Mobility (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category= | | Category= | ||
| Flavor=You can easily move through a dangerous melee. | | Flavor=You can easily move through a dangerous melee. | ||
| Prerequisites=Dex 13, [[Dodge (Feat)]] | | Prerequisites=Dex 13, [[Dodge (Feat)]] | ||
| Benefit=You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. | | Benefit=You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. | ||
Dodge bonuses stack with each other, unlike most types of bonuses. | |||
'''Note''': Dodge bonuses stack with each other, unlike most types of bonuses. | |||
}} | }} |
Revision as of 03:14, 8 April 2016
You can easily move through a dangerous melee.
Prerequisites: Dex 13, Dodge (Feat)
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Note: Dodge bonuses stack with each other, unlike most types of bonuses.