Nauseated: Difference between revisions

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| Severity = Strong
| Severity = Strong


| Effects = Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
| Flavor = Your immune system has completely broken down, and your body is in full rebellion.


| Ended-By =  
| Effects = You cannot take any actions, except some free actions (such as saving throws).
:* You are unable to speak.
:* You take a -6 penalty to all saving throws.
 
| Ended-By = The Nauseated condition automatically degrades to the [[Afflicted]] condition at the end of your next turn.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Latest revision as of 16:34, 13 October 2016


Condition Severity: Strong


   Your immune system has completely broken down, and your body is in full rebellion.

Effects

  • You cannot take any actions, except some free actions (such as saving throws).
  • You are unable to speak.
  • You take a -6 penalty to all saving throws.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • The Nauseated condition automatically degrades to the Afflicted condition at the end of your next turn.

Array

SickenedAfflictedNauseated