Nightmare (Sorcerer/Wizard Spell): Difference between revisions

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| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|10 minutes
| CastTime|Standard
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A pinch of sand and coal dust, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|unlimited
| Range|Long
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one living creature
| Target|{{targets|3}}
}}</onlyinclude>
}}</onlyinclude>


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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] negates; see text
| Save|WillHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description =You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.
| Description =You murmur a lullaby, but in the manner of a dirge. Upon completing this spell, you choose a number of living creatures with minds in the spell's range. To these unfortunates, you send a hideous and unsettling phantasmal vision to shatter their minds.
 
:The ''Nightmare ''prevents restful sleep and causes 1d10 points of damage. The ''Nightmare ''leaves the subject [[fatigued]] and unable to regain arcane spells for the next 24 hours.
 
:The difficulty of the save depends on your knowledge the subject and the physical connection (if any) you have to that creature.
 
 
{{#!:
:::{| class="ep-default" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
! align="left" | Knowledge || Will Save Modifier
|-
| align="left" | None* || +10
|-
| align="left" | Secondhand (you have heard of the subject) || +5
|-
| align="left" | Firsthand (you have met the subject) || +0
|-
| align="left" | Familiar (you know the subject well) || -5
|-
! align="left" | Connection || Will Save Modifier
|-
| align="left" | Likeness or picture || -2
|-
| align="left" | Possession or garment || -4
|-
| align="left" | Body part, lock of hair, bit of nail, etc. || -10
|}
}}
:::(*) You must have some sort of connection to a creature of which you have no knowledge.
 
:[[Dispel Evil (Spell)]] cast on the subject while you are casting the spell [[dispel]]s the ''Nightmare ''and causes you to be [[stunned]] for 10 minutes per [[caster level]] of the [[Dispel Evil (Spell)]].
 
:If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a [[Caster Check]] as if you were in the midst of casting a spell or the spell ends.
 
:If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance.
 
:You are defenseless, both physically and mentally, while in the trance. (You always fail [[REFL]] and [[WILL]] [[saving throw]]s, for example.)


:Creatures who don't sleep (such as outsiders) or dream are [[immune]] to this spell.
:The ''Nightmare '' shocks the target's minds with clammy dread, inflicting {{circle|5}} of {{dmg|psychic}} damage and the [[fatigued]] condition. A saving throw as described above lowers the damage by half and negates the fatigue.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Sends vision dealing 1d10 damage, fatigue.
| ShortDesc|Sends vision dealing heavy [[psychic]] damage and fatigue.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}
}}</onlyinclude>}}

Revision as of 20:46, 5 November 2018

Level: Bard 5Sorcerer/Wizard 5
School: Illusion (phantasm)
Domain: madness 5
Subdomain: night 6

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A pinch of sand and coal dust, worth 1 gp.)

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30)
Duration: Instantaneous
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You murmur a lullaby, but in the manner of a dirge. Upon completing this spell, you choose a number of living creatures with minds in the spell's range. To these unfortunates, you send a hideous and unsettling phantasmal vision to shatter their minds.
The Nightmare shocks the target's minds with clammy dread, inflicting (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of psychic (energy, uncommon) damage and the fatigued condition. A saving throw as described above lowers the damage by half and negates the fatigue.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30