Monster Patterns and Roles: Difference between revisions

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=== [[ Great Creature ]] ===
=== [[ Great Creature ]] ===
Design notes: Great creature is a complex full template.  It's also modular, and was specifically designed to stack cleanly with either the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/advanced-creature-cr-1 'Advanced Simple Template'] or the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/mighty-cr-5 'Mighty'] template.  Using only these three templates, the CR of a monster may be adjusted from +1CR to +10CR.  And that should be plenty.
Design notes: Great creature is a complex full template.  It's also modular, and was specifically designed to stack cleanly with either the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/advanced-creature-cr-1 'Advanced Simple Template'] or the [http://www.d20pfsrd.com/bestiary/monster-listings/templates/mighty-cr-5 'Mighty'] template.  Using only these three templates, the CR of a monster may be adjusted from +1CR to +10CR.  And that should be plenty.
=== [[Skeletal Creature]] ===
This template can be used to make a skeleton version of any monster than can reasonably be expected to have bones. Bugbears definitely, black puddings definitely not, abotheths...maybe.  The GM adjudicates all monsters to allow them or not.  Skeletal Creature adds +1 CR.
Yes, you can then add on an Elemental Skeleton Template from below, for even more variety if you like that sort of thing.  Indeed, you can run a campaign that was NOTHING but skeletons and other undead if you are crazy or cruel enough to do it.  Not that we'd ever try such a thing....





Revision as of 21:54, 26 March 2016