Moryo Oni

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Moryo Oni (CR 10)

No matter how many or how few Gods you believe to exist, the truth of the matter is that spread across all possible realities there are Gods uncountable. Since Gods have a much higher order of perception than mere mortals, they have worked, over the eons, to form a structure, a Celestial Cascade, with the multitude of deities able to interact with one another and their worshipers in a way that allows the greatest harmony.

Perhaps not in your world, (or maybe it is!) a small portion of the Celestial Cascade became more highly organized than most, and became known as the Celestial Bureaucracy. The Celestial Bureaucracy is vast beyong reckoning, even though it is a small portion of the Cascade, and is probably the single largest Deific structure in existence. As a result, the servants and minions of the Celestial Bureaucracy can be found in almost every world, even ones that have never heard of the Bureaucracy, or even the cascade!

These servants and minions are known as the Oni. They are a large collection of humanoid beings, empowered with Celestial might. And that is the end of their similariteis. Onis come in all colors, with variable faces and features, variable numbers of limbs, and with widely varying degrees of autonomy and kindness. Some Oni are quite benevolent, while others would cause a Demon to cower in fear from their awfulness.

The Moryo Oni is the least of the commonly encountered Oni. They are tall, strongly built creatures with skin of various shades and features that are quite mutable. Some Moryo Oni are loyal to the Celestial Bureaucracy, while many others have 'drifted' and are now free agents, doing as they will in whatever worlds they find themselves in. In all cases, they have a wild streak that makes them unpredictable and dangerous, so approach with care!


General

CR 10 Hit Dice 15

XP 9,600

<alignment> <size> <racial keyword>

Init +5; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +15


Defense

AC 30, touch 19, flat-footed 25 (+6 armor, +5 dex, +5 natural, +4 deflection)

hp 175

Fort +13, Ref +10, Will +10 <swap as needed; only one strong save>

Aura: -

SR: - <20, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


Offense

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +16 (2d8+10/19-20x2)

or: Single Melee Bite +16 (2d8+10/x2)

Full Melee 2x <melee weapon> +16 (2d8+10/19-20x2)

or: Full Melee Bite +16 (2d8+10/x2), 2x Claws +16 (2d6+2/x2)

Ranged <optional ranged attack> +16 (2d8+10/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


Statistics

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +10; CMB +16; CMD 26

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


Special Abilities

<special abilities should have a save DC 19>

<special attack damage (standard action): 5d6+1>

<special attack damage (aoe’s, swift actions or inflicting status effects): 2d6+2>


<ability name>

<ability description>


<ability name>

<ability description>


Treasure

sell value of approximately 5,000 gp


Combat Tactics

<describe typical actions taken during combat here>