Orc Raider: Difference between revisions

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[[Image:orc1.jpg|384px|right|xx]]
== Orc Raider (CR 3) ==
== Orc Raider (CR 3) ==


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'''Speed''' 30 ft., 40 feet when charging
'''Speed''' 30 ft., 40 feet when charging


'''Single Melee''' great axe +6 (1d8+2/x3)


'''Single Melee''' +6 (1d8+2/x3)
'''Full Melee''' great axe +6 (1d8+2/x3)


'''Ranged''' throwing axe +6 (1d8+2/x3)


'''Full Melee'''  +6 (1d8+2/x3)
'''Special Attacks'''  Warrior's Surge, Killer's Eye
 
 
'''Ranged'''  +6 (1d8+2/x3)


'''Action Points''' 0


'''Special Attacks'''
Warrior's Surge, Killer's Eye
'''Action Points''' 0


=== STATISTICS ===
=== STATISTICS ===
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=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
; Warrior's Surge
Once per encounter, after successful melee attack, an Orc Raider may choose to heal itself for ten hit points as a free action.


Warrior's Surge: Once per encounter, after successful melee attack, an Orc Raider may choose to heal itself for ten hit-points.


Killer's Eye: When making ranged attacks within thirty feet, Orc Raiders ignore the effects of cover (but not total cover) and concealment (but not total concealment).
; Killer's Eye
When making ranged attacks within thirty feet, Orc Raiders ignore the effects of cover (but not total cover) and concealment (but not total concealment).




=== TREASURE ===
=== TREASURE ===
Assuming you're using the 'Medium XP' progression chart, each creature should drop loot with a '''sell value of approximately 750 gp''' at this CR.
Sell value of approximately 750 gp.




=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
Orc Raiders are savage attackers and raiders from the wildlands.  In combat, they will stay at range for as long as possible, hurling axes with deadly effect thanks to their Killer's Eye and using five foot steps to creep within charging range.  Once they have taken some damage and softened up their foes, they will charge into melee combat using their melee charge move bonus and use their Warrior's Surge to heal themselves for the coming battle.  Orc Raiders are savage fighters and will try to position themselves so they can use their Combat Reflexes to make as many attacks of opportunity as possible.  They fight to the death without hesitation.
Orc Raiders are savage attackers and raiders from the wildlands.  In combat, they will stay at range for as long as possible, hurling axes with deadly effect thanks to their Killer's Eye and using five foot steps to creep within charging range.  Once they have taken some damage and softened up their foes, they will charge into melee combat using their melee charge move bonus and use their Warrior's Surge to heal themselves for the coming battle.  Orc Raiders are savage fighters and will try to position themselves so they can use their Combat Reflexes to make as many attacks of opportunity as possible.  They fight to the death without hesitation.

Revision as of 01:54, 30 March 2014


Orc Raider (CR 3)

Orc Raiders are possibly the most common sort of orcs encountered by adventurers, since Orc Raiders are the ones that leave their rude villages and go out to actively seek victims, treasure, and glory. Orc Raiders are quite fearless and smart enough to fight in deadly fashion. They will use cover and ranged attacks before they charge into battle with blood-curdling howls of killing glee.

Orc Raiders are a deadly menace to frontier towns and settlements, and their accuracy with their thrown axes is legendary.


GENERAL

CR 3 Hit Dice 4

XP 800

Chaotic Evil, Medium, Humanoid

Init +2; Senses low-light vision, Perception +5


DEFENSE

AC 18, touch 14, flat-footed 14 (+4 dex, +4 armor)

hp 30

Fort +6, Ref +6, Will +2

Special Defenses -


OFFENSE

Speed 30 ft., 40 feet when charging

Single Melee great axe +6 (1d8+2/x3)

Full Melee great axe +6 (1d8+2/x3)

Ranged throwing axe +6 (1d8+2/x3)

Special Attacks Warrior's Surge, Killer's Eye

Action Points 0


STATISTICS

Str 17, Dex 15, Con 14, Int 8, Wis 10, Cha 9

Base Atk +3; CMB +7; CMD 18

Feats Combat Reflexes (Up to 3 Attacks of opportunity per round)

Skills Survival +8, Intimidate +5

Languages Common, Giant


SPECIAL ABILITIES

Warrior's Surge

Once per encounter, after successful melee attack, an Orc Raider may choose to heal itself for ten hit points as a free action.


Killer's Eye

When making ranged attacks within thirty feet, Orc Raiders ignore the effects of cover (but not total cover) and concealment (but not total concealment).


TREASURE

Sell value of approximately 750 gp.


COMBAT TACTICS

Orc Raiders are savage attackers and raiders from the wildlands. In combat, they will stay at range for as long as possible, hurling axes with deadly effect thanks to their Killer's Eye and using five foot steps to creep within charging range. Once they have taken some damage and softened up their foes, they will charge into melee combat using their melee charge move bonus and use their Warrior's Surge to heal themselves for the coming battle. Orc Raiders are savage fighters and will try to position themselves so they can use their Combat Reflexes to make as many attacks of opportunity as possible. They fight to the death without hesitation.