Ochre Jelly: Difference between revisions

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== Ochre Jelly (CR 3) ==
== Ochre Jelly (CR 3) ==
Ochre Jelly is a vile, magical form of unnatural existence.  It's not truly alive, nor is it properly dead.  It is a hungry thing that creeps about in an eternal quest for food.  When it has grown large enough, it splits into two new jellies, which continues its mindless ways.
Ochre Jelly is a vile, magical form of unnatural existence.  It's not truly alive, nor is it properly dead.  It is a hungry thing that creeps about in an eternal quest for food.  When it has grown large enough, it splits into two new jellies, which each continue their mindless ways.


Ochre Jelly is, thankfully, one of the least dangerous forms of ooze, although that's rather akin to saying a house fire is less dangerous than a forest fire.  Ochre Jelly has no mind, it is simple and direct.  It senses warmth and vibration, it moves toward the warmth and vibration until it is large enough to split.
Ochre Jelly is, thankfully, one of the least dangerous forms of ooze, although that's rather akin to saying a house fire is less dangerous than a forest fire.  Ochre Jelly has no mind, it is simple and direct.  It senses warmth and vibration, it moves toward the warmth and vibration and eats whatever it finds until it is large enough to split.


If it does not sense warmth and vibration, it oozes about at random, usually moving five feet every five minutes or so.  It will slime its way right up walls and across ceilings without trouble, and will enter water without even knowing it's no longer in air.
If it does not sense warmth and vibration, it oozes about at random, usually moving five feet every five minutes or so.  It will slime its way right up walls and across ceilings without trouble, and will enter water without even knowing it's no longer in air.
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'''XP''' 800
'''XP''' 800


N, Large, Ooze.
N Large Ooze


'''Init''' +2; '''Senses''' Blindsight 30 ft., Perception +5
'''Init''' +2; '''Senses''' Blindsight 30 ft., Perception +5

Revision as of 00:29, 20 April 2014


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Ochre Jelly (CR 3)

Ochre Jelly is a vile, magical form of unnatural existence. It's not truly alive, nor is it properly dead. It is a hungry thing that creeps about in an eternal quest for food. When it has grown large enough, it splits into two new jellies, which each continue their mindless ways.

Ochre Jelly is, thankfully, one of the least dangerous forms of ooze, although that's rather akin to saying a house fire is less dangerous than a forest fire. Ochre Jelly has no mind, it is simple and direct. It senses warmth and vibration, it moves toward the warmth and vibration and eats whatever it finds until it is large enough to split.

If it does not sense warmth and vibration, it oozes about at random, usually moving five feet every five minutes or so. It will slime its way right up walls and across ceilings without trouble, and will enter water without even knowing it's no longer in air.

Ochre Jelly can be encountered literally anywhere, and tragic stories have arisen from a jelly that slips into a house at night.


GENERAL

CR 3 Hit Dice 4

XP 800

N Large Ooze

Init +2; Senses Blindsight 30 ft., Perception +5


DEFENSE

AC 18, touch 10, flat-footed 18 (+0 dex, +8 armor)

hp 30

Fort +2, Ref +2, Will +2

Aura: -

SR: -

Special Defenses: Ooze traits

Immunities: Ooze traits

Weaknesses: -

OFFENSE

Speed 20 ft, climb 20 ft, swim 20 ft.

Space / Reach: 10 ft. / 5 ft.

Single Melee Slime Tentacle +6 (2d4+1/x2)

Full Melee 2x Slime Tentacle +6 (2d4+1/x2)

Ranged -, but see "Splash"

Special Attacks Flowing Form, Splash

Action Points 0


STATISTICS

Str 13, Dex 8, Con 11, Int 1, Wis 12, Cha 1

Base Atk +3; CMB +7; CMD 18

Feats -

Skills Stealth +11

Languages -


SPECIAL ABILITIES

Flowing Form

As a move action, the Ochre Jelly may take up to four five foot steps while using it's movement, climb, or swim movement abilities. In other words, an Ochre Jelly never triggers opportunity attacks for movement of any sort.


Splash

Once per encounter, if struck by a bludgeoning weapon, the Ochre Jelly may make a Slime Tentacle attack against all enemy creatures within ten feet of its space as bits of it's jelly flies in all directions from the impact. Splash is a triggered free action.


Ooze traits
  • Ooze Traits
  • No good saving throws.
  • Most oozes are mindless and have no skills or feats.
  • Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An ooze with an Intelligence score loses this trait.
  • Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
  • Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
  • Some oozes have the ability to deal acid damage to objects. In such a case, the amount of damage is equal to 10 + 1/2 ooze's HD + ooze's Con modifier per full round of contact.
  • Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, and take only half damage from a rogue's sneak attack.
  • Proficient with its natural weapons only.
  • Proficient with no armor.
  • Oozes eat and breathe, but do not sleep.

TREASURE

sell value of approximately 750 gp


COMBAT TACTICS

Ochre Jelly has no mind, thus it has no tactics. That said, it is deadly effective as it may crawl up to a victim literally from anywhere, drop from the ceiling, ooze up through the toilet, anything. It's movements tend to be slow and smooth, so it has a formidable stealth ability which is enhanced by the bits of crud clinging to its surface most of the time.