Monster Lore Checks: Difference between revisions

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! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR
! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR
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! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR
! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR
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[[Reason]] may be used to determine the 'programming' of a mindless creature.
[[Reason]] may be used to determine the 'programming' of a mindless creature.


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! Knowledge Skill || Creature Type
! Knowledge Skill || Creature Type

Revision as of 14:26, 2 May 2017

Monster Lore Checks

Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.

Basic Monster Lore: DC = double the monster's CR
Complete Monster Lore: DC = 15 + double the monster's CR

Warfare can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections.

Reason may be used to determine the 'programming' of a mindless creature.

Knowledge Skill Creature Type
Arcana Constructs, dragons, magical beasts
Dungeoneering Aberrations, oozes
Local Humanoids, proteans
Nature Animals, fey, giants, monstrous humanoids, plants, vermin
Planes Outsiders
Religion Undead