Moderate Caduceus Rod: Difference between revisions

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(Created page with "{{Magic-Item-Solo <!-- USE THIS TEMPLATE TO CREATE ITEMS THAT ARE NOT PART OF A FAMILY (i.e. SINGLE ITEMS) --> | Slot=<onlyinclude>{{#ifeq:{{{transclu...")
 
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| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
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| Nudge-Price| 0.375
| Nudge-Price| 0.6
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   <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.


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| Item-Abilities=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Abilities}}}
| Item-Abilities=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Abilities}}}
| Item-Abilities| The rod issues a burst of positive energy that {{Hi|cures 4d8 points of damage +1 point per caster level (maximum +20)}} on a target within your reach.  Against an unwilling target, you must make a [[melee touch attack]] as part of the same standard action as uttering the command word.   
| Item-Abilities| The rod issues a burst of positive energy that {{Hi|cures 4d8 points of damage +1 point per creator level of the rod (maximum +20)}} on a target within your reach.  Against an unwilling target, you must make a [[melee touch attack]] as part of the same standard action as uttering the command word.   


Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, but receives no save against the damage, if you hit with your melee touch attack.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.


{{Rod-Costs|sp=2|max=20}}
If a targeted creature has spell resistance, the wielder of the rod must first make a [[Bailiwick]] skill check against the target's [[Maneuver Defense]].  If they equal or exceed this number, the spell is resolved against the target as normal.  If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.
 
{{Rod-Costs|sp=2|max=20|dam=N}}
   <!--  This text describes what this item actually does                                                      -->
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| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| Light_Caduceus_Rod
| URL| Moderate_Caduceus_Rod
   <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
   <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
}}</onlyinclude>


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Light Caduceus Rod
| Name| Moderate Caduceus Rod
   <!--  This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
   <!--  This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
}}</onlyinclude>
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Latest revision as of 01:56, 23 February 2022

Technically the symbol of Hermes, the god of trade and commerce, the Caduceus has nonetheless been appropriated as a symbol of healing.

Moderate Caduceus Rod

CL 3 Magic Rod • Weak Conjuration
Cost: 4,500 gp
Weight: 4 lbs.

This rod is shaped like a caduceus — a pair of white snakes crossing back and forth among themselves, around a scepter. The two snakes face each other just under the head of the scepter, which is shaped like a pair of small white wings. The whole rod is somewhat heavy, but it is easy to grip.

Wielders of this rod can utter a command word as a standard action to cast a Cure Moderate Wounds spell, using up one charge from the rod.

The rod issues a burst of positive energy that cures 4d8 points of damage +1 point per creator level of the rod (maximum +20) on a target within your reach. Against an unwilling target, you must make a melee touch attack as part of the same standard action as uttering the command word.

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
3 4,500 gp  16 -
4 6,600 gp  17 -
5 9,000 gp  18 -
6 12,000 gp  19 -
7 15,000 gp  19 -
8 19,200 gp  20 -
9 24,000 gp  20 -
10 30,000 gp  21 -
11 37,200 gp  22 -
12 45,000 gp  23 -
13 54,600 gp  24 -
14 67,200 gp  25 -
15 85,200 gp  27 -
16 115,800 gp  28 -
17 156,000 gp  28 -
18 216,000 gp  29 -
19 288,000 gp  30 -
20 384,000 gp  31 -
Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -
- -  - -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).