Ochre Jelly: Difference between revisions

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[[Image:Ochre_Jelly.png|384px|right|xx]]
[[Image:Ochre_Jelly.png|384px|right|xx]]
== Ochre Jelly (CR 3) ==
== Ochre Jelly (CR 3) ==
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
Ochre Jelly is a vile, magical form of unnatural existence.  It's not truly alive, nor is it properly dead.  It is a hungry thing that creeps about in an eternal quest for food.  When it has grown large enough, it splits into two new jellies, which continues its mindless ways.


<insert descriptive text here>
Ochre Jelly is, thankfully, one of the least dangerous forms of ooze, although that's rather akin to saying a house fire is less dangerous than a forest fire.  Ochre Jelly has no mind, it is simple and direct.  It senses warmth and vibration, it moves toward the warmth and vibration until it is large enough to split.
 
If it does not sense warmth and vibration, it oozes about at random, usually moving five feet every five minutes or so.  It will slime its way right up walls and across ceilings without trouble, and will enter water without even knowing it's no longer in air.
 
Ochre Jelly can be encountered literally anywhere, and tragic stories have arisen from a jelly that slips into a house at night.




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'''XP''' 800
'''XP''' 800


<alignment> <size> <racial keyword>
N, Large, Ooze.


'''Init''' +2; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +5
'''Init''' +2; '''Senses''' Blindsight 30 ft., Perception +5




=== DEFENSE ===
=== DEFENSE ===
'''AC''' 18, '''touch''' 12, '''flat-footed''' 16 (+2 dex, +6 armor)
'''AC''' 18, '''touch''' 10, '''flat-footed''' 18 (+0 dex, +8 armor)


'''hp''' 30
'''hp''' 30


'''Fort''' +6, '''Ref''' +2, '''Will''' +2 <swap as needed; only one strong save>
'''Fort''' +6, '''Ref''' +2, '''Will''' +2  


'''Aura:''' -
'''Aura:''' -


'''SR:''' - <13, if any>
'''SR:''' -  


'''Special Defenses:''' -
'''Special Defenses:''' Ooze traits


'''Immunities:''' -
'''Immunities:''' Ooze traits


'''Weaknesses:''' -
'''Weaknesses:''' -
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=== OFFENSE ===
=== OFFENSE ===
'''Speed''' 30 ft. <adjust as needed; list other movement types here also>
'''Speed''' 20 ft, climb 20 ft, swim 20 ft.


'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>
'''Space / Reach:'''  10 ft. / 5 ft.


: or: '''Single Melee''' Bite +6 (2d4+1/x2)
'''Single Melee''' Slime Tentacle +6 (2d4+1/x2)


'''Full Melee''' <melee weapon> +6 (1d8+2/19-20x2)
'''Full Melee''' 2x Slime Tentacle +6 (2d4+1/x2)


: or: '''Full Melee''' Bite +6 (2d4+1/x2), 2x Claws +6 (1d4+1/x2)
'''Ranged''' -, but see "Splash"


'''Ranged''' <optional ranged attack> +6 (1d8+2/x2) 
'''Special Attacks''' Flowing Form, Splash


'''Special Attacks''' <copy from source; only list ability names here; describe below>
'''Action Points''' 0
 
'''Action Points''' 0 <common monsters never have action points, named monsters often have one.>




=== STATISTICS ===
=== STATISTICS ===
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Str 13, Dex 8, Con 11, Int 1, Wis 12, Cha 1


'''Base Atk''' +3; '''CMB''' +7; '''CMD''' 18
'''Base Atk''' +3; '''CMB''' +7; '''CMD''' 18


'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.>
'''Feats''' -


'''Skills''' <choose only if relevant, values around 1.5 x creature’s CR>
'''Skills''' Stealth +11


'''Languages''' <copy from source>
'''Languages''' -




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; <ability name>
; Flowing Form
<ability description>
As a move action, the Ochre Jelly may take up to four five foot steps while using it's movement, climb, or swim movement abilities.  In other words, an Ochre Jelly never triggers opportunity attacks for movement of any sort.
 


; Splash
Once per encounter, if struck by a bludgeoning weapon, the Ochre Jelly may make a Slime Tentacle attack against all enemy creatures within ten feet of its space as bits of it's jelly flies in all directions from the impact.  Splash is a triggered free action.


; <ability name>
<ability description>




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=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
<describe typical actions taken during combat here>
Ochre Jelly has no mind, thus it has no tactics.  That said, it is deadly effective as it may crawl up to a victim literally from anywhere, drop from the ceiling, ooze up through the toilet, anything.  It's movements tend to be slow and smooth, so it has a formidable stealth ability which is enhanced by the bits of crud clinging to its surface most of the time.

Revision as of 00:10, 20 April 2014


xx

Ochre Jelly (CR 3)

Ochre Jelly is a vile, magical form of unnatural existence. It's not truly alive, nor is it properly dead. It is a hungry thing that creeps about in an eternal quest for food. When it has grown large enough, it splits into two new jellies, which continues its mindless ways.

Ochre Jelly is, thankfully, one of the least dangerous forms of ooze, although that's rather akin to saying a house fire is less dangerous than a forest fire. Ochre Jelly has no mind, it is simple and direct. It senses warmth and vibration, it moves toward the warmth and vibration until it is large enough to split.

If it does not sense warmth and vibration, it oozes about at random, usually moving five feet every five minutes or so. It will slime its way right up walls and across ceilings without trouble, and will enter water without even knowing it's no longer in air.

Ochre Jelly can be encountered literally anywhere, and tragic stories have arisen from a jelly that slips into a house at night.


GENERAL

CR 3 Hit Dice 4

XP 800

N, Large, Ooze.

Init +2; Senses Blindsight 30 ft., Perception +5


DEFENSE

AC 18, touch 10, flat-footed 18 (+0 dex, +8 armor)

hp 30

Fort +6, Ref +2, Will +2

Aura: -

SR: -

Special Defenses: Ooze traits

Immunities: Ooze traits

Weaknesses: -


OFFENSE

Speed 20 ft, climb 20 ft, swim 20 ft.

Space / Reach: 10 ft. / 5 ft.

Single Melee Slime Tentacle +6 (2d4+1/x2)

Full Melee 2x Slime Tentacle +6 (2d4+1/x2)

Ranged -, but see "Splash"

Special Attacks Flowing Form, Splash

Action Points 0


STATISTICS

Str 13, Dex 8, Con 11, Int 1, Wis 12, Cha 1

Base Atk +3; CMB +7; CMD 18

Feats -

Skills Stealth +11

Languages -


SPECIAL ABILITIES

<special abilities should have a save DC 13>

<special attack damage (standard action): 1d8+2>

<special attack damage (aoe’s, swift actions or inflicting status effects): 1d6>


Flowing Form

As a move action, the Ochre Jelly may take up to four five foot steps while using it's movement, climb, or swim movement abilities. In other words, an Ochre Jelly never triggers opportunity attacks for movement of any sort.


Splash

Once per encounter, if struck by a bludgeoning weapon, the Ochre Jelly may make a Slime Tentacle attack against all enemy creatures within ten feet of its space as bits of it's jelly flies in all directions from the impact. Splash is a triggered free action.


TREASURE

sell value of approximately 750 gp


COMBAT TACTICS

Ochre Jelly has no mind, thus it has no tactics. That said, it is deadly effective as it may crawl up to a victim literally from anywhere, drop from the ceiling, ooze up through the toilet, anything. It's movements tend to be slow and smooth, so it has a formidable stealth ability which is enhanced by the bits of crud clinging to its surface most of the time.