Near and Far (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Ranged]][[Category:Undaunted Tier (16-20)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin | | Category=[[Category:Ranged]][[Category:Undaunted Tier (16-20)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]] | ||
| Flavor=You effortlessly pair melee and ranged weaponry. | | Flavor=You effortlessly pair melee and ranged weaponry. |
Revision as of 12:52, 18 August 2020
You effortlessly pair melee and ranged weaponry.
Prerequisites: Level 16, Point-Blank Shot, Snap Shot, Two-Weapon Fighting
Related: Opening Volley (Feat)
Benefit: When you use the Two-Weapon Fighting feat while wielding a melee weapon and a one-handed ranged weapon (such as a hand crossbow or a skiprock), your attacks with the ranged weapon provoke no attacks of opportunity from foes that you threaten with your melee weapon.
Normal: Making a ranged attack provokes attacks of opportunity.