Natural Talent

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Natural Talent

Player characters are heroes, and each of them has at least one skill in which they have a natural talent. During character creation, choose one skill, and re-map it to the ability modifier of your choice, instead of the modifier normally used by the skill. This allows each character to demonstrate strength in one particular area, regardless of their character class and primary ability scores. For example, a durable character might Intimidate people using their Constitution, twisting their head until their neck pops like a dry stick. Alternatively, a very intelligent person might Intimidate people based upon their Intelligence, assaulting their foe with a barrage of cold, hard facts. The result is the same in either case.

Players are encouraged to choose skills which normally use an ability modifier in which their character is particularly weak, converting it to their strongest ability modifier instead. It is recommended that skills which already make use of your second-highest ability score, or even your third-highest, might be less important to remap via Natural Talent, than the one which uses your worst (or second-worst) ability modifier.

Bailiwick skills which are not available to your character class may not be selected as your Natural Talent. Only skills which you are allowed to put ranks into may be selected.