Monk: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 31: Line 31:
|-
|-
! 1st
! 1st
| +0 || 2 || 2 || 2  || -2/-2  || -2/-2  || 1d6 || 0 || +0 ft. || Align="Left" | Body Hardening, Bonus Feat, Flurry of Blows, Rattling Fist, Unarmed Strike
| +0 || 2 || 2 || 2  || -2/-2  || -2/-2  || 1d6 || 0 || +0 ft. || Align="Left" | Body Hardening, Flurry of Blows, Rattling Fist, Versatile Attack, Unarmed Strike
|-  
|-  
! 2nd
! 2nd
| +1 || 3 || 3 || 3  || -1/-1  || -1/-1 ||  1d6 || 0 || +0 ft. || Align="Left" | Bonus Feat, Evasion, Versatile Attack
| +1 || 3 || 3 || 3  || -1/-1  || -1/-1 ||  1d6 || 0 || +0 ft. || Align="Left" | Bonus Feat, Evasion
|-
|-
! 3rd
! 3rd
Line 162: Line 162:


=== Versatile Attack (Ex) ===
=== Versatile Attack (Ex) ===
Beginning at level 2, the monk may use her DEX modifier instead of STR for attack and damage rolls for unarmed attacks or monk weapons.
Beginning at 1st level, the monk may use her DEX modifier instead of STR for attack and damage rolls for unarmed attacks or monk weapons.
 
=== Bonus Feat ===
At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list:
: [[Catch Off-Guard (Feat)]], [[Combat Reflexes (Feat)]], [[Deflect Arrows (Feat)]], [[Dodge (Feat)]], [[Grapple, Improved (Feat)]], [[Scorpion Style (Feat)]], and [[Throw Anything (Feat)]].
 
At 6th level, the following feats are added to the list:
: [[Gorgon's Fist (Feat)]], [[Bull Rush, Improved (Feat)]], [[Disarm, Improved (Feat)]], [[Feint, Improved (Feat)]], [[Trip, Improved (Feat)]], and [[Mobility (Feat)]].
 
At 10th level, the following feats are added to the list:
: [[Critical, Improved (Feat)]], [[Medusa's Wrath (Feat)]], [[Snatch Arrows (Feat)]], and [[Spring Attack (Feat)]].
 
A monk need not have any of the prerequisites normally required for these feats to select them.


=== Unarmed Attack ===
=== Unarmed Attack ===
Line 219: Line 207:
=== Evasion (Ex) ===
=== Evasion (Ex) ===
At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
=== Bonus Feat ===
At 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list:
: [[Catch Off-Guard (Feat)]], [[Combat Reflexes (Feat)]], [[Deflect Arrows (Feat)]], [[Dodge (Feat)]], [[Grapple, Improved (Feat)]], [[Scorpion Style (Feat)]], and [[Throw Anything (Feat)]].
At 6th level, the following feats are added to the list:
: [[Gorgon's Fist (Feat)]], [[Bull Rush, Improved (Feat)]], [[Disarm, Improved (Feat)]], [[Feint, Improved (Feat)]], [[Trip, Improved (Feat)]], and [[Mobility (Feat)]].
At 10th level, the following feats are added to the list:
: [[Critical, Improved (Feat)]], [[Medusa's Wrath (Feat)]], [[Snatch Arrows (Feat)]], and [[Spring Attack (Feat)]].
A monk need not have any of the prerequisites normally required for these feats to select them.


=== Fast Movement (Ex) ===
=== Fast Movement (Ex) ===

Revision as of 20:37, 29 November 2018