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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Character Classes]][[Category:Monk]]
[[Category:Character Classes]]
[[Category:Monk]]
 
[[Image:Monk.jpg|385px|right|It's called 'soap', and no, it won't hurt you, I promise.]]
[[Image:Monk.jpg|385px|right|It's called 'soap', and no, it won't hurt you, I promise.]]
<div style="font-size:80%">__TOC__</div>
== Description ==
== Description ==


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'''Recommended Ability Score Priority:''' WIS (to-hit, damage, AC, Maneuver Defense), DEX (to-hit, damage, AC).  CON is useful for durability and fort saves.  INT, CHA and STR are all optional, depending on character concept, though INT is useful for more skill points.  Note that monks have no particular use for STR except when using some skills (e.g. [[Might]]).
'''Recommended Ability Score Priority:''' WIS (to-hit, damage, AC, Maneuver Defense), DEX (to-hit, damage, AC).  CON is useful for durability and fort saves.  INT, CHA and STR are all optional, depending on character concept, though INT is useful for more skill points.  Note that monks have no particular use for STR except when using some skills (e.g. [[Might]]).
:* '''''Wisdom:''''' primary; used for to-hits, damage, AC, and Maneuver Defense.
:* '''''Dexterity:''''' secondary; used for to-hits, damage, and AC.
:* '''''Constitution:''''' tertiary; useful for improving your durability in close combat.
:* '''''Intelligence:''''' low priority.
:* '''''Charisma:''''' low priority.
:* '''''Strength:''''' low priority.


=== Table: Monk ===
=== Table: Monk ===
{| class="ep-default2" style="text-align:center" width="95%"
{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{class-gradient|monk}}"
|- style="{{class-gradient|monk}}"
! width="30" | Level || width="100" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || width="75" | Echoing Strike || width="150" | Flurry of Blows || width="75" | Unarmed Damage || width="75" | Ki Bonus || width="75" | Fast Movement || Special
! width="30" | Level || width="100" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || width="75" | Echoing Strike || width="150" | Flurry of Blows || width="75" | Unarmed Damage || width="75" | Ki Bonus || width="75" | Fast Movement || Special
|-
|-
! 1st
! 1st
| +0 || 2 || 2 || 2  || -2/-2  || -2/-2  || 1d6 || 0 || +0 ft. || Align="Left" | Body Hardening, Bonus Feat, Flurry of Blows, Rattling Fist, Unarmed Strike, [[#Natural_Talent_.28Ex.29|Natural Talent]]
| +0 || 2 || 2 || 2  || -2/-2  || -2/-2  || 1d6 || 0 || +0 ft. || Align="Left" | Body Hardening, Bonus Feat, Flurry of Blows, Rattling Fist, Unarmed Strike
|-  
|-  
! 2nd
! 2nd
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|-
|-
! 11th
! 11th
| +8/+3 || 7 ||  7 || 7 ||  +8/+8 || +8/+8/+3/+3 || 3d8 || 2 || +30 ft. || Align="Left" | Diamond Body, [[#Natural_Talent_.28Ex.29|Natural Talent]]
| +8/+3 || 7 ||  7 || 7 ||  +8/+8 || +8/+8/+3/+3 || 3d8 || 2 || +30 ft. || Align="Left" | Diamond Body
|-  
|-  
! 12th
! 12th
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! 20th
! 20th
| +15/+10/+5 ||  12 || 12  || 12 || +15/+15 || +15/+15/+10/+10/+5/+5 || 5d8 || 5 || +60 ft. || Align="Left" | Perfect Self, Slow Fall (any distance)
| +15/+10/+5 ||  12 || 12  || 12 || +15/+15 || +15/+15/+10/+10/+5/+5 || 5d8 || 5 || +60 ft. || Align="Left" | Perfect Self, Slow Fall (any distance)
|- style="{{class-gradient|monk}}"
! Level || BAB || Fort || Refl || Will || Echoing Strike || Flurry of Blows || Unarmed Damage || Ki Bonus || Fast Movement || Special
|-
! 21st
| +16/+11/+6 || +13 || +13 || +13 || +16/+16 || +16/+16/+11/+11/+6/+6 || 6d8 || 5 || +70 ft. || Align="Left" | Paragon of Inner Strength, The Willow Bends
|-
! 22nd
| +16/+11/+6 || +13 || +13 || +13 || +16/+16 || +16/+16/+11/+11/+6/+6 || 6d8 || 5 || +70 ft. || Align="Left" | Wholeness of Spirit
|-
! 23rd
| +16/+11/+6 || +14 || +14 || +14 || +17/+17 || +17/+17/+12/+12/+7/+7 || 5d10 || 5 || +70 ft. || Align="Left" | Transcendant Grace
|-
! 24th
| +17/+12/+7 || +14 || +14 || +14 || +17/+17 || +17/+17/+12/+12/+7/+7 || 5d10 || 6 || +80 ft. || Align="Left" | Dancing Step
|-
! 25th
| +17/+12/+7 || +15 || +15 || +15 || +18/+18 || +18/+18/+13/+13/+8/+8 || 7d8 || 6 || +80 ft. || Align="Left" | Warrior of the Spirit
|-
! 26th
| +18/+13/+8 || +15 || +15 || +15 || +18/+18 || +18/+18/+13/+13/+8/+8 || 7d8 || 6 || +80 ft. || Align="Left" | Ascetic
|-
! 27th
| +19/+14/+9 || +16 || +16 || +16 || +19/+19 || +19/+19/+14/+14/+9/+9 || 6d10 || 6 || +90 ft. || Align="Left" | The Wellspring
|-
! 28th
| +19/+14/+9 || +16 || +16 || +16 || +19/+19 || +19/+19/+14/+14/+9/+9 || 6d10 || 7 || +90 ft. || Align="Left" | Grand Master
|-
! 29th
| +20/+15/+10 || +17 || +17 || +17 || +20/+20 || +20/+20/+15/+15/+10/+10 || 8d8 || 7 || +90 ft. || Align="Left" | Iron Fist
|-
! 30th
| +20/+15/+10 || +17 || +17 || +17 || +20/+20 || +20/+20/+15/+15/+10/+10 || 8d8 || 7 || +100 ft. || Align="Left" | Ki Strike
|-
! 31st
| +21/+16/+11 || +18 || +18 || +18 || +21/+21 || +21/+21/+16/+16/+11/+11 || 7d10 || 7 || +100 ft. || Align="Left" | Divine Ascetic
|-
! 32nd
| +21/+16/+11 || +18 || +18 || +18 || +21/+21 || +21/+21/+16/+16/+11/+11 || 7d10 || 8 || +100 ft. || Align="Left" | Three Inch Punch
|-
! 33rd
| +22/+17/+12 || +19 || +19 || +19 || +22/+22 || +22/+22/+17/+17/+12/+12 || 8d10 || 8 || +110 ft. || Align="Left" | Body Over Mind
|-
! 34th
| +22/+17/+12 || +19 || +19 || +19 || +22/+22 || +22/+22/+17/+17/+12/+12 || 8d10 || 8 || +110 ft. || Align="Left" | Enlightened
|-
! 35th
| +23/+18/+13 || +20 || +20 || +20 || +23/+23 || +23/+23/+18/+18/+13/+13 || 7d12 || 8 || +110 ft. || Align="Left" | Five Point Exploding Palm Strike
|- style="{{class-gradient|monk}}"
! 36th || colspan="10" | Apotheosis!
|}
|}


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At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.
At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice.  ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses.  You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class).  ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX.


All characters receive an additional ''natural talent'' skill at levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]].
All characters receive an additional ''natural talent'' skill at character (not class) levels 11, 21, and 31.  Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]].


=== Body Hardening (Ex) ===
=== Body Hardening (Ex) ===
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A monk also deals more damage with her unarmed strikes than a normal person would, as shown above on Table: Monk. All Monks, regardless of size, do the same damage with their blows.  Smaller Monks are hitting more sensitive spots, larger Monks hit harder but the impacts are spread out more.  It all balances out!
A monk also deals more damage with her unarmed strikes than a normal person would, as shown above on Table: Monk. All Monks, regardless of size, do the same damage with their blows.  Smaller Monks are hitting more sensitive spots, larger Monks hit harder but the impacts are spread out more.  It all balances out!


=== Flurry of Blows (Ex) ===
=== Flurry of Blows (Ex) ===
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At 20th level, a monk becomes a magical creature. He is forevermore treated as a native outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a non-chaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type.
At 20th level, a monk becomes a magical creature. He is forevermore treated as a native outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a non-chaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type.


== Epic Monk ==
=== Table: Epic Monk ===
{| class="ep-default2" style="text-align:center" width="95%"
|- style="{{class-gradient|monk}}"
! width="30" | Level || width="100" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || width="75" | Echoing Strike || width="150" | Flurry of Blows || width="75" | Unarmed Damage || width="75" | Ki Bonus || width="75" | Fast Movement || Special
|-
! 21st
| +16/+11/+6 || +13 || +13 || +13 || +16/+16 || +16/+16/+11/+11/+6/+6 || 6d8 || 5 || +70 ft. || Align="Left" | Paragon of Inner Strength, The Willow Bends, [[#Natural_Talent_.28Ex.29|Natural Talent]]
|-
! 22nd
| +16/+11/+6 || +13 || +13 || +13 || +16/+16 || +16/+16/+11/+11/+6/+6 || 6d8 || 5 || +70 ft. || Align="Left" | Wholeness of Spirit
|-
! 23rd
| +16/+11/+6 || +14 || +14 || +14 || +17/+17 || +17/+17/+12/+12/+7/+7 || 5d10 || 5 || +70 ft. || Align="Left" | Transcendant Grace
|-
! 24th
| +17/+12/+7 || +14 || +14 || +14 || +17/+17 || +17/+17/+12/+12/+7/+7 || 5d10 || 6 || +80 ft. || Align="Left" | Dancing Step
|-
! 25th
| +17/+12/+7 || +15 || +15 || +15 || +18/+18 || +18/+18/+13/+13/+8/+8 || 7d8 || 6 || +80 ft. || Align="Left" | Warrior of the Spirit
|-
! 26th
| +18/+13/+8 || +15 || +15 || +15 || +18/+18 || +18/+18/+13/+13/+8/+8 || 7d8 || 6 || +80 ft. || Align="Left" | Ascetic
|-
! 27th
| +19/+14/+9 || +16 || +16 || +16 || +19/+19 || +19/+19/+14/+14/+9/+9 || 6d10 || 6 || +90 ft. || Align="Left" | The Wellspring
|-
! 28th
| +19/+14/+9 || +16 || +16 || +16 || +19/+19 || +19/+19/+14/+14/+9/+9 || 6d10 || 7 || +90 ft. || Align="Left" | Grand Master
|-
! 29th
| +20/+15/+10 || +17 || +17 || +17 || +20/+20 || +20/+20/+15/+15/+10/+10 || 8d8 || 7 || +90 ft. || Align="Left" | Iron Fist
|-
! 30th
| +20/+15/+10 || +17 || +17 || +17 || +20/+20 || +20/+20/+15/+15/+10/+10 || 8d8 || 7 || +100 ft. || Align="Left" | Ki Strike
|-
! 31st
| +21/+16/+11 || +18 || +18 || +18 || +21/+21 || +21/+21/+16/+16/+11/+11 || 7d10 || 7 || +100 ft. || Align="Left" | Divine Ascetic, [[#Natural_Talent_.28Ex.29|Natural Talent]]
|-
! 32nd
| +21/+16/+11 || +18 || +18 || +18 || +21/+21 || +21/+21/+16/+16/+11/+11 || 7d10 || 8 || +100 ft. || Align="Left" | Three Inch Punch
|-
! 33rd
| +22/+17/+12 || +19 || +19 || +19 || +22/+22 || +22/+22/+17/+17/+12/+12 || 8d10 || 8 || +110 ft. || Align="Left" | Body Over Mind
|-
! 34th
| +22/+17/+12 || +19 || +19 || +19 || +22/+22 || +22/+22/+17/+17/+12/+12 || 8d10 || 8 || +110 ft. || Align="Left" | Enlightened
|-
! 35th
| +23/+18/+13 || +20 || +20 || +20 || +23/+23 || +23/+23/+18/+18/+13/+13 || 7d12 || 8 || +110 ft. || Align="Left" | Five Point Exploding Palm Strike
|-
! 36th
| colspan="10" | Apotheosis!
|}
== Epic Class Abilities ==
===Paragon of Inner Strength (Ex)===
===Paragon of Inner Strength (Ex)===
The monk has perfected his inner strength. Each level of monk above 20th adds 1 ki point to his ki pool when determining the size of his ki pool (Example: If a 25th level Monk has a Wisdom modifier of +13, he would have 28 ki points, 10 for levels 1-20, 5 for five levels above 20th, and 13 for the high Wisdom score).
The monk has perfected his inner strength. Each level of monk above 20th adds 1 ki point to his ki pool when determining the size of his ki pool (Example: If a 25th level Monk has a Wisdom modifier of +13, he would have 28 ki points, 10 for levels 1-20, 5 for five levels above 20th, and 13 for the high Wisdom score).

Revision as of 18:29, 1 May 2018