Mobility (Feat): Difference between revisions
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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|") |
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Dex 13, [[Dodge (Feat)]] | | Prerequisites|Dex 13, [[Dodge (Feat)]] | ||
}}</onlyinclude> | |||
| Benefit=You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. | | Benefit=You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. | ||
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'''Note''': Dodge bonuses stack with each other, unlike most types of bonuses. | '''Note''': Dodge bonuses stack with each other, unlike most types of bonuses. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|+4 AC against attacks of opportunity from movement | |||
}}</onlyinclude> | |||
}} | }} |
Revision as of 16:29, 16 April 2016
You can easily move through a dangerous melee.
Prerequisites: Dex 13, Dodge (Feat)
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Note: Dodge bonuses stack with each other, unlike most types of bonuses.