Miscellaneous Equipment: Difference between revisions

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** '''Skill:''' Profession (Artist)
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 20
** '''Check DC:''' 20
A finely carved and decorated wooden box which can be unfolded into an altar for religious ceremonies or divine enchanting (item creation, via the [[Creator]] feat).  When not unfolded, there is space in the 'box' to store candles and other sacramental objects relevant to the owner's faith.  Each altar is hand-made for the individual requesting it, though sometimes portable altars can be found for sale for the most predominant gods of the region.




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** '''Skill:''' Profession (Blacksmith)
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 15
** '''Check DC:''' 15
A steel anvil designed to allow metal smithing.  The anvil is the place a metal object is rested upon while it is shaped with a hammer (and sometimes a tetch). Anvils offer a flat surface (the face) for forming flat objects, a rounded horn used to form rounded or shaped objects, a square hole where punching and specialized shaping tools can be inserted to create a surface for even more specialized shapes (the square hole is called a hardie hole). Metals to be formed on the anvil are usually heated in a forge first, although cold-forging is also possible.  Anvils are used by blacksmiths, silversmiths and any other smith working with any kind of metal.  Anvils come in multiple sizes from very small (around fist-sized), to quite large (the size of a large dog).




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** '''Skill:''' Profession (Leathersmith)
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 5
** '''Check DC:''' 5
A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging.  A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill.  Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer.  They do not protect the wearer's face, head, neck or back.




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** '''Skill:''' Profession (Tailor)
** '''Skill:''' Profession (Tailor)
** '''Check DC:''' 15
** '''Check DC:''' 15
This is a wood and cloth mannequin, shaped to allow armor to be hung off of it.  Armor trusses are useful for displaying completed armor, and can also be used to ensure the armor's measurements are accurate and that the straps and edges will not pinch, bind or cut the wearer.  Armor trusses can be made to match a specific person's measurements, or just use average measurements.  Armor trusses must always be designed with a gender, to ensure proper fit for either a male or female.




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** '''Skill:''' Profession (Artist), Knowledge (Planes)
** '''Skill:''' Profession (Artist), Knowledge (Planes)
** '''Check DC:''' 35, 20
** '''Check DC:''' 35, 20
An astrolabe is a set of metal discs which have been imprinted with local constellations.  The bottom-most disc is set to a particular latitude range, and different astrolabes must be created for different latitudes (since the constellations visible are different).  Using a locally relevant astrolabe allows a novice user to determine the calendar date (survival check, DC 5, while using the Astrolabe), while an experienced user can make a Survival check (DC 25) to determine his exact location within the latitude of the astrolabe's design.  Astrolabes are especially useful for navigation by stars while at sea, but can also be used on land as long as the stars are visible.




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** '''Skill:''' Profession (Leathersmith)
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 10
** '''Check DC:''' 10
This leather harness looks a little like a large leather cup with numerous straps hanging off of it.  The straps attach the cup to the wearer's back, near his hips, and the cup holds the butt-end of a banner pole.  Additional straps go around the banner pole near the wearer's shoulders to provide more stability.  A banner harness allows a banner to be "wielded" without the use of hands (effectively making the banner slotless).




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** '''Skill:''' Profession (Artist)
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 15
** '''Check DC:''' 15
A large banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Large banners grant nearby allies a +10 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a large banner also suffers a -10 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies (starting at level 17).  A large banner requires two hands to wield unless a banner harness is used.




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** '''Skill:''' Profession (Artist)
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 15
** '''Check DC:''' 15
A medium banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Medium banners grant nearby allies a +5 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a medium banner also suffers a -5 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies (starting at level 17).  A medium banner requires one hand to wield unless a banner harness is used.




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** '''Skill:''' Profession (Artist)
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 10
** '''Check DC:''' 10
A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a small banner also suffers a -2 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies (starting at level 17).  A small banner requires one hand to wield unless a banner harness is used.




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** '''Skill:''' Profession (Carpenter)
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 5
** '''Check DC:''' 5
A wooden barrel banded with iron bands.  Barrels are usually constructed to be watertight, allowing liquids and powders to be stored in them, though they are also frequently used to contain fruits, vegetables and other foodstuffs.  The lid of a barrel must be hammered down with a wooden mallet to seal it, and are usually opened with a small crowbar (though barrels of liquid are sometimes tapped, instead of opened at the top). 




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** '''Skill:''' Profession (Weaver)
** '''Skill:''' Profession (Weaver)
** '''Check DC:''' 5
** '''Check DC:''' 5
A wicker basket is a useful, lightweight container for carrying items which won't escape through the porous wicker.  Baskets are also attractive ways of displaying the contained goods, as their openings are usually quite wide.  Baskets have lids that are also made of wicker, and simply rest on top of the basket.  Baskets do not stack well, and will not keep rain off of the contents within, though they provide adequate protection against dust and dirt.




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** '''Skill:''' Profession (Blacksmith)
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 10
** '''Check DC:''' 10
A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.




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** '''Check DC:''' 15
** '''Check DC:''' 15


A bellows is a leather and wood contraption which blows air in a narrow jet to heat up a nearby fire or coals.  A bellows is about 2 feet long and has two wooden planks, roughly tear-shaped, with handles on one end and a metal nozzle on the other.  Leather is used to attach the two planks together, creating a hinge near the nozzle and an accordioned box near the handles.  When the handles are pulled apart, the leather box expands, sucking in air, and when the handles are pushed back together, the air is forced out of the nozzle.  This jet of air is very efficient at providing more ventilation for a nearby fire or bank of coals, heating them up as a result.  Bellows are commonly used in blacksmithing to ensure the forge is at the appropriate temperature when heating metal.  Bellows can also be useful for maintaining any fire, including a household fireplace.


===Belt, Fancy===
===Belt, Fancy===
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** '''Skill:''' Profession (Leathersmith)
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 30
** '''Check DC:''' 30
This finely-tooled leather belt features metal eyelets, embossed designs, an elaborate silver buckle, silver etchings and thread-of-gold highlights.  Fancy belts aren't sturdy like normal belts, and will be ruined if used to hang barbarous things like weapon scabbards or pouches.  Really, this belt is too fabulous to actually wear at all. It should probably just be hung on a wall somewhere to demonstrate what great taste you have.




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** '''Skill:''' Profession (Shipwright)
** '''Skill:''' Profession (Shipwright)
** '''Check DC:''' 10
** '''Check DC:''' 10
A block and tackle is a series of two pulleys with rope strung between them, which can be used to lift heavy loads.  The top pulley has a hook on it to allow it to be attached to a high point, while the bottom pulley is lifted up along with the object being hefted, when the rope is pulled.  The configuration of the ropes gives the user a mechanical advantage, allowing them to lift objects up to double their normal maximum lift for their Strength.  Block and tackle is only useful if there is a point above the object to be lifted where the top pulley can be securely attached. Furthermore, the objects being lifted can only be swung about 10 feet from the attachment point of the top pulley, once lifted (unless the top pulley is attached to something that can be moved laterally without weakening the pulley's attachment to it).  Block and tackle are used regularly to lift loads into or out of a ship's hold, with the ship's beams used to attach the top pulley.  The beams can be swung over the side of the boat, allowing the lifted cargo to be moved laterally, either onto or off the boat.




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** '''Skill:''' Profession (Artist)
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 5
** '''Check DC:''' 5
This tattoo uses a simple black ink, and is injected into the skin using a bone needle.  While imminently affordable, crude body art is unlikely to impress anyone.  Crude body art is often a very simple shape or pattern, requiring little or no artistic talent. Tattooing crude body art takes about 30 minutes and will last for decades.  The richness of the black ink will fade to a bluish grey after a few years.




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** '''Skill:''' Profession (Artist)
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 35
** '''Check DC:''' 35
Exotic body art is a complex work of tattoo artistry, often using many colors of ink, and requiring a great deal of skill on the part of the tattoo artist. Tattooing exotic body art requires several days or even weeks, depending on how much of the buyer's body is being covered.  The inks used will remain vibrant for as long as the skin exists, even after the death of the buyer.




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** '''Skill:''' Profession (Artist)
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 20
** '''Check DC:''' 20
Fine body art is a tattoo using a few colors of ink, and creating a good-looking piece of skin art on the wearer. Such a tattoo requires four hours of work to create, and the inks used will fade only a little over a decade or so, though the image created will last for as long as the wearer's skin remains intact.




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** '''Skill:''' Profession (Leathersmith)
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 5
** '''Check DC:''' 5
A simple leather thong attached to the spine of a book, and secured around the wrist of the owner, to keep the book from being dropped during vigorous activity such as combat.  Provides a +1 circumstance bonus to the wearer's CMD versus disarm attempts made on the book it is attached to.




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** '''Skill:''' Profession (Artist)
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 50
** '''Check DC:''' 50
A finely detailed, illustrated and illuminated text, containing the holy words and teachings of the god for which it was written.  Holy texts are highly prized items for people of faith, as they are both beautiful and spiritually uplifting.




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** '''Skill:''' Profession (Bookbinder)
** '''Skill:''' Profession (Bookbinder)
** '''Check DC:''' 5
** '''Check DC:''' 5
A blank book bound with a leather cover. You can write down your secret thoughts and deepest feelings here. Finally, someone who understands you!




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** '''Skill:''' Profession (Leathersmith)
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 30
** '''Check DC:''' 30





Revision as of 15:04, 8 October 2015


Miscellaneous Equipment

This is a list of all the miscellaneous equipment available in the game, either for sale, or as craftable items. Note that a wide variety of Adventuring Gear exists as well, which encompasses the more common gear adventurers might be interested in.


Abacus

  • Cost: 2 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

A small wooden frame with several metal rods, each containing a number of beads. The beads represent numbers and each rod represents a different decimal place. Abacuses are used to add, subtract, multiply or divide numbers quickly and accurately. Using an abacus grants a +2 circumstance bonus to Knowledge (Logic) when performing any mathematical calculations.


Acrobat's Pillar

  • Cost: 50 gp
  • Weight: 40 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 20

A large, spring-driven mechanical dummy which can allow a character to practice tumbling through threatened squares. The arms and 'weapons' of the dummy do not move with enough force to inflict any damage, but do sting enough to drive a lesson home. Winding up the pillar takes a minute, and the dummy will flail about madly for 10 minutes afterward. Using the pillar for 1 hour of practice grants a +2 circumstance bonus to any Acrobatics check made to avoid attacks of opportunity provoked by the character's movement through an opponent's threatened area for the next 23 hours.


Air Bladder

  • Cost: 1 sp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Tanner)
    • Check DC: 10

This simple leather bag is air-tight, and has a rubber valve at its opening, allowing the user to store air inside. The bladder can be used underwater to draw additional breaths of air, allowing the character to stay underwater longer than normal. A character can take a full-round action to breathe the air in the bladder, effectively resetting their CON checks against drowning. This 'reset' can only be done once before the bladder needs to be refilled, though for a high-CON character, this can add minutes to the length of time they stay underwater. Note that while an air bladder is lightweight, it is somewhat bulky, taking up nearly a cubic foot of space.


Alchemical Crucible

  • Cost: 20 gp
  • Weight: 30 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10

An alchemical crucible is a small cauldron which can be used to evenly heat alchemical compounds. The crucible can withstand very high heats, and hold up to 3 gallons of liquids at a time.


Alchemical Filter

  • Cost: 5 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 15

An alchemical filter is a glass funnel, often fitted with porous paper or cheesecloth to separate particulates from a liquid before putting it into a crucible or retort. Plus, they make your chemistry set look really cool. Now you just need some tesla coils and a hunchbacked sociopath, and you're all set.


Alchemical Retort

  • Cost: 2 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 10

A retort is a spherical container with a long, downward-pointing neck. Heated materials which sublimate (turn gaseous) will condensate at the top of the neck and then the condensate will flow out the neck to another container. This allows materials to be separated by their lighter and heavier components. Retorts are also sometimes referred to as alembics, and can be used for distilling.


Altar, Portable

  • Cost: 250 gp
  • Weight: 40 lb
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 20

A finely carved and decorated wooden box which can be unfolded into an altar for religious ceremonies or divine enchanting (item creation, via the Creator feat). When not unfolded, there is space in the 'box' to store candles and other sacramental objects relevant to the owner's faith. Each altar is hand-made for the individual requesting it, though sometimes portable altars can be found for sale for the most predominant gods of the region.


Anvil

  • Cost: 5 gp
  • Weight: 10-100 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15

A steel anvil designed to allow metal smithing. The anvil is the place a metal object is rested upon while it is shaped with a hammer (and sometimes a tetch). Anvils offer a flat surface (the face) for forming flat objects, a rounded horn used to form rounded or shaped objects, a square hole where punching and specialized shaping tools can be inserted to create a surface for even more specialized shapes (the square hole is called a hardie hole). Metals to be formed on the anvil are usually heated in a forge first, although cold-forging is also possible. Anvils are used by blacksmiths, silversmiths and any other smith working with any kind of metal. Anvils come in multiple sizes from very small (around fist-sized), to quite large (the size of a large dog).


Apron, Leather

  • Cost: 5 gp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 5

A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging. A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill. Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer. They do not protect the wearer's face, head, neck or back.


Armor Truss

  • Cost: 30 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 15

This is a wood and cloth mannequin, shaped to allow armor to be hung off of it. Armor trusses are useful for displaying completed armor, and can also be used to ensure the armor's measurements are accurate and that the straps and edges will not pinch, bind or cut the wearer. Armor trusses can be made to match a specific person's measurements, or just use average measurements. Armor trusses must always be designed with a gender, to ensure proper fit for either a male or female.


Astrolabe

  • Cost: 1,000 gp
  • Weight: 6 lbs
  • Craftable? Yes
    • Skill: Profession (Artist), Knowledge (Planes)
    • Check DC: 35, 20

An astrolabe is a set of metal discs which have been imprinted with local constellations. The bottom-most disc is set to a particular latitude range, and different astrolabes must be created for different latitudes (since the constellations visible are different). Using a locally relevant astrolabe allows a novice user to determine the calendar date (survival check, DC 5, while using the Astrolabe), while an experienced user can make a Survival check (DC 25) to determine his exact location within the latitude of the astrolabe's design. Astrolabes are especially useful for navigation by stars while at sea, but can also be used on land as long as the stars are visible.


  • Cost: 1 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 10

This leather harness looks a little like a large leather cup with numerous straps hanging off of it. The straps attach the cup to the wearer's back, near his hips, and the cup holds the butt-end of a banner pole. Additional straps go around the banner pole near the wearer's shoulders to provide more stability. A banner harness allows a banner to be "wielded" without the use of hands (effectively making the banner slotless).


Banner, Large

  • Cost: 20 gp
  • Weight: 50 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15

A large banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Large banners grant nearby allies a +10 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a large banner also suffers a -10 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies (starting at level 17). A large banner requires two hands to wield unless a banner harness is used.


Banner, Medium

  • Cost: 5 gp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15

A medium banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Medium banners grant nearby allies a +5 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a medium banner also suffers a -5 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies (starting at level 17). A medium banner requires one hand to wield unless a banner harness is used.


Banner, Small

  • Cost: 1 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 10

A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a small banner also suffers a -2 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies (starting at level 17). A small banner requires one hand to wield unless a banner harness is used.


Barrel

  • Cost: 2 gp
  • Weight: 30 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 5

A wooden barrel banded with iron bands. Barrels are usually constructed to be watertight, allowing liquids and powders to be stored in them, though they are also frequently used to contain fruits, vegetables and other foodstuffs. The lid of a barrel must be hammered down with a wooden mallet to seal it, and are usually opened with a small crowbar (though barrels of liquid are sometimes tapped, instead of opened at the top).


Basket

  • Cost: 4 sp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 5

A wicker basket is a useful, lightweight container for carrying items which won't escape through the porous wicker. Baskets are also attractive ways of displaying the contained goods, as their openings are usually quite wide. Baskets have lids that are also made of wicker, and simply rest on top of the basket. Baskets do not stack well, and will not keep rain off of the contents within, though they provide adequate protection against dust and dirt.


Bell

  • Cost: 1 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10

A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.


Bellows

  • Cost: 1 gp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 15

A bellows is a leather and wood contraption which blows air in a narrow jet to heat up a nearby fire or coals. A bellows is about 2 feet long and has two wooden planks, roughly tear-shaped, with handles on one end and a metal nozzle on the other. Leather is used to attach the two planks together, creating a hinge near the nozzle and an accordioned box near the handles. When the handles are pulled apart, the leather box expands, sucking in air, and when the handles are pushed back together, the air is forced out of the nozzle. This jet of air is very efficient at providing more ventilation for a nearby fire or bank of coals, heating them up as a result. Bellows are commonly used in blacksmithing to ensure the forge is at the appropriate temperature when heating metal. Bellows can also be useful for maintaining any fire, including a household fireplace.


Belt, Fancy

  • Cost: 3 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 30

This finely-tooled leather belt features metal eyelets, embossed designs, an elaborate silver buckle, silver etchings and thread-of-gold highlights. Fancy belts aren't sturdy like normal belts, and will be ruined if used to hang barbarous things like weapon scabbards or pouches. Really, this belt is too fabulous to actually wear at all. It should probably just be hung on a wall somewhere to demonstrate what great taste you have.


Block and Tackle

  • Cost: 5 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Shipwright)
    • Check DC: 10

A block and tackle is a series of two pulleys with rope strung between them, which can be used to lift heavy loads. The top pulley has a hook on it to allow it to be attached to a high point, while the bottom pulley is lifted up along with the object being hefted, when the rope is pulled. The configuration of the ropes gives the user a mechanical advantage, allowing them to lift objects up to double their normal maximum lift for their Strength. Block and tackle is only useful if there is a point above the object to be lifted where the top pulley can be securely attached. Furthermore, the objects being lifted can only be swung about 10 feet from the attachment point of the top pulley, once lifted (unless the top pulley is attached to something that can be moved laterally without weakening the pulley's attachment to it). Block and tackle are used regularly to lift loads into or out of a ship's hold, with the ship's beams used to attach the top pulley. The beams can be swung over the side of the boat, allowing the lifted cargo to be moved laterally, either onto or off the boat.


Body Art, Crude

  • Cost: 1 gp
  • Weight: -
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 5

This tattoo uses a simple black ink, and is injected into the skin using a bone needle. While imminently affordable, crude body art is unlikely to impress anyone. Crude body art is often a very simple shape or pattern, requiring little or no artistic talent. Tattooing crude body art takes about 30 minutes and will last for decades. The richness of the black ink will fade to a bluish grey after a few years.


Body Art, Exotic

  • Cost: 2,000 gp (or more)
  • Weight: -
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 35

Exotic body art is a complex work of tattoo artistry, often using many colors of ink, and requiring a great deal of skill on the part of the tattoo artist. Tattooing exotic body art requires several days or even weeks, depending on how much of the buyer's body is being covered. The inks used will remain vibrant for as long as the skin exists, even after the death of the buyer.


Body Art, Fine

  • Cost: 50 gp
  • Weight: -
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 20

Fine body art is a tattoo using a few colors of ink, and creating a good-looking piece of skin art on the wearer. Such a tattoo requires four hours of work to create, and the inks used will fade only a little over a decade or so, though the image created will last for as long as the wearer's skin remains intact.


Book Lariat

  • Cost: 3 sp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 5

A simple leather thong attached to the spine of a book, and secured around the wrist of the owner, to keep the book from being dropped during vigorous activity such as combat. Provides a +1 circumstance bonus to the wearer's CMD versus disarm attempts made on the book it is attached to.


Book, Holy Text

  • Cost: 20 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 50

A finely detailed, illustrated and illuminated text, containing the holy words and teachings of the god for which it was written. Holy texts are highly prized items for people of faith, as they are both beautiful and spiritually uplifting.


Book, Journal (Blank)

  • Cost: 10 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Bookbinder)
    • Check DC: 5

A blank book bound with a leather cover. You can write down your secret thoughts and deepest feelings here. Finally, someone who understands you!


Boots, Fancy

  • Cost: 18 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 30


Bottle

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 5


Box, Scroll

  • Cost: 5 gp
  • Weight: 1 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 5


Bridge, Portable

  • Cost: 200 gp
  • Weight: 60 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 15


Bucket

  • Cost: 5 sp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 10


Buoy, Common

  • Cost: 5 sp
  • Weight: 16 lbs
  • Craftable? Yes
    • Skill: Profession (Sailor)
    • Check DC: 10


Buoy, Superior

  • Cost: 10 gp
  • Weight: 30 lbs
  • Craftable? Yes
    • Skill: Profession (Sailor)
    • Check DC: 30


Cap, Tinker

  • Cost: 200 gp
  • Weight: 4 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 30


Cap, Vigil

  • Cost: 400 gp
  • Weight: 4 lbs
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 30


Cards, Fortune-Telling

  • Cost: 25 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15


Cards, Marked

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist), Knowledge (Local)
    • Check DC: 10, 20


Cards, Playing

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 10


Caul

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 15


Cauldron

  • Cost: 1 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10


Chain (10 ft.)

  • Cost: 30 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15


Chain, Breakaway (10 ft.)

  • Cost: 65 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10


Chair, Folding

  • Cost: 2 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15


Chest, Huge

  • Cost: 37 gp
  • Weight: 100 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15


Chest, Large

  • Cost: 15 gp
  • Weight: 100 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15


Chest, Medium

  • Cost: 7 gp
  • Weight: 50 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15


Chest, Small

  • Cost: 3 gp
  • Weight: 25 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15


Chest, Small (False-Bottomed)

  • Cost: 52 gp
  • Weight: 25 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 20


Cleats

  • Cost: 5 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15


Clothes, Common

  • Cost: 5 sp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 5


Clothes, Fancy

  • Cost: 10 gp
  • Weight: 7 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 30


Clothes, Fancy (Cold Weather)

  • Cost: 12 gp
  • Weight: 13 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 30


Clothes, Fancy (Formal)

  • Cost: 30 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 30


Clothes, Fancy (Hot Weather)

  • Cost: 10 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 30


Clothes, Pickpocket's

  • Cost: 5 gp
  • Weight: 6 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 25


Coat, Fancy (Cold Weather)

  • Cost: 20 gp
  • Weight: 6 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 30


Coat, Fancy (Formal)

  • Cost: 15 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 40


Coffee Pot

  • Cost: 3 gp
  • Weight: 4 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15


Cosmogram

  • Cost: 200 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Engineer), Knowledge (Planes)
    • Check DC: 25, 20


Cot

  • Cost: 1 gp
  • Weight: 30 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 5


Cup, False-Bottomed

  • Cost: 2 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15


Dice

  • Cost: 1 sp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher)
    • Check DC: 10


Dice, Loaded (Average)

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher), Knowledge (Local)
    • Check DC: 10, 15


Dice, Loaded (Superior)

  • Cost: 50 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher), Knowledge (Local)
    • Check DC: 15, 20


Drill

  • Cost: 5 sp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10


Ear Trumpet

  • Cost: 5 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 20


Earplugs

  • Cost: 3 cp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Farmer)
    • Check DC: 5


Eye Patch

  • Cost: 1 sp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 5


Eyeglasses

  • Cost: 5 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 25


Fetters

  • Cost: 15 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15


Fetters, Masterwork

  • Cost: 50 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 35


Filter Hood

  • Cost: 10 gp
  • Weight: 4 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith), Survival
    • Check DC: 20, 20


Firewood (1 day)

  • Cost: 1 cp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Woodcutter)
    • Check DC: 5


Glass Cutter

  • Cost: 5 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15


Glove, Metal

  • Cost: 120 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Armorsmith)
    • Check DC: 15


Gloves, Fancy (Cold Weather)

  • Cost: 8 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 30


Gloves, Fancy (Formal)

  • Cost: 4 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 40


Goggles, Smoked

  • Cost: 10 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 20


Hammer

  • Cost: 5 sp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 5


Hammock

  • Cost: 1 sp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 5


Handle Harness

  • Cost: 25 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 10


Hat, Fancy

  • Cost: 10 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 30


Hourglass (1 hour)

  • Cost: 25 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 25


Hourglass (1 minute)

  • Cost: 20 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 25


Hourglass (6 seconds)

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 30


Jug

  • Cost: 3 cp
  • Weight: 1 lb empty; 9 lbs full
  • Craftable? Yes
    • Skill: Profession (Farmer)
    • Check DC: 5


Kit, Disguise

  • Cost: 50 gp
  • Weight: 8 lbs
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Entertainer's

  • Cost: 5 sp
  • Weight: 3 lbs
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Gambler's

  • Cost: 75 gp
  • Weight: 5 lbs
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Mapmaker's

  • Cost: 10 gp
  • Weight: 2 lbs
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Scriviner's

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Symptom

  • Cost: 25 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Herbalist), Heal
    • Check DC: 30, 20


Ladder

  • Cost: 2 sp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 10


Lock, Average

  • Cost: 40 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 10


Lock, Good

  • Cost: 80 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 15


Lock, Magical

  • Cost: 5,000 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith), Knowledge (Arcana)
    • Check DC: 35, 20


Lock, Simple

  • Cost: 20 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 5


Lock, Superior

  • Cost: 150 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 35


Manacles, Common

  • Cost: 15 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 15


Manacles, False

  • Cost: 65 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 30


Manacles, Masterwork

  • Cost: 50 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 35


Mask, Masquerade

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 20


Net, Bell

  • Cost: 2 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Fisherman), Profession (Blacksmith)
    • Check DC: 5, 15


Net, Fishing

  • Cost: 4 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Fisherman)
    • Check DC: 5


Orrery, Grand

  • Cost: 1,000 gp
  • Weight: 12 lbs
  • Craftable? Yes
    • Skill: Profession (Engineer), Knowledge (Planes)
    • Check DC: 50, 35


Orrery, Standard

  • Cost: 750 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Engineer), Knowledge (Planes)
    • Check DC: 40, 30


Orrery, Tellurium

  • Cost: 100 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Engineer), Knowledge (Planes)
    • Check DC: 30, 25


Parasol

  • Cost: 1 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 10


Perfume/Cologne, Average (Per Dose)

  • Cost: 1 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Herbalist)
    • Check DC: 5


Perfume/Cologne, Rare (Per Dose)

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Herbalist)
    • Check DC: 15


Perfume/Gologne, Exotic (Per Dose)

  • Cost: 100 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Herbalist)
    • Check DC: 35


Periscope

  • Cost: 20 gp
  • Weight: 4 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 20


Pitcher, Clay

  • Cost: 2 cp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Farmer)
    • Check DC: 5


Plank, Collapsible

  • Cost: 4 sp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Trapper)
    • Check DC: 10


Ram, Portable

  • Cost: 10 gp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 5

A large metal pole with handles on the sides, allowing a person to apply a great deal of force to a door or gate's latch or hinges. A portable ram allows up to 3 people to use the "aid another" action to assist the primary wielder's sunder attempt against the door or gate in question. Furthermore, the portable ram allows the wielder to use the siege damage DC for the door or gate, instead of the normal sunder DC. Portable rams are only useful against sized large or smaller doors or gates.


Saw

  • Cost: 4 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10


Scale, Merchant's

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Blacksmith), Knowledge (Logic)
    • Check DC: 30, 15


Scarf, Decorative

  • Cost: 1 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 25


Sextant

  • Cost: 500 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith), Knowledge (Planes)
    • Check DC: 30, 25


Shoes, Common

  • Cost: 8 sp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Cobbler)
    • Check DC: 5


Shoes, Fancy

  • Cost: 12 gp
  • Weight: 1.5 lbs
  • Craftable? Yes
    • Skill: Profession (Cobbler)
    • Check DC: 30


Shovel

  • Cost: 2 gp
  • Weight: 8 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 5


Skates, Ice

  • Cost: 1 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Cobbler)
    • Check DC: 15


Skis

  • Cost: 5 gp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 10


Slate, Writing

  • Cost: 1 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Mason)
    • Check DC: 10


Sledgehammer

  • Cost: 1 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 5


Snowshoes

  • Cost: 5 gp
  • Weight: 4 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 15


Star Charts

  • Cost: 200 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Sailor), Knowledge (Planes)
    • Check DC: 20, 20


Surefoot Training Blocks

  • Cost: 50 gp
  • Weight: 25 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 20


Telescope (x10 magnification/+2)

  • Cost: 2,000 gp
  • Weight: 12 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 20


Telescope (x250 magnification/+6)

  • Cost: 8,000 gp
  • Weight: 44 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 45


Telescope (x50 magnification/+4)

  • Cost: 4,000 gp
  • Weight: 23 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 25


Thurible

  • Cost: 50 gp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 20


Tools, Artisan's

  • Cost: 5 gp
  • Weight: 5 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15


Tools, Lab Equipment

  • Cost: 200 gp
  • Weight: 40 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 20


Umbrella

  • Cost: 2 gp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 15


Vest, Fancy

  • Cost: 4 gp
  • Weight: 1 lbs
  • Craftable? Yes
    • Skill: Profession (Tailor)
    • Check DC: 30


Whistle, Silent

  • Cost: 5 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Trapper)
    • Check DC: 15


Wig, Noble

  • Cost: 50 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 40


Wig, Simple

  • Cost: 5 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 15


Wig, Styled

  • Cost: 20 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 20


Workbench

  • Cost: 10 gp
  • Weight: 300 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 5