Outfit, Formal Cold-Weather Clothes: Difference between revisions
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Formal clothing offers no bonuses or penalties for interacting with anyone at any social strata. Those in the poorest neighborhoods may view your choice of clothing as a sign of a fat purse in need of lightening, while those at the highest social strata might sniff into their scented handkerchiefs when you pass nearby, to avoid breathing your air. However, in all cases, each will see you as a person who cannot be completely disregarded without cause. | Formal clothing offers no bonuses or penalties for interacting with anyone at any social strata. Those in the poorest neighborhoods may view your choice of clothing as a sign of a fat purse in need of lightening, while those at the highest social strata might sniff into their scented handkerchiefs when you pass nearby, to avoid breathing your air. However, in all cases, each will see you as a person who cannot be completely disregarded without cause. | ||
Cold-weather clothing provides 4 points of ER | Cold-weather clothing provides 4 points of ER to the wearer, but only to resist the effects of [[Environmental Effects | environmental]] cold. Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance. In addition, the cold-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental cold. | ||
Players are encouraged to describe their outfits. Formal clothes tend to make use of higher quality fabrics, lace, silks, embroideries, and embellishments. But they are still too common of origin to include the truly exotic dweomermetals or rare furs. | Players are encouraged to describe their outfits. Formal clothes tend to make use of higher quality fabrics, lace, silks, embroideries, and embellishments. But they are still too common of origin to include the truly exotic dweomermetals or rare furs. |
Revision as of 22:07, 12 December 2018
- Cost: 70 gp
- Weight: 18 lbs.
Formal clothing offers no bonuses or penalties for interacting with anyone at any social strata. Those in the poorest neighborhoods may view your choice of clothing as a sign of a fat purse in need of lightening, while those at the highest social strata might sniff into their scented handkerchiefs when you pass nearby, to avoid breathing your air. However, in all cases, each will see you as a person who cannot be completely disregarded without cause.
Cold-weather clothing provides 4 points of ER to the wearer, but only to resist the effects of environmental cold. Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance. In addition, the cold-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental cold.
Players are encouraged to describe their outfits. Formal clothes tend to make use of higher quality fabrics, lace, silks, embroideries, and embellishments. But they are still too common of origin to include the truly exotic dweomermetals or rare furs.
Note: Outfits that are actively being worn weigh nothing. The listed weight is only applicable when the outfit is being carried or stored. Characters may only wear one outfit at a time.- Crafting: Profession (Tailor) (DC 39)