Monster Lore Checks: Difference between revisions

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==Monster Lore Checks==
{{:Monster Lore Checks}}
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry.  If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.


<div style="padding-top:1em; padding-bottom:0.5em;">
{{:Bogey Lore Checks}}
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR
|}
</div><div style="padding-top:0.5em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR
|}
</div>
 
[[Warfare]] can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections. 
 
[[Reason]] may be used to determine the 'programming' of a mindless creature.
 
 
{| class="ep-default"
|- style="Background:#DEB887; Color:#000;"
! Knowledge Skill || Creature Type
|-
| [[Knowledge (Arcana)|Arcana]] || Constructs, dragons, magical beasts
|-
| [[Knowledge (Dungeoneering)|Dungeoneering]] || Aberrations, oozes
|-
| [[Knowledge (Local)|Local]] || Humanoids, proteans
|-
| [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin
|-
| [[Knowledge (Planes)|Planes]] || Outsiders
|-
| [[Knowledge (Religion)|Religion]] || Undead
|}

Revision as of 23:10, 21 February 2017

Template loop detected: Monster Lore Checks

Bogey Lore Checks

If the optional Vehicle Combat rules are being used, player characters can use certain knowledge skills to identify enemy bogeys (NPC-controlled vehicles) and recall details about their special powers or vulnerabilities. As with monster lore checks, the DC of this check is double the bogey's CR. A successful check allows them to remember a little bit of useful information about that bogey. GM's should either read, or allow the character to read, the introductory text of the bogey's fleet entry. If a player instead beats a DC of 15 + double the bogey's CR, their character knows quite a lot about the bogey in question, and GM's should allow that player to look over the bogey's fleet entry in its entirety.

Basic Bogey Lore: DC = double the bogey's CR
Complete Bogey Lore: DC = 15 + double the bogey's CR
Knowledge Skill Bogey Type
Engineering Subaquatic, Subterranean
Geography Ground, Aerial
Logic Aether
Nobility Naval

Bogey Lore Checks

If the optional Vehicle Combat rules are being used, player characters can use certain knowledge skills to identify enemy bogeys (NPC-controlled vehicles) and recall details about their special powers or vulnerabilities. As with monster lore checks, the DC of this check is double the bogey's CR. A successful check allows them to remember a little bit of useful information about that bogey. GM's should either read, or allow the character to read, the introductory text of the bogey's fleet entry. If a player instead beats a DC of 15 + double the bogey's CR, their character knows quite a lot about the bogey in question, and GM's should allow that player to look over the bogey's fleet entry in its entirety.

Basic Bogey Lore: DC = double the bogey's CR
Complete Bogey Lore: DC = 15 + double the bogey's CR
Knowledge Skill Bogey Type
Engineering Subaquatic, Subterranean
Geography Ground, Aerial
Logic Aether
Nobility Naval