Negating (Melee Weapon Magic Property): Difference between revisions

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This ability can only be placed on melee weapons.
This ability can only be placed on melee weapons.


A negating weapon briefly nullifies some forms of damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR/chaotic, DR/evil, DR/good, DR/lawful, or DR/magic, it reduces the value of that damage reduction by 5 points for 1 round.
A negating weapon suppresses some forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the combat.


For example, a +1 negating lance hitting a creature with DR 10/good and lawful reduces the creature's DR to 5/good and lawful. If the creature has a component to its damage reduction other than the alignment types listed above, that component is unaffected. Thus, if the +1 negating lance above hits a demon with DR 10/good and cold iron, it would leave the demon with DR 10/cold iron and 5/good for 1 round. The effects of multiple negating weapons (or multiple hits from the same weapon) do not stack.  
On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack.
 
In addition, a negating weapon does 1d6 bonus physical damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.
 
 
For example, a +1 negating lance hitting a creature with DR 10/good and lawful reduces the creature's DR of all types by 1 for each successful, damaging strike.


* ''[[Creator]] Feat, dispel chaos, dispel evil, dispel good, or dispel law; Cost +4 bonus''
* ''[[Creator]] Feat, dispel chaos, dispel evil, dispel good, or dispel law; Cost +4 bonus''

Revision as of 23:17, 21 February 2016


Negating

  • Price: +4 bonus
  • Aura moderate abjuration; CL 15th; Weight -

This ability can only be placed on melee weapons.

A negating weapon suppresses some forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the combat.

On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack.

In addition, a negating weapon does 1d6 bonus physical damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.


For example, a +1 negating lance hitting a creature with DR 10/good and lawful reduces the creature's DR of all types by 1 for each successful, damaging strike.

  • Creator Feat, dispel chaos, dispel evil, dispel good, or dispel law; Cost +4 bonus