Outfit, Sturdy Cold-Weather Clothes: Difference between revisions

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| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 10
| Weight| 10
}}</onlyinclude> (0 lbs. when worn)
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| In areas of persistent, cold weather, the right clothing just might save your life.  Sturdy cold-weather clothing is designed for people more interested in comfort than fashion, and who probably get dirty, cold, and wet every day.  The clothing consists of several layers, and also includes heavy outerwear, like a voluminous cape with a deep hood, or a thick coat, some fur-lined gloves, a knitted scarf and a warm hat.  A single outfit can include numerous other accessories, from tassels to leg warmers to spikey metal bits on the toes of the boots.  Sturdy clothing is often reinforced or padded, with double-stitching to ensure its durability, even in rough use.  Sturdy clothing is ideal for adventuring, but it is commoner's clothing.  It lacks finery, rich fabrics, fancy buttons, and other frippery that would only get lost in a dungeon somewhere anyway.
| Description| In areas of persistent, cold weather, the right clothing just might save your life.  Sturdy cold-weather clothing is designed for people more interested in comfort than fashion, and who probably get dirty, cold, and wet every day.  The clothing consists of several layers, and also includes heavy outerwear, like a voluminous cape with a deep hood, or a thick coat, some fur-lined gloves, a knitted scarf and a warm hat.  A single outfit can include numerous other accessories, from tassels to leg warmers to spikey metal bits on the toes of the boots.  Sturdy clothing is often reinforced or padded, with double-stitching to ensure its durability, even in rough use.  Sturdy clothing is ideal for adventuring, but it is commoner's clothing.  It lacks finery, rich fabrics, fancy buttons, and other frippery that would only get lost in a dungeon somewhere anyway.


GM's running campaigns in which cold-weather is a near-constant element should permit players to have one outfit of sturdy cold-weather clothing for free, instead of the single outfit of sturdy clothing they would otherwise receive.
GMs using the [[Environmental Effects]] rules and running campaigns in which cold-weather is a near-constant element should permit players to have one outfit of sturdy cold-weather clothing for free, instead of the single outfit of sturdy clothing they would otherwise receive.
 
Cold-weather clothing provides 4 points of ER to the wearer, but only to resist the effects of environmental cold.  Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance.  In addition, the cold-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental cold.


Cold-weather clothing provides 4 points of ER/cold to the wearer, but only to resist the effects of environmental cold.  Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance.  In addition, the cold-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental cold.
Wearing Cold Weather clothes in Hot Weather, or Hot Weather clothes in Cold Weather, makes the character [[Vulnerable]] to all environmental damage they would normally suffer. So don't do that.


Sturdy clothing looks normal for any characters moving about social circles of a [[Lifestyle#Modest|Modest]] lifestyle or less.  Attempting to socialize in wealthier circles while attired in sturdy clothing will incur a -2 penalty to [[Bluff]], [[Diplomacy]], [[Intimidate]], and [[Sense Motive]].  In addition, many shopkeepers and merchants in these wealthier districts will not do business with poorly-dressed ruffians.
Sturdy clothing looks normal for any characters moving about social circles of a [[Lifestyle#Modest|Modest]] lifestyle or less.  Attempting to socialize in wealthier circles while attired in sturdy clothing will incur a -2 penalty to [[Bluff]], [[Diplomacy]], [[Intimidate]], and [[Sense Motive]].  In addition, many shopkeepers and merchants in these wealthier districts will not do business with poorly-dressed ruffians.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| Good, solid clothing, worn by commoners, adventurers, and working folk, to protect themselves against the bitter cold.  
| ShortDesc| Good, solid clothing to protect against the bitter cold.  
}}</onlyinclude>
}}</onlyinclude>


| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill| [[Profession ()]]
| Craft-Skill| [[Profession (Tailor)]]
}}</onlyinclude>
}}</onlyinclude>


| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC| {{Skill-DC|Average|5}}
| Craft-DC| {{Skill-DC|Average|9}}
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 20:22, 16 January 2020

  • Cost: 21 gp
  • Weight: 10 lbs.
In areas of persistent, cold weather, the right clothing just might save your life. Sturdy cold-weather clothing is designed for people more interested in comfort than fashion, and who probably get dirty, cold, and wet every day. The clothing consists of several layers, and also includes heavy outerwear, like a voluminous cape with a deep hood, or a thick coat, some fur-lined gloves, a knitted scarf and a warm hat. A single outfit can include numerous other accessories, from tassels to leg warmers to spikey metal bits on the toes of the boots. Sturdy clothing is often reinforced or padded, with double-stitching to ensure its durability, even in rough use. Sturdy clothing is ideal for adventuring, but it is commoner's clothing. It lacks finery, rich fabrics, fancy buttons, and other frippery that would only get lost in a dungeon somewhere anyway.

GMs using the Environmental Effects rules and running campaigns in which cold-weather is a near-constant element should permit players to have one outfit of sturdy cold-weather clothing for free, instead of the single outfit of sturdy clothing they would otherwise receive.

Cold-weather clothing provides 4 points of ER to the wearer, but only to resist the effects of environmental cold. Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance. In addition, the cold-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental cold.

Wearing Cold Weather clothes in Hot Weather, or Hot Weather clothes in Cold Weather, makes the character Vulnerable to all environmental damage they would normally suffer. So don't do that.

Sturdy clothing looks normal for any characters moving about social circles of a Modest lifestyle or less. Attempting to socialize in wealthier circles while attired in sturdy clothing will incur a -2 penalty to Bluff, Diplomacy, Intimidate, and Sense Motive. In addition, many shopkeepers and merchants in these wealthier districts will not do business with poorly-dressed ruffians.

Note: Outfits that are actively being worn weigh nothing. The listed weight is only applicable when the outfit is being carried or stored. Characters may only wear one outfit at a time.