Next! (Feat): Difference between revisions

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|Benefit= Any time you drop an enemy to zero or fewer hit points, you can use the momentum of its tumbling corpse to shove a different enemy into a better position. As a free action, select an enemy within 10 feet of the slain enemy, and slide that target to any unoccupied, unblocked square that you threaten.
|Benefit= Any time you drop an adjacent enemy to its Bloodied value or lower, (half their total hit points), you may slide that enemy five feet as a free action, and take a free five foot step to remain adjacent to it. Doing so is in addition to your normal five foot step, but may not be combined with the use of your five foot step to enter rough terrain.  Any time you drop an enemy to zero or fewer hit points, you can use the momentum of its tumbling corpse to shove a different enemy into a better position. As a free action, select an enemy within 10 feet of the slain enemy, and slide that target to any unoccupied, unblocked square that you threaten.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|When you drop an enemy, slide an enemy within ten feet of that enemy to any square you threaten.
| ShortDesc|When you bloody an enemy slide him five feet and take a free five foot step. When you drop an enemy, slide an enemy within ten feet of that enemy to any square you threaten.
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Revision as of 01:16, 20 December 2016


Your cold, intense fighting technique rides atop your blinding rage like a feather atop a raging flood. Like that flood, your attacks toss your enemies about like those same feathers.

Prerequisites: Barbarian 1, Urban Mien

Benefit: Any time you drop an adjacent enemy to its Bloodied value or lower, (half their total hit points), you may slide that enemy five feet as a free action, and take a free five foot step to remain adjacent to it. Doing so is in addition to your normal five foot step, but may not be combined with the use of your five foot step to enter rough terrain. Any time you drop an enemy to zero or fewer hit points, you can use the momentum of its tumbling corpse to shove a different enemy into a better position. As a free action, select an enemy within 10 feet of the slain enemy, and slide that target to any unoccupied, unblocked square that you threaten.