Ogre

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Ogre (CR 8)

This creature’s python-thick apish arms and stumpy legs conspire to drag its dirty knuckles through the wet grass and mud. The stooped giant blinks its dim eyes and an excess of soupy drool spills over its bulbous lips. Its misshapen features resemble a man’s face rendered in watercolor, then distorted by a careless splash. It snarls as it charges, a sound the offspring of bear and man might make, showing flat black teeth well suited for grinding bones to paste.


GENERAL

CR 8 Hit Dice 12

XP 4,800

CE Large Humanoid (Giant)

Init +4; Senses Darkvision 60 ft., Low-light 120 ft., Perception +12


DEFENSE

AC 28, touch 16, flat-footed 22 (+6 dex, +12 armor)

hp 110

Fort +11, Ref +7, Will +7

Special Defenses


OFFENSE

Speed 30 ft.

Single Melee Dread Maul +14 (2d8+3/special x2) plus Savage Strength

Full Melee 2x Dread Maul +14 (2d8+3/special x2) plus Savage Strength

Ranged Javelin +14 (2d6+2/x2)

Space/Reach 10 ft./10 ft.

Special Attacks Savage Strength

Action Points 0


STATISTICS

Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7

Base Atk +8; CMB +15; CMD 28

Feats

Skills Climb +12,

Languages Giant


SPECIAL ABILITIES

Savage Strength

If an ogre hits its target with a melee weapon, it critically threatens. It must still roll to confirm the crit. A to-hit roll result of a natural 20 has no special meaning for an ogre.


TREASURE

Sell value of approximately 3,250 gp.