Monster Blueprint User Guide

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This page details how to use the minimalist blank monster blueprint, including a list of valid values for each field. You can also use a version of the blueprint which includes comments directly in the blueprint, located here: Blank Blueprint.

CR

  • values: any integer between 1 and 40.
  • this field is mandatory.

Monster Name

  • this field is mandatory.

Image

  • just put the file name, with the file name extension. E.g. Monster.jpg
  • optional, but do it anyway, slacker.

Role

  • values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank

Description

  • Be as detailed as possible, and try to include the following:
    • physical description
    • culture of the monster, if any
    • local beliefs or common knowledge about the monster
  • do not include:
    • descriptions of special abilities
    • descriptions of combat tactics
  • this is the information a player will get if they succeed on a basic lore check, so it should contain at least some useful information.

Alignment

  • Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil

Size

  • Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic, Titanic +, Titanic ++, Titanic +++, etc.

Type

  • Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin

Subtype

  • values: demon, devil, evil, good, earth, air, fire, water, etc.
  • this can be as descriptive or vague as you like.
  • can also be a second type, if applicable.
  • optional

NudgeBasicLoreValue

  • This field lets you alter the DC of the basic knowledge check for this monster (default is double the monster's CR)
  • Values: any positive or negative number, or leave blank. Max recommended is +/-4

NudgeFullLoreValue

  • This field lets you alter the DC of the full knowledge check for this monster (default is 15 + double the monster's CR)
  • Values: any positive or negative number, or leave blank. Max recommended is +/-4

NudgeInit

  • Allows you to adjust the initiative of the monster, up or down, from the base for its CR.
  • Values: any positive or negative number, or leave blank. Max recommended is +/-8

Senses

  • Provide a list of the senses the monster possesses.
  • Copy and paste the links from the list below, for each of the monster's senses, and also list the range of the sense, if applicable.
[[Standard Senses]]
[[Blind]] to Vision
[[Blind]] to Sound
[[Blind]] to Smell
[[Low-Light Vision]]
[[Darkvision]]
[[Heartsight]]
[[Keen Hearing]]
[[Precise Hearing]]
[[Echolocation]]
[[Scent]]
[[Keen Scent]]
[[Perfect Scent]]
[[Airsense]]
[[Blindsense]]
[[Cloudsense]]
[[Lifesense]]
[[Mindsense]]                                  
[[Tremorsense]]

NudgePerception

  • Allows you to adjust the perception of the monster, up or down, from the base for its CR.
  • Values: any positive or negative number, or leave blank. Max recommended is +/-8

NudgeAC

  • Allows you to adjust the AC of the monster, up or down, from the base for its CR.
  • Values: any positive or negative number, or leave blank. Max recommended is +/-4

NudgeTouchAC

  • Allows you to adjust the Touch AC of the monster, up or down, from the base for its CR.
  • Values: any positive or negative number, or leave blank. Max recommended is +/-4

NudgeFFAC

  • Allows you to adjust the Flat-Footed AC of the monster, up or down, from the base for its CR.
  • Values: any positive or negative number, or leave blank. Max recommended is +/-4

Nudge-Maneuver-Defense

  • Allows you to adjust the Maneuver Defense of the monster, up or down, from the base for its CR.
  • Values: any positive or negative number, or leave blank. Max recommended is +/-4

Maneuver-Defense-Notes

  • Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples")

NudgeHitPoints

  • Allows you to adjust the hit points of the monster, up or down, from the base for its CR.
  • Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any)

Fort / Refl / Will

  • State whether this is a strong or weak save for the monster.
  • Values: S (for Strong save), leave blank for Weak save
    • Most monsters have 1 strong save and 2 weak saves
    • Heavies, Tanks, Threats and Villains have 2 strong saves
    • Dragons usually have 3 strong saves

NudgeFort / NudgeRefl / NudgeWill

  • Allows you to adjust the hit points of the monster, up or down, from the base for its CR.
  • Values: any positive or negative number, or leave blank. Max recommended is +/-3

SpecialDefenses

  • This is where any Damage Resistance (DR) or Energy Resistance (ER) values should be listed.

StrongAgainst

  • This is where any 'immunity' or 'hardened' values should be listed.
  • immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added

Hide-Role-Strong-Against-1

  • Use this field if you don't want the "strong against" value from the monster's role to be shown.
  • Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any))
  • only applicable if the monster has a role.

Hide-Type-Strong-Against-1 (through 6)

  • Use these fields if you don't want the "strong against" value from the monster's type to be shown.
  • Usually, you should save the template to see what shows up, and find the number of any parts of the list you want to exclude.
  • Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any))

Hide-Subtype-Strong-Against-1 (through 6)

  • Use these fields if you don't want the "strong against" value from the monster's subtype to be shown.
  • Usually, you should save the template to see what shows up, and find the number of any parts of the list you want to exclude.
  • Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any))
  • only applicable if the listed subtype is by itself, and is one of the 'type' values.

WeakAgainst

  • This is where any 'vulnerable' or 'defenseless' values should be listed.
  • Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added.

Hide-Type-Weak-Against-1

  • Use these fields if you don't want the "weak against" value from the monster's type to be shown.
  • Usually, you should save the template to see what shows up, and find the number of any parts of the list you want to exclude.
  • Values: Values: Y (for yes) or leave blank (to leave 'Weak Against' values for type (if any))

Hide-Subtype-Weak-Against-1

  • Use these fields if you don't want the "weak against" value from the monster's subtype to be shown.
  • Usually, you should save the template to see what shows up, and find the number of any parts of the list you want to exclude.
  • Values: Values: Y (for yes) or leave blank (to leave 'Weak Against' values for subtype (if any))
  • only applicable if the listed subtype is by itself, and is one of the 'type' values.

MoveTypes

  • Provide a list of the movement types the monster possesses.
  • Copy and paste the links from the list below, for each of the monster's movement types, and also list the range of the movement, if applicable.
[[Burrowing]]
[[Tunneling]]
[[Earth Glide]]
[[Lesser Climb]]
[[Greater Climb]]
[[Brachiating]]
[[Hover]]
[[Lesser Flight]]
[[Greater Flight]]
[[Lesser Swim]]
[[Greater Swim]]
[[Jet]]
[[Lesser Teleport]]
[[Greater Teleport]]

NudgeSpace

  • This is the number of SQUARES that the creature occupies, based on its size.
  • You can use this value to adjust its size above or below its default size.
  • Values: any positive or negative number, or leave blank. Max recommended is +/-2.
  • NOTE: If type or subtype is "Swarm", the space will default to 10 ft.
  • NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium)

NudgeReach

  • This is the number of SQUARES that the creature can reach with its melee attacks.
  • Most creatures have a reach equal to their size (e.g. 5-feet for sized medium, 10 feet for sized large, etc.).
  • Values: any positive or negative number, or leave blank. Max recommended is +/-2.
  • WARNING: Adding reach to a creature is very powerful, especially if they also have the combat reflexes feat.
  • NOTE: If type or subtype is "Swarm", the reach will default to 0 ft.
  • NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium)

MeleeOrNatural

  • This field is MANDATORY
  • Sets the kind of attacks the creature makes.
  • Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks)

MultipliedDamageType

  • Only applicable if the monster has a role
  • Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg), or leave blank if no role.

PriAtkName

PriAtkNotes

PriAtkNotes-FullAtkOnly

Override-Pri-Atk--Std-Atk-Qty

Override-Pri-Atk--Full-Atk-Qty

PriAtkVSTouchAC

PriAtkIsAuto-Hit

NudgePriToHit

NudgePriDamage

SecAtkName

SecAtkNotes

SecAtkNotes-FullAtkOnly

Override-Sec-Atk--Std-Atk-Qty

Override-Sec-Atk--Full-Atk-Qty

SecAtkVSTouchAC

SecAtkIsAuto-Hit

NudgeSecToHit

NudgeSecDamage

TerAtkName

TerAtkNotes

TerAtkNotes-FullAtkOnly

Override-Ter-Atk--Std-Atk-Qty

Override-Ter-Atk--Full-Atk-Qty

TerAtkVSTouchAC

TerAtkIsAuto-Hit

NudgeTerToHit

NudgeTerDamage

QuaAtkName

QuaAtkNotes

QuaAtkNotes-FullAtkOnly

Override-Qua-Atk--Std-Atk-Qty

Override-Qua-Atk--Full-Atk-Qty

QuaAtkVSTouchAC

QuaAtkIsAuto-Hit

NudgeQuaToHit

NudgeQuaDamage

RangedAtkName

HasRangedFullAttack

RangedAtkIncrementDistance

RangedAtkNumberOfIncrements

RangedAtkNotes

RangedAtkNotes-FullAtkOnly

Override-Ranged-Atk--Std-Atk-Qty

Override-Ranged-Atk--Full-Atk-Qty

RangedAtkVSTouchAC

RangedAtkIsAuto-Hit

NudgeRangedToHit

NudgeRangedDamage

Nudge-Maneuver-Offense

Maneuver-Offense-Notes

SiegeDmgCapable

SiegeAtkName

SiegeAtkNotes

Override-Siege-Atk-Qty

SiegeAtkIncrement

SiegeAtkNumberOfIncrements

Nudge-Siege-Maneuver-Offense

NudgeSiegeDamage

Str

Dex

Con

Int

Wis

Cha

Feat1 (through 4)

Skill1 (through 4)

NudgeSkill1 (through 4)

Skill1Notes (through 4)

Languages

HideRoleReminder1 (through 4)

Ability-1-Name (through 9)

Ability-1-Type (through 9)

Ability-1-Concentration (through 9)

Ability-1-Description (through 9)

NudgeAbility1ToHit (through 9)

NudgeAbility1TouchAttack (through 9)

NudgeAbility1SaveDC (through 9)

NudgeAbility1StandardDamage (through 9)

NudgeAbility1SwiftDamage (through 9)

NudgeAbility1AlphaDamage (through 9)

NudgeAbility1-AbilityDamage (through 9)

NudgeAbility1-HitPoints (through 9)

NudgeAbility1-HitDice (through 9)

CombatTactics

OutOfCombat

TreasureNotes

XPNotes