Monster Blueprint Change Log: Difference between revisions

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* updated comments for "Senses" to include "Mindsense" as possible value
* updated comments for "Senses" to include "Mindsense" as possible value
* updated comments for "MoveTypes" to include "Vaulting" as possible value
* updated comments for "MoveTypes" to include "Vaulting" as possible value
==Version 2.12==
* added subtype2 through subtype5
==Version 2.13==
* added 'hide' fields for all strong-against and weak-against effects for each of the subtypes 2 through 5 (27 new fields!)
* condensed some of the universal variables previously listed in each of the 9 special abilities, into a section at the start of the special abilities, called "UNIVERSAL VARIABLES".  These variables function independently of the special abilities, and cannot be nudged (e.g. skill DC's).
* added a sample format for poisons and diseases, also near the beginning of the special abilities section.

Revision as of 21:29, 14 November 2017

This page keeps a log of what changes were made to the monster template, or monster blueprint.

At this time, any blueprint of version 2.0 or higher is acceptable for older monsters on one of those blueprints, unless there is a missing feature they should have. Older monsters may be upgraded to the most current template on a case-by-case basis.

New monsters should use the newest blueprint.


Version 2.0

  • A lot of changes; too many to list
  • Siege damage section
  • Range and increments fields for ranged attacks
  • Overrides for attack quantities for each of the attack types
  • Several variables in the special abilities: hit dice, hit points,

Version 2.01

  • added two new variables to the special abilities sections: maneuver offense, maneuver defense.

Version 2.02

  • added a 5th skill entry (and 5th nudge skill, and 5th skill notes) fields

Version 2.03

  • added format comments for "Hardened" and "Immune" in strong-against field
  • added format comments for "Vulnerable" and "Defenseless" in the weak-against field.

Version 2.04

  • added "Maneuver Offense" and "Maneuver Defense" variables to each special ability section.

Version 2.05

  • added:
  • Nudge-Pri-Atk-Crit-Range
  • Nudge-Sec-Atk-Crit-Range
  • Nudge-Ter-Atk-Crit-Range
  • Nudge-Qua-Atk-Crit-Range
  • Nudge-Ranged-Atk-Crit-Range

Version 2.06

  • added:
  • {{#var:Special1-CR}} -- a variable for the monster's CR
  • NudgeAbility1-CR -- a nudge field to adjust CR. This is a multiplier (not an adder)
  • Updated:
  • NudgeAbility1-HitDice -- changed from an adder to a multiplier.

Version 2.07

  • added "Incorporeal" as a type/subtype option (updated comments. Provides details on the incorporeal state in the "strong against" section.

Version 2.08

  • added "NudgeFullAtkPriDamage" to Pri, Sec, Ter, Qua, and Ranged attacks, allowing full attack to do different damage than standard attacks.
  • added comment about using #expr in the special abilities, in conjunction with the variables.

Version 2.09

  • added the following variables for use in each special attack section:
  • {{#var:PriDamage-StdAtk}}
  • {{#var:SecDamage-StdAtk}}
  • {{#var:TerDamage-StdAtk}}
  • {{#var:QuaDamage-StdAtk}}
  • {{#var:RangedDamage-StdAtk}}

Version 2.10

  • added the following fields:
  • Subtype-Notes
  • Lore-Notes
  • Nudge-Ambush-Chance
  • Ambush-Chance-Notes
  • also moved the maneuver defense fields down to the same place as the maneuver offense fields.

Version 2.11

  • added the following fields:
  • Associated-Role-Notes (w/transclude)
  • Override-Pri-Atk--Std-Atk-Damage--Notes
  • Override-Pri-Atk--Full-Atk-Damage--Notes
  • Override-Sec-Atk--Std-Atk-Damage--Notes
  • Override-Sec-Atk--Full-Atk-Damage--Notes
  • Override-Ter-Atk--Std-Atk-Damage--Notes
  • Override-Ter-Atk--Full-Atk-Damage--Notes
  • Override-Qua-Atk--Std-Atk-Damage--Notes
  • Override-Qua-Atk--Full-Atk-Damage--Notes
  • Override-Ranged-Atk--Std-Atk-Damage--Notes
  • Override-Ranged-Atk--Full-Atk-Damage--Notes
  • updated comments for "Role" to include "Henchman" as possible value
  • updated comments for "Senses" to include "Mindsense" as possible value
  • updated comments for "MoveTypes" to include "Vaulting" as possible value

Version 2.12

  • added subtype2 through subtype5

Version 2.13

  • added 'hide' fields for all strong-against and weak-against effects for each of the subtypes 2 through 5 (27 new fields!)
  • condensed some of the universal variables previously listed in each of the 9 special abilities, into a section at the start of the special abilities, called "UNIVERSAL VARIABLES". These variables function independently of the special abilities, and cannot be nudged (e.g. skill DC's).
  • added a sample format for poisons and diseases, also near the beginning of the special abilities section.