Negating (Melee Weapon Magic Property): Difference between revisions

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This ability can only be placed on melee weapons.
This ability can only be placed on melee weapons.


A negating weapon suppresses some forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the combat.
A negating weapon suppresses all forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the combat.


On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack.
On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack.


In addition, a negating weapon does 1d6 bonus physical damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.
In addition, a negating weapon does 1d6 bonus damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.





Revision as of 23:18, 21 February 2016


Negating

  • Price: +4 bonus
  • Aura moderate abjuration; CL 15th; Weight -

This ability can only be placed on melee weapons.

A negating weapon suppresses all forms of a creature's damage reduction when it damages a creature. Whenever a negating weapon damages a foe with DR of any type, it reduces the value of that damage reduction by 1 point until the end of the combat.

On a confirmed critical hit, its DR is instead reduced by an amount equal to the weapon's critical multiplier. Multiple hits from a negating weapon stack.

In addition, a negating weapon does 1d6 bonus damage of the same type as the base weapon damage on all successful hits. Note that this is bonus damage, not base damage.


For example, a +1 negating lance hitting a creature with DR 10/good and lawful reduces the creature's DR of all types by 1 for each successful, damaging strike.

  • Creator Feat, dispel chaos, dispel evil, dispel good, or dispel law; Cost +4 bonus