Ochre Jelly: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| MonsterName = (.*) " to "| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | MonsterName | $1 }}</onlyinclude> ")
m (Text replacement - " \| Alignment = (.*) <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> " to " }}</onlyinclude> | Alignment=<onlyinclude>{{#ifeq:{{{trans...)
Line 26: Line 26:


: Ochre Jelly can be encountered literally anywhere, and tragic stories have arisen from a jelly that slips into a house at night.
: Ochre Jelly can be encountered literally anywhere, and tragic stories have arisen from a jelly that slips into a house at night.
  }}</onlyinclude>


| Alignment = Neutral
| Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Alignment}}}
| Alignment | Neutral
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
 
  }}</onlyinclude>
| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
| Size | Large
| Size | Large

Revision as of 12:39, 7 June 2018

Ochre Jelly (CR 3)

? - Medium - ?
Lore: Know (Local)
6 21
Basic DC Full DC
Initiative
Initiative Icon 2.png
5
Perception:
15 +5
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
18
Man Def
Shield Icon 3.png
17
Monster Health
51 25 4
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +1
Refl: +1
Will: +1

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit
+6
Sword Icon 3.png
Man Off
+5
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +6 (1d10+2/x2)
    as undefined damage type

Full Attack (Melee):

  • 1x Unnamed Attack 1 +6 (1d10+2/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

Ochre Jelly

Ochre Jelly

Ochre Jelly is a vile, magical form of unnatural existence. It's not truly alive, nor is it properly dead. It is a hungry thing that creeps about in an eternal quest for food. When it has grown large enough, it splits into two new jellies, which each continue their mindless ways.

Ochre Jelly is, thankfully, one of the least dangerous forms of ooze, although that's rather akin to saying a house fire is less dangerous than a forest fire. Ochre Jelly has no mind, it is simple and direct. It senses warmth and vibration, it moves toward the warmth and vibration and eats whatever it finds until it is large enough to split.
If it does not sense warmth and vibration, it oozes about at random, usually moving five feet every five minutes or so. It will slime its way right up walls and across ceilings without trouble, and will enter water without even knowing it's no longer in air.
Ochre Jelly can be encountered literally anywhere, and tragic stories have arisen from a jelly that slips into a house at night.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 800

Treasure: Sellable Goods worth 813 gp.

Weight: 30 lbs.     Volume: 1.2 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)



Alignment=Neutral Size=Large Type=Ooze Subtype= Subtype2= Subtype3= Subtype4= Subtype5= NudgeBasicLoreValue = NudgeFullLoreValue = NudgeInit = -1 Senses = Blind to Vision, Sound, and Smell, Blindsense 30 ft. NudgePerception = NudgeAC = NudgeTouchAC = NudgeFFAC = Nudge-Maneuver-Defense = Maneuver-Defense-Notes = NudgeHitPoints =


Fort = Refl = Will = NudgeFort = NudgeRefl = NudgeWill = SpecialDefenses = StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 20 ft., Greater Climb 20 ft., Lesser Swim 20 ft. NudgeSpace = NudgeReach = -1



MeleeOrNatural = Natural MultipliedDamageType =



PriAtkName = Slime Tentacle PriAtkNotes = PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = 2 PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage =



SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = 0 Override-Sec-Atk--Full-Atk-Qty = 0 SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage =



TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage =



QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage =



RangedAtkName = HasRangedFullAttack = RangedAtkIncrementDistance = RangedAtkNumberOfIncrements = RangedAtkNotes = RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage =



Nudge-Maneuver-Offense = Maneuver-Offense-Notes =



SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =


Str = 13 Dex = 8 Con = 11 Int = — Wis = 12 Cha = 1


Feat1 = Feat2 = Feat3 = Feat4 =


Skill1 = Stealth Skill2 = Movement Skill3 = Might Skill4 = Skill5 = NudgeSkill1 = 2 NudgeSkill2 = 3 NudgeSkill3 = NudgeSkill4 = NudgeSkill5 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =


Languages =



HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =



Ability-1-Name = Flowing Form Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = An ochre jelly never provokes attacks of opportunity from movement. Its flowing form and amorphous body give it an unpredictable flow and surge when it moves.


NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =



Ability-2-Name = Splash Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = Up to once per round, if struck by a bludgeoning weapon, the Ochre Jelly may make a Slime Tentacle attack against all enemy creatures within ten feet of its space as bits of its jellied body fly in all directions from the impact. Splash is a triggered immediate action.


NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =



Ability-3-Name = Ability-3-Type = Ability-3-Concentration = Ability-3-Description = NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =



Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =



Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =



Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =



Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =



Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =



Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =



CombatTactics = Ochre Jelly has no mind, thus it has no tactics. That said, it is deadly effective as it may crawl up to a victim literally from anywhere, drop from the ceiling, ooze up through the toilet, anything. Its movements tend to be slow and smooth, so it has a formidable stealth ability which is enhanced by the bits of crud clinging to its surface most of the time.



OutOfCombat =



TreasureNotes = XPNotes =


}}