Monk: Difference between revisions

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'''Skill Ranks per Level:''' 6 + Int modifier.
'''Skill Ranks per Level:''' 6 + Int modifier.
'''Important Ability Scores:''' WIS (to-hit, damage, AC, CMB/CMD), DEX (to-hit, damage, AC).  CON is useful for durability and fort saves.  INT, CHA and STR are all optional, depending on character concept, though INT is useful for more skill points.  Note that monks have no particular use for STR except when using some skills (e.g. [[Might]]).


=== Table: Monk ===
=== Table: Monk ===
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Beginning at 1st level, when unarmored and unencumbered, the monk adds her Wisdom modifier (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 4th level. This bonus improves as the monk gains additional levels, as shown under "Ki Bonus" on Table: Monk, to a maximum of +8 at level 32.  These bonuses to AC are also applied to the monk's Touch and Flat-Footed AC's.   
Beginning at 1st level, when unarmored and unencumbered, the monk adds her Wisdom modifier (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 4th level. This bonus improves as the monk gains additional levels, as shown under "Ki Bonus" on Table: Monk, to a maximum of +8 at level 32.  These bonuses to AC are also applied to the monk's Touch and Flat-Footed AC's.   


Furthermore, when calculating CMD, the monk may use the average of her DEX and WIS modifiers, instead of the average of her STR and DEX modifiers.
Furthermore, when calculating CMB and CMD, the monk may use her WIS modifier in place of her STR modifier.


The monk loses these bonuses any time she wears any armor (i.e. gains an armor bonus to AC), when she carries a shield (i.e. gains a shield bonus to AC), or when she carries a medium or heavy load.
The monk loses these bonuses any time she wears any armor (i.e. gains an armor bonus to AC), when she carries a shield (i.e. gains a shield bonus to AC), or when she carries a medium or heavy load.
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=== Flurry of Blows (ex) ===
=== Flurry of Blows (ex) ===
Starting at 1st level, a monk can make a flurry of blows as a full-attack action.  When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (brass knuckles, cestus, club, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, siangham and temple sword) as if using the [[Two-Weapon Fighting]] feat (even if the monk does not meet the prerequisites for the feat).  
Starting at 1st level, a monk can make a flurry of blows as a full-attack action.  When doing so she may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (brass knuckles, cestus, club, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, siangham and temple sword) as if using the [[Two-Weapon Fighting]] feat (even if the monk does not meet the prerequisites for the feat).  


Attacks made with Flurry of Blows are made at a -2 penalty to hit, though this penalty decreases to -1 at 5th level, and goes away entirely at 9th level. This penalty is applied instead of any two-weapon fighting penalties. The monk never takes two-weapon fighting penalties when using unarmed strikes or special monk weapons.
Attacks made with Flurry of Blows are made at a -2 penalty to hit, though this penalty decreases to -1 at 5th level, and goes away entirely at 9th level. This penalty is applied instead of any two-weapon fighting penalties. The monk never takes two-weapon fighting penalties when using unarmed strikes or special monk weapons.
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=== Rattling Fist (Ex) ===
=== Rattling Fist (Ex) ===
At 1st level, the monk gains [[Rattling Fist (Feat)]] as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a [[Rattling Fist (Feat)]] attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
At 1st level, the monk gains [[Rattling Fist (Feat)]] as a bonus feat, even if she does not meet the prerequisites. The monk may attempt a [[Rattling Fist (Feat)]] attack a number of times per day equal to her monk level, plus one more time per day for every four levels she has in classes other than monk.


=== Evasion (Ex) ===
=== Evasion (Ex) ===
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=== Fast Movement (Ex) ===
=== Fast Movement (Ex) ===
Beginning at 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
Beginning at 3rd level, a monk gains an enhancement bonus to her land speed, as shown on Table: monk. A monk in armor or carrying a medium or heavy load loses this extra speed.


=== Maneuver Training (Ex) ===
=== Maneuver Training (Ex) ===
At 3rd level, a monk uses his unarmed strike damage as the base damage of any combat maneuver she successfully performs. In addition, the monk may add her WIS modifier to the damage of any successful combat maneuvers.
At 3rd level, a monk uses her unarmed strike damage as the base damage of any combat maneuver she successfully performs. In addition, the monk may add her WIS modifier to the damage of any successful combat maneuvers.


=== Still Mind (Ex) ===
=== Still Mind (Ex) ===
Beginning at 3rd level, the monk adds his WIS modifier as a bonus to his attack and damage rolls when attacking unarmed or using monk weapons. This applies to all qualifying attacks, including Echoing Strike and Flurry of Blows.  Additionally, any time a monk of 3rd level or higher must make a Will save, he rolls 2d20 and chooses the best result.
Beginning at 3rd level, the monk adds her WIS modifier as a bonus to her attack and damage rolls when attacking unarmed or using monk weapons. This applies to all qualifying attacks, including Echoing Strike and Flurry of Blows.  Additionally, any time a monk of 3rd level or higher must make a Will save, she rolls 2d20 and chooses the best result.


=== Ki Pool (Su) ===
=== Ki Pool (Su) ===
At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike.
At 4th level, a monk gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 her monk level + her Wisdom modifier. As long as she has at least 1 point in her ki pool, she can make a ki strike.


* At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level.
* At 4th level, ki strike allows her unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level.
* At 7th level, his unarmed attacks are also treated as cold iron and silver weapons for the purpose of overcoming damage reduction.
* At 7th level, her unarmed attacks are also treated as cold iron and silver weapons for the purpose of overcoming damage reduction.
* At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
* At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
* At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction.
* At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction.


By spending 1 point from his ki pool, a monk can do one of the following, once per round:
By spending 1 point from his ki pool, a monk can do one of the following, once per round:


* Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
* Make one additional attack at her highest attack bonus when making a flurry of blows attack, or
* Increase his speed by 20 feet for 1 round, or
* Increase her speed by 20 feet for 1 round, or
* Give himself a +4 dodge bonus to AC for 1 round.
* Give herself a +4 dodge bonus to AC for 1 round.


Each of these powers is activated as a swift action.
Each of these powers is activated as a swift action.
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=== Slow Fall (Ex) ===
=== Slow Fall (Ex) ===
At 4th level or higher, a monk within arm's reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) improves with his monk level as detailed in Table:Monk above, until at 20th level he can use a nearby wall to slow his descent and fall any distance without harm.
At 4th level or higher, a monk within arm's reach of a wall can use it to slow her descent. When first gaining this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level as detailed in Table:Monk above, until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.


=== High Jump (Ex) ===
=== High Jump (Ex) ===
At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics.  By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.
At 5th level, a monk adds her level to all [[Acrobatics]] checks made to jump, both for vertical jumps and horizontal jumps. In addition, she always counts as having a running start when making jump checks using [[Acrobatics]].  By spending 1 point from her ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.


=== Purity of Body (Ex) ===
=== Purity of Body (Ex) ===

Revision as of 22:08, 14 February 2017