Molten Orb (Sorcerer/Wizard Spell): Difference between revisions

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| Description = You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a [[Spalsh Weapons|splash weapon]]. A direct hit deals 2d6 points of [[fire damage]]. Every creature within 5 feet of where the ball hits takes 1d6 points of [[fire damage]] from the splash ([[REFL]] half). Each of these creatures takes an additional 1d6 points of [[fire damage]] on its turn for the next 1d3 rounds, unless it is cooled off (with water, snow, or any effect that deals 5 or more points of [[cold damage]]).  
| Description = You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a [[Splash Weapons|splash weapon]]. A direct hit deals 2d6 points of [[fire damage]]. Every creature within 5 feet of where the ball hits takes 1d6 points of [[fire damage]] from the splash ([[REFL]] half). Each of these creatures takes an additional 1d6 points of [[fire damage]] on its turn for the next 1d3 rounds, unless it is cooled off (with water, snow, or any effect that deals 5 or more points of [[cold damage]]).  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Molten metal [[Spalsh Weapons|splash weapon]] deals 2d6 [[fire damage]] plus ongoing damage.
| ShortDesc|Molten metal [[Splash Weapons|splash weapon]] deals 2d6 [[fire damage]] plus ongoing damage.
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}}</onlyinclude>


| Reviewed = N
| Reviewed = N
}}
}}

Revision as of 18:31, 14 June 2017

{{Template:Spell

| Alchemist = | Bard = | Cleric = | Druid = | Paladin = | Ranger = | Sorcerer/Wizard = 2

| School={{#ifeq:School | School|evocation [[Spells#.5BDescriptor.5D|[earth, fire] }}

| CastTime=1 standard action

| Components=V, S

| Range=close (25 ft. + 5 ft./2 levels)

| Target=ranged attack

| Duration=instantaneous

| Save=none

| SR=yes

| Description = You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon. A direct hit deals 2d6 points of fire damage. Every creature within 5 feet of where the ball hits takes 1d6 points of fire damage from the splash (REFL half). Each of these creatures takes an additional 1d6 points of fire damage on its turn for the next 1d3 rounds, unless it is cooled off (with water, snow, or any effect that deals 5 or more points of cold damage).

| ShortDesc=Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.

| Reviewed = N }}