Monster Blueprint Change Log: Difference between revisions

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:* <nowiki>{{#var:QuaDamage-StdAtk}}</nowiki>
:* <nowiki>{{#var:QuaDamage-StdAtk}}</nowiki>
:* <nowiki>{{#var:RangedDamage-StdAtk}}</nowiki>
:* <nowiki>{{#var:RangedDamage-StdAtk}}</nowiki>
==Version 2.10==
* added the following fields:
:* Subtype-Notes
:* Lore-Notes
:* Nudge-Ambush-Chance
:* Ambush-Chance-Notes
* also moved the maneuver defense fields down to the same place as the maneuver offense fields.

Revision as of 21:57, 30 September 2017

This page keeps a log of what changes were made to the monster template, or monster blueprint.

At this time, any blueprint of version 2.0 or higher is acceptable. All 2.0x changes have been very cosmetic. However, new monsters should use the newest blueprint.

Any monsters not already in a blueprint showing version 2.0 or later should be converted to the newest template.

Version 2.0

  • A lot of changes; too many to list
  • Siege damage section
  • Range and increments fields for ranged attacks
  • Overrides for attack quantities for each of the attack types
  • Several variables in the special abilities: hit dice, hit points,

Version 2.01

  • added two new variables to the special abilities sections: maneuver offense, maneuver defense.

Version 2.02

  • added a 5th skill entry (and 5th nudge skill, and 5th skill notes) fields

Version 2.03

  • added format comments for "Hardened" and "Immune" in strong-against field
  • added format comments for "Vulnerable" and "Defenseless" in the weak-against field.

Version 2.04

  • added "Maneuver Offense" and "Maneuver Defense" variables to each special ability section.

Version 2.05

  • added:
  • Nudge-Pri-Atk-Crit-Range
  • Nudge-Sec-Atk-Crit-Range
  • Nudge-Ter-Atk-Crit-Range
  • Nudge-Qua-Atk-Crit-Range
  • Nudge-Ranged-Atk-Crit-Range

Version 2.06

  • added:
  • {{#var:Special1-CR}} -- a variable for the monster's CR
  • NudgeAbility1-CR -- a nudge field to adjust CR. This is a multiplier (not an adder)
  • Updated:
  • NudgeAbility1-HitDice -- changed from an adder to a multiplier.

Version 2.07

  • added "Incorporeal" as a type/subtype option (updated comments. Provides details on the incorporeal state in the "strong against" section.

Version 2.08

  • added "NudgeFullAtkPriDamage" to Pri, Sec, Ter, Qua, and Ranged attacks, allowing full attack to do different damage than standard attacks.
  • added comment about using #expr in the special abilities, in conjunction with the variables.

Version 2.09

  • added the following variables for use in each special attack section:
  • {{#var:PriDamage-StdAtk}}
  • {{#var:SecDamage-StdAtk}}
  • {{#var:TerDamage-StdAtk}}
  • {{#var:QuaDamage-StdAtk}}
  • {{#var:RangedDamage-StdAtk}}

Version 2.10

  • added the following fields:
  • Subtype-Notes
  • Lore-Notes
  • Nudge-Ambush-Chance
  • Ambush-Chance-Notes
  • also moved the maneuver defense fields down to the same place as the maneuver offense fields.