Orc Warrior: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - " <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> <!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft....)
m (Text replacement - " or "swarm")" to ")")
Line 291: Line 291:


| PriAtkIsAuto-Hit =  
| PriAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgePriToHit =  
| NudgePriToHit =  
Line 331: Line 331:


| SecAtkIsAuto-Hit =  
| SecAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeSecToHit =  
| NudgeSecToHit =  
Line 371: Line 371:


| TerAtkIsAuto-Hit =  
| TerAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeTerToHit =  
| NudgeTerToHit =  
Line 411: Line 411:


| QuaAtkIsAuto-Hit =  
| QuaAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeQuaToHit =  
| NudgeQuaToHit =  
Line 460: Line 460:


| RangedAtkIsAuto-Hit =  
| RangedAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeRangedToHit =  
| NudgeRangedToHit =  

Revision as of 03:32, 19 April 2021

Orc Warrior (CR 4)

Chaotic Evil - Medium - Humanoid (Orc)
Lore: Know (Local)
6 21
Basic DC Full DC
Initiative
Initiative Icon 2.png
11
Perception:
18 +8
Passive Active
Ambush:
10+
on a d20

Movement Types:

Defense

AC
Shield Icon 3.png
20
Man Def
Shield Icon 3.png
21
Monster Health
62 31 6
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +7
Refl: +2
Will: +2

Strong Against:

Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+7
Sword Icon 3.png
Man Off
+9
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Scimitar +7 (1d8+3/19-20 x2)
    as slashing (physical, common)

Full Attack (Melee):

  • 3x Scimitar +7 (1d8+3/19-20 x2)
    as slashing (physical, common)

Standard Attack (Ranged):

  • 1x Throwing Axe +7 (1d8+3/19-20 x2)
    as slashing (physical, common)
    (Increment: 20 ft.; Max Range: 100 ft.)

Full Attack (Ranged):

  • 3x Throwing Axe +7 (1d8+3/19-20 x2)
    as slashing (physical, common)
    (Increment: 20 ft.; Max Range: 100 ft.)

Siege Damage: Not siege capable

Statistics

18
STR
16
DEX
15
CON
8
INT
10
WIS
10
CHA

Skills:

Languages: Orcish, Common

Feats:

  • Mobility (EFFECT: +4 AC against attacks of opportunity from movement)

Special Abilities

Warrior's Surge (Su) Free Action

Once per encounter, after performing a melee attack (hit or miss), an Orc Warrior may choose to heal itself for 18 hit points as a free action.

Bloody Fury (Ex) Free Action

Once per encounter, after using Warrior's Surge, if the Orc Warrior takes additional damage from any source, they may make one Scimitar attack as a free action against the creature that damaged them. This free attack can be made at any time after the Warrior's Surge ability is triggered.

Orc Warrior

Orc Warrior

Orc Warriors are the backbone of the orc tribes' savage strength. Orc Warriors are the most common orcs seen in orc-controlled lands. Orc Warriors guard the villages, patrol the hunting grounds, hunt and forage, and of course, go to war.

Orc Warriors are ruthless and fearless fighters who will happily fight to the death if it means they get one last attack on their enemies.

Combat Tactics

Orc Warriors are dangerous foes. They will throw axes to soften up their opponents and then charge into melee. As they take damage, they will use Warrior's Surge to stay on their feet, and after that, they will use Bloody Fury to make sure that whoever damages them next remembers their anger.

Orc Warriors are fearless and savage fighters and will fight to the death without hesitation.

Out of Combat

Orc warriors are the 'rank and file' of the Orc Way. Most orc warriors are former raiders that have 'made their chops', but a large minority of Orc Warriors are given their might by some act of providence, being born superior, or having connections, or by having some skill that has earned them special training, weapons, and status. No matter how they came to be Warriors, they are all quite pleased by their good fortune, and they are jealous of their place. Orc Warriors, oddly enough, often go raiding. But they tend to spend more of their time in the great orc camps, doing all the 'routine things' that make Orc culture go. Warriors make weapons and armor, have baby Orcs, keep house, build buildings and fortifications (crudely but quickly), and run coffles of the slaves that are tasked with the most menial of duties.

Rewards

XP: 1,200

Treasure: Sellable Goods worth 1,188 gp.

Weight: 40 lbs.     Volume: 1.6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)