valiant (Magic Property) Valiant Valiant (Magic Property) Valiant (Magic Property) Valiant (Magic Property)
Vicious (Magic Property) Vicious Vicious (Magic Property) Vicious (Magic Property) Vicious (Magic Property)

+2 Melee Magic Properties

Price Name Benefit Aura CL
Advancing (Magic Property) Advancing Advancing (Magic Property) Advancing (Magic Property) Advancing (Magic Property)
Anarchic (Magic Property) Anarchic Anarchic (Magic Property) Anarchic (Magic Property) Anarchic (Magic Property)
Anchoring (Magic Property) Anchoring Anchoring (Magic Property) Anchoring (Magic Property) Anchoring (Magic Property)
Axiomatic (Magic Property) Axiomatic Axiomatic (Magic Property) Axiomatic (Magic Property) Axiomatic (Magic Property)
Corrosive Burst (Magic Property) Corrosive Burst Corrosive Burst (Magic Property) Corrosive Burst (Magic Property) Corrosive Burst (Magic Property)
Defiant (Magic Property) Defiant Defiant (Magic Property) Defiant (Magic Property) Defiant (Magic Property)
Dispelling Burst (Magic Property) Dispelling Burst Dispelling Burst (Magic Property) Dispelling Burst (Magic Property) Dispelling Burst (Magic Property)
Disruption (Magic Property) Disruption Disruption (Magic Property) Disruption (Magic Property) Disruption (Magic Property)
Flaming Burst (Magic Property) Flaming Burst Flaming Burst (Magic Property) Flaming Burst (Magic Property) Flaming Burst (Magic Property)
Furyborn (Magic Property) Furyborn Furyborn (Magic Property) Furyborn (Magic Property) Furyborn (Magic Property)
Glamered (Magic Property) Glamered Glamered (Magic Property) Glamered (Magic Property) Glamered (Magic Property)
Glorious (Magic Property) Glorious Glorious (Magic Property) Glorious (Magic Property) Glorious (Magic Property)
Holy (Magic Property) Holy Holy (Magic Property) Holy (Magic Property) Holy (Magic Property)
Icy Burst (Magic Property) Icy Burst Icy Burst (Magic Property) Icy Burst (Magic Property) Icy Burst (Magic Property)
Igniting (Magic Property) Igniting Igniting (Magic Property) Igniting (Magic Property) Igniting (Magic Property)
Impact (Magic Property) Impact Impact (Magic Property) Impact (Magic Property) Impact (Magic Property)
Invigorating (Magic Property) Invigorating Invigorating (Magic Property) Invigorating (Magic Property) Invigorating (Magic Property)
Ki Intensifying (Magic Property) Ki Intensifying Ki Intensifying (Magic Property) Ki Intensifying (Magic Property) Ki Intensifying (Magic Property)
Lifesurge (Magic Property) Lifesurge Lifesurge (Magic Property) Lifesurge (Magic Property) Lifesurge (Magic Property)
Phase Locking (Magic Property) Phase Locking Phase Locking (Magic Property) Phase Locking (Magic Property) Phase Locking (Magic Property)
Returning, Greater (Magic Property) Returning, Greater Returning, Greater (Magic Property) Returning, Greater (Magic Property) Returning, Greater (Magic Property)
Shocking Burst (Magic Property) Shocking Burst Shocking Burst (Magic Property) Shocking Burst (Magic Property) Shocking Burst (Magic Property)
Stalking (Magic Property) Stalking Stalking (Magic Property) Stalking (Magic Property) Stalking (Magic Property)
Thunderburst (Magic Property) Thunderburst Thunderburst (Magic Property) Thunderburst (Magic Property) Thunderburst (Magic Property)
Unholy (Magic Property) Unholy Unholy (Magic Property) Unholy (Magic Property) Unholy (Magic Property)
Wounding (Magic Property) Wounding Wounding (Magic Property) Wounding (Magic Property) Wounding (Magic Property)

+3 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
Bane, Greater (Magic Property) Bane, Greater Bane, Greater (Magic Property) Bane, Greater (Magic Property) Bane, Greater (Magic Property)
Beatific (Magic Property) Beatific Beatific (Magic Property) Beatific (Magic Property) Beatific (Magic Property)
Coruscating (Magic Property) Coruscating Coruscating (Magic Property) Coruscating (Magic Property) Coruscating (Magic Property)
Harrowing (Magic Property) Harrowing Harrowing (Magic Property) Harrowing (Magic Property) Harrowing (Magic Property)
Heartpiercer (Magic Property) Heartpiercer Heartpiercer (Magic Property) Heartpiercer (Magic Property) Heartpiercer (Magic Property)
Lionhearted (Magic Property) Lionhearted Lionhearted (Magic Property) Lionhearted (Magic Property) Lionhearted (Magic Property)
Threatening (Magic Property) Threatening Threatening (Magic Property) Threatening (Magic Property) Threatening (Magic Property)
Tethered (Magic Property) Tethered Tethered (Magic Property) Tethered (Magic Property) Tethered (Magic Property)
Terrifying (Magic Property) Terrifying Terrifying (Magic Property) Terrifying (Magic Property) Terrifying (Magic Property)
Planar, Improved (Magic Property) Planar, Improved Planar, Improved (Magic Property) Planar, Improved (Magic Property) Planar, Improved (Magic Property)
Savage (Magic Property) Savage Savage (Magic Property) Savage (Magic Property) Savage (Magic Property)
Shattered (Magic Property) Shattered Shattered (Magic Property) Shattered (Magic Property) Shattered (Magic Property)

+4 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
Antimagic (Magic Property) Antimagic Antimagic (Magic Property) Antimagic (Magic Property) Antimagic (Magic Property)
Corrosive Blast (Magic Property) Corrosive Blast Corrosive Blast (Magic Property) Corrosive Blast (Magic Property) Corrosive Blast (Magic Property)
Crushing (Magic Property) Crushing Crushing (Magic Property) Crushing (Magic Property) Crushing (Magic Property)
Deathly (Magic Property) Deathly Deathly (Magic Property) Deathly (Magic Property) Deathly (Magic Property)
Flaming Blast (Magic Property) Flaming Blast Flaming Blast (Magic Property) Flaming Blast (Magic Property) Flaming Blast (Magic Property)
Icy Blast (Magic Property) Icy Blast Icy Blast (Magic Property) Icy Blast (Magic Property) Icy Blast (Magic Property)
Impaling (Magic Property) Impaling Impaling (Magic Property) Impaling (Magic Property) Impaling (Magic Property)
Indomitable (Magic Property) Indomitable Indomitable (Magic Property) Indomitable (Magic Property) Indomitable (Magic Property)
Lacerating (Magic Property) Lacerating Lacerating (Magic Property) Lacerating (Magic Property) Lacerating (Magic Property)
Shadowy (Magic Property) Shadowy Shadowy (Magic Property) Shadowy (Magic Property) Shadowy (Magic Property)
Shocking Blast (Magic Property) Shocking Blast Shocking Blast (Magic Property) Shocking Blast (Magic Property) Shocking Blast (Magic Property)
Thundering Blast (Magic Property) Thundering Blast Thundering Blast (Magic Property) Thundering Blast (Magic Property) Thundering Blast (Magic Property)
Triple-Throw (Magic Property) Triple-Throw Triple-Throw (Magic Property) Triple-Throw (Magic Property) Triple-Throw (Magic Property)

+5 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
Bane, True (Magic Property) Bane, True Bane, True (Magic Property) Bane, True (Magic Property) Bane, True (Magic Property)
Caustic (Magic Property) Caustic Caustic (Magic Property) Caustic (Magic Property) Caustic (Magic Property)
Desiccation (Magic Property) Desiccation Desiccation (Magic Property) Desiccation (Magic Property) Desiccation (Magic Property)
Dread (Magic Property) Dread Dread (Magic Property) Dread (Magic Property) Dread (Magic Property)
Frigid (Magic Property) Frigid Frigid (Magic Property) Frigid (Magic Property) Frigid (Magic Property)
Incendiary (Magic Property) Incendiary Incendiary (Magic Property) Incendiary (Magic Property) Incendiary (Magic Property)
Lightning Bolt (Magic Property) Lightning Bolt Lightning Bolt (Magic Property) Lightning Bolt (Magic Property) Lightning Bolt (Magic Property)
Planar, Greater (Magic Property) Planar, Greater Planar, Greater (Magic Property) Planar, Greater (Magic Property) Planar, Greater (Magic Property)
Precognitive (Magic Property) Precognitive Precognitive (Magic Property) Precognitive (Magic Property) Precognitive (Magic Property)
Shredding (Magic Property) Shredding Shredding (Magic Property) Shredding (Magic Property) Shredding (Magic Property)
Thunderstrike (Magic Property) Thunderstrike Thunderstrike (Magic Property) Thunderstrike (Magic Property) Thunderstrike (Magic Property)
Warping (Magic Property) Warping Warping (Magic Property) Warping (Magic Property) Warping (Magic Property)

+6 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
Anarchic Power (Magic Property) Anarchic Power Anarchic Power (Magic Property) Anarchic Power (Magic Property) Anarchic Power (Magic Property)
Axiomatic Power (Magic Property) Axiomatic Power Axiomatic Power (Magic Property) Axiomatic Power (Magic Property) Axiomatic Power (Magic Property)
Everdancing (Magic Property) Everdancing Everdancing (Magic Property) Everdancing (Magic Property) Everdancing (Magic Property)
Force (Magic Property) Force Force (Magic Property) Force (Magic Property) Force (Magic Property)
Glacial (Magic Property) Glacial Glacial (Magic Property) Glacial (Magic Property) Glacial (Magic Property)
Gory (Magic Property) Gory Gory (Magic Property) Gory (Magic Property) Gory (Magic Property)
Holy Power (Magic Property) Holy Power Holy Power (Magic Property) Holy Power (Magic Property) Holy Power (Magic Property)
Lightning (Magic Property) Lightning Lightning (Magic Property) Lightning (Magic Property) Lightning (Magic Property)
Shadowy, Greater (Magic Property) Shadowy, Greater Shadowy, Greater (Magic Property) Shadowy, Greater (Magic Property) Shadowy, Greater (Magic Property)
Supersonic (Magic Property) Supersonic Supersonic (Magic Property) Supersonic (Magic Property) Supersonic (Magic Property)
Unholy Power (Magic Property) Unholy Power Unholy Power (Magic Property) Unholy Power (Magic Property) Unholy Power (Magic Property)
Vitriol (Magic Property) Vitriol Vitriol (Magic Property) Vitriol (Magic Property) Vitriol (Magic Property)
Volcanic (Magic Property) Volcanic Volcanic (Magic Property) Volcanic (Magic Property) Volcanic (Magic Property)