Paladin Spells: Difference between revisions

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| [[Abeyance (Spell)|Abeyance]] || || Paladin 2 || M/DF || You suppress the effects of a curse on a creature.
| [[Abeyance (Spell)|Abeyance]] || || Paladin 2 || M/DF || You suppress the effects of a curse on a creature.
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| [[Abyssal Vermin (Spell)|Abyssal Vermin]] || || Paladin 2 || || Grant one vermin or vermin swarm the fiendish creature simple template.
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| [[Agonizing Rebuke (Spell)|Agonizing Rebuke]] || || Paladin 2 || || Cause mental distress and pain to a target if it attacks you.
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| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Paladin 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
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| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || || Paladin 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || || Paladin 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
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| [[Blinding Ray (Spell)|Blinding Ray]] || || Paladin 2 || DF || Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
| [[Blinding Ray (Spell)|Blinding Ray]] || || Paladin 2 || DF || Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
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| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Paladin 2 || || Makes subject blind or deaf.
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| [[Blood Scent (Spell)|Blood Scent]] || || Paladin 2 || || Gain scent ability against injured creatures.
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| [[Bull's Strength (Spell)|Bull's Strength]] || || Paladin 2 || || Subject gains +4 to Str for 1 min./level.
| [[Bull's Strength (Spell)|Bull's Strength]] || || Paladin 2 || || Subject gains +4 to Str for 1 min./level.
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| [[Corruption Resistance (Spell)|Corruption Resistance]] || || Paladin 2 || || Protects creature against damage from alignment-based attacks.
| [[Corruption Resistance (Spell)|Corruption Resistance]] || || Paladin 2 || || Protects creature against damage from alignment-based attacks.
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| [[Darkness (Spell)|Darkness]] || || Paladin 2 || || 20-ft. radius of supernatural shadow.
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| [[Darkvision (Spell)|Darkvision]] || || Paladin 2 || || See 60 ft. in total darkness.
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| [[Delay Disease (Spell)|Delay Disease]] || || Paladin 2 || DF || Gain immunity to disease for 24h.
| [[Delay Disease (Spell)|Delay Disease]] || || Paladin 2 || DF || Gain immunity to disease for 24h.
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| [[Delay Poison (Spell)|Delay Poison]] || || Paladin 2 || || Stops poison from harming subject for 1 hour/level.
| [[Delay Poison (Spell)|Delay Poison]] || || Paladin 2 || || Stops poison from harming subject for 1 hour/level.
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| [[Desecrate (Spell)|Desecrate]] || || Paladin 2 || M || Fills area with negative energy; aids undead.
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| [[Disrupt Link (Spell)|Disrupt Link]] || || Paladin 2 || || The target's link with a bonded creature is temporarily severed.
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| [[Divine Arrow (Spell)|Divine Arrow]] || || Paladin 2 || || Imbues a projectile with holy energy.
| [[Divine Arrow (Spell)|Divine Arrow]] || || Paladin 2 || || Imbues a projectile with holy energy.
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| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Paladin 2 || || As endure elements, but you may divide the duration among creatures touched.
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Paladin 2 || || As endure elements, but you may divide the duration among creatures touched.
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| [[Enemy's Heart (Spell)|Enemy's Heart]] || || Paladin 2 || M || Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
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| [[Fairness (Spell)|Fairness]] || || Paladin 2 || || Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
| [[Fairness (Spell)|Fairness]] || || Paladin 2 || || Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
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| [[Fire of Entanglement (Spell)|Fire of Entanglement]] || || Paladin 2 || || Your ability to smite evil also entangles your foe.
| [[Fire of Entanglement (Spell)|Fire of Entanglement]] || || Paladin 2 || || Your ability to smite evil also entangles your foe.
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| [[Hold Person (Spell)|Hold Person]] || || Paladin 2 || || Paralyzes one humanoid for 1 round/level.
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| [[Holy Shield (Spell)|Holy Shield]] || || Paladin 2 || || Lend your shield's protection to another.
| [[Holy Shield (Spell)|Holy Shield]] || || Paladin 2 || || Lend your shield's protection to another.
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| [[Improve trap (Spell)|Improve trap]] || || Paladin 2 || || Improve one specific element of a trap.
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| [[Instant Armor (Spell)|Instant Armor]] || || Paladin 2 || || Summon armor temporarily replacing your current attire.
| [[Instant Armor (Spell)|Instant Armor]] || || Paladin 2 || || Summon armor temporarily replacing your current attire.
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| [[Invisibility (Spell)|Invisibility]] || || Paladin 2 || || Subject is invisible for 1 min./level or until it attacks.
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| [[Ironskin (Spell)|Ironskin]] || || Paladin 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
| [[Ironskin (Spell)|Ironskin]] || || Paladin 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
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| [[Paladin's Sacrifice (Spell)|Paladin's Sacrifice]] || || Paladin 2 || || Take the damage and effects for another creature.
| [[Paladin's Sacrifice (Spell)|Paladin's Sacrifice]] || || Paladin 2 || || Take the damage and effects for another creature.
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| [[Pernicious Poison (Spell)|Pernicious Poison]] || || Paladin 2 || || Target takes a -4 penalty against poison.
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| [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || || Paladin 2 || || As protection from chaos, but you may divide the duration among creatures touched.
| [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || || Paladin 2 || || As protection from chaos, but you may divide the duration among creatures touched.
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| [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || || Paladin 2 || || As protection from evil, but you may divide the duration among creatures touched.
| [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || || Paladin 2 || || As protection from evil, but you may divide the duration among creatures touched.
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| [[Protection from Good, Communal (Spell)|Protection from Good, Communal]] || || Paladin 2 || || As protection from good, but you may divide the duration among creatures touched.
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| [[Protection from Law, Communal (Spell)|Protection from Law, Communal]] || || Paladin 2 || || As protection from law, but you may divide the duration among creatures touched.
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| [[Reaper's Coterie (Spell)|Reaper's Coterie]] || || Paladin 2 || DF || Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
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| [[Remove Paralysis (Spell)|Remove Paralysis]] || || Paladin 2 || || Frees one or more creatures from paralysis or slow effect.
| [[Remove Paralysis (Spell)|Remove Paralysis]] || || Paladin 2 || || Frees one or more creatures from paralysis or slow effect.
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| [[Saddle Surge (Spell)|Saddle Surge]] || || Paladin 2 || || Bonus damage for moving on mount.
| [[Saddle Surge (Spell)|Saddle Surge]] || || Paladin 2 || || Bonus damage for moving on mount.
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| [[Scare (Spell)|Scare]] || || Paladin 2 || || Frightens creature of less than 6 HD.
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| [[Shield Companion (Spell)|Shield Companion]] || || Paladin 2 || || As shield other, but affecting your companion creature.
| [[Shield Companion (Spell)|Shield Companion]] || || Paladin 2 || || As shield other, but affecting your companion creature.
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| [[Shield Other (Spell)|Shield Other]] || || Paladin 2 || F || You take half of subject's damage.
| [[Shield Other (Spell)|Shield Other]] || || Paladin 2 || F || You take half of subject's damage.
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| [[Silence (Spell)|Silence]] || || Paladin 2 || || Negates sound in 20-ft. radius.
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| [[Soothing Word (Spell)|Soothing Word]] || || Paladin 2 || || Reduces effects of multiple conditions on target.
| [[Soothing Word (Spell)|Soothing Word]] || || Paladin 2 || || Reduces effects of multiple conditions on target.
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| [[Summon Monster II (Spell)|Summon Monster II]] || || Paladin 2 || || Summons evil extraplanar creature to fight for you.
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| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || || Paladin 2 || || This spell causes existing wounds on a target to bleed profusely.
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| [[Toxic Gift (Spell)|Toxic Gift]] || || Paladin 2 || || Target suffers the effect of a poison in you.
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| [[Umbral Weapon (Spell)|Umbral Weapon]] || || Paladin 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
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| [[Unadulterated Loathing (Spell)|Unadulterated Loathing]] || || Paladin 2 || || Target is compelled to avoid another creature.
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| [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Paladin 2 || || Conceals alignment from magical detection for 24 hours.
| [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Paladin 2 || || Conceals alignment from magical detection for 24 hours.
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| [[Vestment of the Champion (Spell)|Vestment of the Champion]] || || Paladin 2 || || Armor or shield gains a +1 enhancement per four levels.
| [[Vestment of the Champion (Spell)|Vestment of the Champion]] || || Paladin 2 || || Armor or shield gains a +1 enhancement per four levels.
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| [[Vine Strike (Spell)|Vine Strike]] || || Paladin 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
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| [[Wake of Light (Spell)|Wake of Light]] || || Paladin 2 || || Magical trail aids good creatures, hinders evil ones.
| [[Wake of Light (Spell)|Wake of Light]] || || Paladin 2 || || Magical trail aids good creatures, hinders evil ones.
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== 3rd Level Paladin Spells ==
== 3rd Level Paladin Spells ==

Revision as of 11:39, 1 November 2015


Spell Level

1 2 3 4


1st Level Paladin Spells

Spell Name School Spell Level Components Description
Animal Purpose Training Paladin 1 Animal gains a new general purpose.
Aspect of the Nightingale Paladin 1 You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
Bane Paladin 1 Enemies take –1 on attack rolls and saves vs. fear.
Bed of Iron Paladin 1 The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day.
Bless Paladin 1 Allies gain +1 on attack rolls and saves against fear.
Bless Water Paladin 1 M Makes holy water.
Bless Weapon Paladin 1 Weapon strikes true against evil foes.
Blessed Fist Paladin 1 Target doesn't provoke attacks of opportunity with unarmed strikes.
Blessing of the Watch Paladin 1 As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch.
Blood Blaze Paladin 1 Aura that makes injured creatures spray burning blood.
Bowstaff Paladin 1 A shortbow may double as a club, or a longbow as a quarterstaff.
Cause Fear Paladin 1 A creature of 5 HD or less flees for 1d4 rounds.
Challenge Evil Paladin 1 Sickens creature if it refuses to fight you.
Command Paladin 1 One subject obeys a command for 1 round.
Compel Hostility Paladin 1 Compels opponents to attack you instead of your allies.
Create Water Paladin 1 Creates 2 gallons/level of pure water.
Cure Light Wounds Paladin 1 Cures 1d8 damage + 1/level (max +5).
Curse Water Paladin 1 M Makes water unholy.
Darting Duplicate Paladin 1 You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on.
Deadeye's Arrow Paladin 1 You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon.
Death Candle Paladin 1 Kills dying creature; you summon a fire elemental.
Death Knell Paladin 1 Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Detect Charm Paladin 1 As detect magic, except vs. charms, compulsions, and possession auras.
Detect Poison Paladin 1 Detects poison in one creature or small object.
Detect the Faithful Paladin 1 You can detect other worshipers of your deity.
Detect Undead Paladin 1 Reveals undead within 60 ft.
Diagnose Disease Paladin 1 Detect and identify diseases.
Disguise Self Paladin 1 Changes your appearance.
Divine Favor Paladin 1 You gain +1 per three levels on attack and damage rolls.
Doom Paladin 1 One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Emblazon Crest Paladin 1 This spell ensures the subject touched is always able to display her proper crest and coat of arms.
Empower Holy Water Paladin 1 You empower a vial of holy water to deal additional damage to undead creatures.
Endure Elements Paladin 1 Exist comfortably in hot or cold regions.
Enhance Water Paladin 1 Transform water into an alcoholic beverage, typically ale, beer, mead, or wine.
Firebelly Paladin 1 A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
Ghostbane Dirge Paladin 1 Incorporeal creature takes half damage from nonmagical weapons.
Grace Paladin 1 Movement doesn't provoke attacks of opportunity.
Haze of Dreams Paladin 1 A target moves at 1/2 its normal speed (round down to the next 5-foot increment).
Hero's Defiance Paladin 1 Allows the use of lay on hands while falling unconscious.
Honeyed Tongue Paladin 1 Roll 2 dice when using Diplomacy, take higher roll.
Horn of Pursuit Paladin 1 Create three notes heard miles away.
Inflict Light Wounds Paladin 1 Touch deals 1d8 damage +1/level (max +5).
Ironbeard Paladin 1 Target gains a beard of cold iron that increases AC and can be used to attack enemies.
Keep Watch Paladin 1 Enable the subjects to stand watch or keep vigil throughout the night without any ill effects.
Knight's Calling Paladin 1 Forces target to move toward you and fight you.
Know the Enemy Paladin 1 Gain +10 on a monster Knowledge check.
Liberating Command Paladin 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Linebreaker Paladin 1 Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
Litany of Sloth Paladin 1 Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness Paladin 1 Single target is fatigued for 1 round.
Longshot Paladin 1 Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic Weapon Paladin 1 Weapon gains +1 bonus.
Murderous Command Paladin 1 Target is compelled to kill its ally.
Protection from Chaos/Evil/Good/Law Paladin 1 +2 to AC and saves, plus additional protection against selected alignment.
Rally Point Paladin 1 Square gives good creatures bonuses.
Read Magic Paladin 1 Read scrolls and spellbooks.
Resistance Paladin 1 Subject gains +1 on saving throws.
Restoration, Lesser Paladin 1 Dispels magical ability penalty or repairs 1d4 ability damage.
Sanctify Corpse Paladin 1 Prevent a corpse from becoming an undead.
Sentry Skull Paladin 1 M Turn a severed head into a magical sentry.
Shield of Fortification Paladin 1 Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier Paladin 1 Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Summon Minor Monster Paladin 1 Summon 1d3 Tiny animals.
Summon Monster I Paladin 1 Summons evil extraplanar creature to fight for you.
Sun Metal Paladin 1 Weapon touched bursts into flames.
Swift Girding Paladin 1 A number of targets are immediately clad in the armor you target.
Tactical Acumen Paladin 1 You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Touch of Truthtelling Paladin 1 As zone of truth, but others know the target is affected by the spell.
Tracking Mark Paladin 1 You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
Unbreakable Heart Paladin 1 Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Veil of Positive Energy Paladin 1 +2 AC, +2 on saves vs. undead.
Virtue Paladin 1 Subject gains 1 temporary hp.
Wartrain Mount Paladin 1 Animal gains the combat training general purpose.
Weapons Against Evil Paladin 1 Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic.
Word of Resolve Paladin 1 Ally rerolls a save against charm or fear.

2nd Level Paladin Spells

Spell Name School Spell Level Components Description
Abeyance Paladin 2 M/DF You suppress the effects of a curse on a creature.
Abyssal Vermin Paladin 2 Grant one vermin or vermin swarm the fiendish creature simple template.
Agonizing Rebuke Paladin 2 Cause mental distress and pain to a target if it attacks you.
Alter Summoned Monster Paladin 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
Angelic Aspect, Lesser Paladin 2 You gain low-light vision, acid and cold resistance 5, and protection from evil.
Arrow of Law Paladin 2 Harm and possibly daze chaotic creatures.
Aura of Greater Courage Paladin 2 Increases strength of a paladin’s aura of courage.
Bestow Grace Paladin 2 Subject gains bonus on saving throws equal to Cha modifier.
Bestow Weapon Proficiency Paladin 2 Grants a creature proficiency in a single weapon for short period of time.
Blade Tutor's Spirit Paladin 2 Attack penalties you choose to suffer are reduced.
Blessing of Courage and Life Paladin 2 Grants a +2 bonus on saves vs. fear and death.
Blessings of Luck and Resolve Paladin 2 Give a morale bonus or immunity to halflings against fear effects to a single creature.
Blinding Ray Paladin 2 DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
Blindness/Deafness Paladin 2 Makes subject blind or deaf.
Blood Scent Paladin 2 Gain scent ability against injured creatures.
Bull's Strength Paladin 2 Subject gains +4 to Str for 1 min./level.
Bullet Ward Paladin 2 F Adamantine bullets intercept firearm attacks.
Carry Companion Paladin 2 You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
Corruption Resistance Paladin 2 Protects creature against damage from alignment-based attacks.
Darkness Paladin 2 20-ft. radius of supernatural shadow.
Darkvision Paladin 2 See 60 ft. in total darkness.
Delay Disease Paladin 2 DF Gain immunity to disease for 24h.
Delay Poison Paladin 2 Stops poison from harming subject for 1 hour/level.
Desecrate Paladin 2 M Fills area with negative energy; aids undead.
Disrupt Link Paladin 2 The target's link with a bonded creature is temporarily severed.
Divine Arrow Paladin 2 Imbues a projectile with holy energy.
Divine Illumination Paladin 2 Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy.
Eagle's Splendor Paladin 2 Subject gains +4 to Cha for 1 min./level.
Effortless Armor Paladin 2 Armor you wear no longer slows your speed.
Endure Elements, Communal Paladin 2 As endure elements, but you may divide the duration among creatures touched.
Enemy's Heart Paladin 2 M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
Fairness Paladin 2 Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
Fire of Entanglement Paladin 2 Your ability to smite evil also entangles your foe.
Hold Person Paladin 2 Paralyzes one humanoid for 1 round/level.
Holy Shield Paladin 2 Lend your shield's protection to another.
Improve trap Paladin 2 Improve one specific element of a trap.
Instant Armor Paladin 2 Summon armor temporarily replacing your current attire.
Invisibility Paladin 2 Subject is invisible for 1 min./level or until it attacks.
Ironskin Paladin 2 DF/M Your skin hardens and takes on the color and texture of rough iron.
Life Shield Paladin 2 You surround yourself with positive energy that damages undead opponents.
Light Lance Paladin 2 Creates a soaring beacon of light.
Litany of Defense Paladin 2 Doubles armor’s enhancement bonus.
Litany of Eloquence Paladin 2 Fascinates a single creature for 1 round.
Litany of Entanglement Paladin 2 Entangles a creature for 1 round.
Litany of Righteousness Paladin 2 A single evil creature takes more damage from creatures with a good aura.
Litany of Warding Paladin 2 You gain two additional attacks of opportunity for 1 round.
Magic Siege Engine Paladin 2 Siege engine gains +1 on targeting and damage rolls.
Martyr’s Bargain Paladin 2 Delay immediate damage to yourself from a spell to take maximum damage later.
Owl's Wisdom Paladin 2 Subject gains +4 to Wis for 1 min./level.
Paladin's Sacrifice Paladin 2 Take the damage and effects for another creature.
Pernicious Poison Paladin 2 Target takes a -4 penalty against poison.
Protection from Chaos, Communal Paladin 2 As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal Paladin 2 As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal Paladin 2 As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal Paladin 2 As protection from law, but you may divide the duration among creatures touched.
Reaper's Coterie Paladin 2 DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
Remove Paralysis Paladin 2 Frees one or more creatures from paralysis or slow effect.
Resist Energy Paladin 2 Ignores 10 or more points of damage per attack from specified energy type.
Righteous Vigor Paladin 2 Boosts attack bonus with each hit.
Sacred Bond Paladin 2 F Cast touch healing spells from a distance.
Sacred Space Paladin 2 M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders.
Saddle Surge Paladin 2 Bonus damage for moving on mount.
Scare Paladin 2 Frightens creature of less than 6 HD.
Shield Companion Paladin 2 As shield other, but affecting your companion creature.
Shield Other Paladin 2 F You take half of subject's damage.
Silence Paladin 2 Negates sound in 20-ft. radius.
Soothing Word Paladin 2 Reduces effects of multiple conditions on target.
Summon Monster II Paladin 2 Summons evil extraplanar creature to fight for you.
Touch of Bloodletting Paladin 2 This spell causes existing wounds on a target to bleed profusely.
Toxic Gift Paladin 2 Target suffers the effect of a poison in you.
Umbral Weapon Paladin 2 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
Unadulterated Loathing Paladin 2 Target is compelled to avoid another creature.
Undetectable Alignment Paladin 2 Conceals alignment from magical detection for 24 hours.
Vestment of the Champion Paladin 2 Armor or shield gains a +1 enhancement per four levels.
Vine Strike Paladin 2 Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Wake of Light Paladin 2 Magical trail aids good creatures, hinders evil ones.
Weapon of Awe Paladin 2 Weapon gets +2 on damage rolls.
Widen Auras Paladin 2 Increase the range of auras bestowed by your class.
Zone of Truth Paladin 2 Subjects within range cannot lie.

3rd Level Paladin Spells

Spell Name School Spell Level Components Description
Accept Affliction Paladin 3 The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Angelic Aspect Paladin 3 As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
Archon's Aura Paladin 3 Aura penalizes enemy attacks and AC.
Aura of Inviolate Ownership Paladin 3 DF Attended items of target creatures are harder to take.
Bestow Auras Paladin 3 Transfer your paladin or antipaladin auras to another creature.
Blade of Bright Victory Paladin 3 Bonded weapon gains ghost touch.
Blessing of the Mole Paladin 3 1 ally/level gains darkvision and a +2 Stealth bonus.
Burst of Speed Paladin 3 You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Cure Moderate Wounds Paladin 3 Cures 2d8 damage +1/level (max. +10).
Daybreak Arrow Paladin 3 Targeted ammunition exudes radiant energy.
Daylight Paladin 3 60-ft. radius of bright light.
Deadly Juggernaut Paladin 3 Your might increases with every kill you make.
Delay Poison, Communal Paladin 3 As delay poison, but you may divide the duration among creatures touched.
Discern Lies Paladin 3 Reveals deliberate falsehoods.
Dispel Magic Paladin 3 Cancels one magical spell or effect.
Divine Transfer Paladin 3 Transfer hit points and give DR/evil to target creature.
Fire of Judgment Paladin 3 Smited creature takes damage when it attacks.
Ghostbane Dirge, Mass Paladin 3 As ghostbane dirge, but affects multiple creatures.
Heal Mount Paladin 3 As heal on horse or other special mount.
Heroic Fortune Paladin 3 M The target gains 1 temporary hero point.
Holy Whisper Paladin 3 Whisper sickens evil creatures, gives good creatures bonuses.
Litany of Escape Paladin 3 Teleports a friend out of a grapple.
Litany of Sight Paladin 3 You can see invisible creatures and objects within 30 feet of you.
Magic Circle against Chaos/Evil Paladin 3 As protection from chaos/evil, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater Paladin 3 Weapon gains +1 bonus/four levels (max +5).
Mantle of Calm Paladin 3 Neutralize the rage effects of those who have attacked you.
Marks of Forbiddance Paladin 3 Makes 2 creatures pass Will saves in order to attack each other.
Prayer Paladin 3 Allies get +1 bonus on most rolls, enemies –1 penalty.
Remove Blindness/Deafness Paladin 3 Cures normal or magical blindness or deafness.
Remove Curse Paladin 3 Frees object or person from curse.
Resilient Reservoir Paladin 3 Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver.
Resist Energy, Communal Paladin 3 As resist energy, but you may divide the duration among creatures touched.
Sanctify Armor Paladin 3 +1 AC/four levels (max +5).
Sanctify Weapons Paladin 3 All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
Shield of Fortification, Greater Paladin 3 Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier, Greater Paladin 3 Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Wrathful Mantle Paladin 3 Subject shines and gets +1/four levels on all saves.

4th Level Paladin Spells

Spell Name School Spell Level Components Description
Angelic Aspect, Greater Paladin 4 As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
Archon's Trumpet Paladin 4 Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Bestow Grace of the Champion Paladin 4 Target gains paladin abilities for 1 round/level.
Blaze of Glory Paladin 4 Last stand cures good creatures, hurts evil.
Blessings of Luck and Resolve, Mass Paladin 4 Give a morale bonus against fear effects to multiple creatures.
Bloodsworn Retribution Paladin 4 Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself.
Break Enchantment Paladin 4 Frees subjects from enchantments, transmutations, and curses.
Burst of Glory Paladin 4 Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
Chains of Light Paladin 4 Target is held immobile by glowing golden chains composed of pure light.
Crusader’s Edge Paladin 4 Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
Cure Serious Wounds Paladin 4 Cures 3d8 damage + 1/level (max +15).
Death Ward Paladin 4 Grants bonuses against death spells and negative energy.
Dimensional Blade Paladin 4 For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
Dispel Chaos Paladin 4 +4 bonus against attacks by chaotic creatures.
Dispel Evil Paladin 4 +4 bonus against attacks by evil creatures.
Eaglesoul Paladin 4 Grants combat bonuses against evil creatures, particularly against evil outsiders.
Fire of Vengeance Paladin 4 Smited creature takes 3d8 damage.
Forced Repentance Paladin 4 Target falls prone and confesses sins.
Forceful Strike Paladin 4 Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
Guardian of Faith Paladin 4 Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Holy Sword Paladin 4 Weapon becomes +5, deals +2d6 damage against evil.
King’s Castle Paladin 4 Instantly switch places with a single ally.
Litany of Thunder Paladin 4 A single target is deafened until the condition is removed, and is confused for 1 round.
Litany of Vengeance Paladin 4 Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Magic Siege Engine, Greater Paladin 4 Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mark of Justice Paladin 4 Designates action that triggers curse on subject.
Neutralize Poison Paladin 4 Immunizes subject against poison, detoxifies venom in or on subject.
Oath of Peace Paladin 4 Grants +5 AC and DR 10/evil, can’t attack.
Paragon Surge Paladin 4 Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites.
Planeslayer's Call Paladin 4 Allies gain benefits against outsiders of an alignment you choose.
Raise Animal Companion Paladin 4 M As raise dead, but on an animal.
Reprobation Paladin 4 Marked target is shunned by your religion.
Resounding Blow Paladin 4 Melee attack deals 1d6 more damage.
Restoration Paladin 4 M Restores level and ability score drains.
Sacrificial Oath Paladin 4 Take damage for an ally for many rounds.
Shield of Dawn Paladin 4 Creatures that strike you take 1d6 +1/level fire damage.
Stay the Hand Paladin 4 Subject cannot attack with melee weapon.
Symbol of Healing Paladin 4 M Triggered rune heals living creatures.