Monster Lore Checks: Difference between revisions

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{{:Monster Lore Checks}}
==Monster Lore Checks==
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry.  If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.


{{:Bogey Lore Checks}}
<div style="padding-top:1em; padding-bottom:0.5em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR
|}
</div><div style="padding-top:0.5em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR
|}
</div>
 
[[Warfare]] can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections. 
 
[[Reason]] may be used to determine the 'programming' of a mindless creature.
 
 
{| class="ep-default"
|- style="Background:#DEB887; Color:#000;"
! Knowledge Skill || Creature Type
|-
| [[Knowledge (Arcana)|Arcana]] || Constructs, dragons, magical beasts
|-
| [[Knowledge (Dungeoneering)|Dungeoneering]] || Aberrations, oozes
|-
| [[Knowledge (Local)|Local]] || Humanoids, proteans
|-
| [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin
|-
| [[Knowledge (Planes)|Planes]] || Outsiders
|-
| [[Knowledge (Religion)|Religion]] || Undead
|}

Revision as of 23:11, 21 February 2017

Monster Lore Checks

Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.

Basic Monster Lore: DC = double the monster's CR
Complete Monster Lore: DC = 15 + double the monster's CR

Warfare can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections.

Reason may be used to determine the 'programming' of a mindless creature.


Knowledge Skill Creature Type
Arcana Constructs, dragons, magical beasts
Dungeoneering Aberrations, oozes
Local Humanoids, proteans
Nature Animals, fey, giants, monstrous humanoids, plants, vermin
Planes Outsiders
Religion Undead