Multitarget (Feat)

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Your spells affect more targets.

Prerequisites: Caster Level 1

Related: Improved Multitarget (Feat), Greater Multitarget (Feat), Perfect Multitarget (Feat)

Benefit: You can alter spells that affect one creature or more (including rays) to affect one more such creature. This may be used on attack spells, buffs, or heals, so long as all targets are within range of the spell when cast. This feat has no effect on Area of Effect Spells, which have an unlimited number of targets already. Touch spells (such as a Multitarget Cure Light Wounds) might require all affected creatures to be adjacent to the caster's space. (Note that Reach Spell is a powerful companion for this feat.)

Special: This metamagic feat raises the spell level by one, and adds one additional creature, ray, or effect to the spells casting each time it is applied. In addition, if the spells effect (such as a Ray, or a melee touch attack) requires a to-hit roll, this feat adds a +1 training bonus to those to-hit rolls, which stacks with all similar bonuses such as from Weapon Focus and similar feats, implement bonuses, etc.

Example: A Wizard casts 'Multitarget Air Bubble', takes a five foot step, and makes a melee touch attack against two enemies. The touch attack gains an additional +1 to-hit due to this feat.

Example: A Sorceror casts 'Multitarget Mudball' and due to their class feature, generates three balls of mud as Ray attacks. All three of these attacks gain a +1 bonus to hit due to this feat.

'Example: A Cleric casts a 'Multitarget Cure Light Wounds'. Two of their injured companions are standing adjacent to them, and both receive a separate healing effect of a full-strength Cure spell.

Level Increase: +1 (A multitarget spell uses up a spell slot one level higher than the spell's actual level.)