Paladin Spells

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1st Level Paladin Spells

Spell Name School Spell Level Components Description
Animal Purpose Training Paladin 1 Animal gains a new general purpose.
Aspect of the Nightingale Paladin 1 You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
Bed of Iron Paladin 1 The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day.
Bless Paladin 1 Allies gain +1 on attack rolls and saves against fear.
Bless Water Paladin 1 M Makes holy water.
Bless Weapon Paladin 1 Weapon strikes true against evil foes.
Blessed Fist Paladin 1 Target doesn't provoke attacks of opportunity with unarmed strikes.
Blessing of the Watch Paladin 1 As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch.
Bowstaff Paladin 1 A shortbow may double as a club, or a longbow as a quarterstaff.
Challenge Evil Paladin 1 Sickens creature if it refuses to fight you.
Compel Hostility Paladin 1 Compels opponents to attack you instead of your allies.
Create Water Paladin 1 Creates 2 gallons/level of pure water.
Cure Light Wounds Paladin 1 Cures 1d8 damage + 1/level (max +5).
Deadeye's Arrow Paladin 1 You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon.
Detect Charm Paladin 1 As detect magic, except vs. charms, compulsions, and possession auras.
Detect Poison Paladin 1 Detects poison in one creature or small object.
Detect the Faithful Paladin 1 You can detect other worshipers of your deity.
Detect Undead Paladin 1 Reveals undead within 60 ft.
Diagnose Disease Paladin 1 Detect and identify diseases.
Divine Favor Paladin 1 You gain +1 per three levels on attack and damage rolls.
Emblazon Crest Paladin 1 This spell ensures the subject touched is always able to display her proper crest and coat of arms.
Empower Holy Water Paladin 1 You empower a vial of holy water to deal additional damage to undead creatures.
Endure Elements Paladin 1 Exist comfortably in hot or cold regions.
Enhance Water Paladin 1 Transform water into an alcoholic beverage, typically ale, beer, mead, or wine.
Firebelly Paladin 1 A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).
Ghostbane Dirge Paladin 1 Incorporeal creature takes half damage from nonmagical weapons.
Grace Paladin 1 Movement doesn't provoke attacks of opportunity.
Haze of Dreams Paladin 1 A target moves at 1/2 its normal speed (round down to the next 5-foot increment).
Hero's Defiance Paladin 1 Allows the use of lay on hands while falling unconscious.
Honeyed Tongue Paladin 1 Roll 2 dice when using Diplomacy, take higher roll.
Horn of Pursuit Paladin 1 Create three notes heard miles away.
Ironbeard Paladin 1 Target gains a beard of cold iron that increases AC and can be used to attack enemies.
Keep Watch Paladin 1 Enable the subjects to stand watch or keep vigil throughout the night without any ill effects.
Knight's Calling Paladin 1 Forces target to move toward you and fight you.
Know the Enemy Paladin 1 Gain +10 on a monster Knowledge check.
Liberating Command Paladin 1 Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Linebreaker Paladin 1 Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun.
Litany of Sloth Paladin 1 Single target cannot make attacks of opportunity for 1 round.
Longshot Paladin 1 Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic Weapon Paladin 1 Weapon gains +1 bonus.
Protection from Chaos/Evil Paladin 1 +2 to AC and saves, plus additional protection against selected alignment.
Rally Point Paladin 1 Square gives good creatures bonuses.
Read Magic Paladin 1 Read scrolls and spellbooks.
Resistance Paladin 1 Subject gains +1 on saving throws.
Restoration, Lesser Paladin 1 Dispels magical ability penalty or repairs 1d4 ability damage.
Sanctify Corpse Paladin 1 Prevent a corpse from becoming an undead.
Shield of Fortification Paladin 1 Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier Paladin 1 Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Sun Metal Paladin 1 Weapon touched bursts into flames.
Swift Girding Paladin 1 A number of targets are immediately clad in the armor you target.
Tactical Acumen Paladin 1 You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Touch of Truthtelling Paladin 1 As zone of truth, but others know the target is affected by the spell.
Tracking Mark Paladin 1 You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.
Unbreakable Heart Paladin 1 Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Veil of Positive Energy Paladin 1 +2 AC, +2 on saves vs. undead.
Virtue Paladin 1 Subject gains 1 temporary hp.
Wartrain Mount Paladin 1 Animal gains the combat training general purpose.
Weapons Against Evil Paladin 1 Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic.
Word of Resolve Paladin 1 Ally rerolls a save against charm or fear.


2nd Level Paladin Spells

Spell Name School Spell Level Components Description
Abeyance Paladin 2 M/DF You suppress the effects of a curse on a creature.
Angelic Aspect, Lesser Paladin 2 You gain low-light vision, acid and cold resistance 5, and protection from evil.
Arrow of Law Paladin 2 Harm and possibly daze chaotic creatures.
Aura of Greater Courage Paladin 2 Increases strength of a paladin’s aura of courage.
Bestow Grace Paladin 2 Subject gains bonus on saving throws equal to Cha modifier.
Bestow Weapon Proficiency Paladin 2 Grants a creature proficiency in a single weapon for short period of time.
Blade Tutor's Spirit Paladin 2 Attack penalties you choose to suffer are reduced.
Blessing of Courage and Life Paladin 2 Grants a +2 bonus on saves vs. fear and death.
Blessings of Luck and Resolve Paladin 2 Give a morale bonus or immunity to halflings against fear effects to a single creature.
Blinding Ray Paladin 2 DF Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
Bull's Strength Paladin 2 Subject gains +4 to Str for 1 min./level.
Bullet Ward Paladin 2 F Adamantine bullets intercept firearm attacks.
Carry Companion Paladin 2 You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
Corruption Resistance Paladin 2 Protects creature against damage from alignment-based attacks.
Delay Disease Paladin 2 DF Gain immunity to disease for 24h.
Delay Poison Paladin 2 Stops poison from harming subject for 1 hour/level.
Divine Arrow Paladin 2 Imbues a projectile with holy energy.
Divine Illumination Paladin 2 Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy.
Eagle's Splendor Paladin 2 Subject gains +4 to Cha for 1 min./level.
Effortless Armor Paladin 2 Armor you wear no longer slows your speed.
Endure Elements, Communal Paladin 2 As endure elements, but you may divide the duration among creatures touched.
Fairness Paladin 2 Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
Fire of Entanglement Paladin 2 Your ability to smite evil also entangles your foe.
Holy Shield Paladin 2 Lend your shield's protection to another.
Instant Armor Paladin 2 Summon armor temporarily replacing your current attire.
Ironskin Paladin 2 DF/M Your skin hardens and takes on the color and texture of rough iron.
Life Shield Paladin 2 You surround yourself with positive energy that damages undead opponents.
Light Lance Paladin 2 Creates a soaring beacon of light.
Litany of Defense Paladin 2 Doubles armor’s enhancement bonus.
Litany of Eloquence Paladin 2 Fascinates a single creature for 1 round.
Litany of Entanglement Paladin 2 Entangles a creature for 1 round.
Litany of Righteousness Paladin 2 A single evil creature takes more damage from creatures with a good aura.
Litany of Warding Paladin 2 You gain two additional attacks of opportunity for 1 round.
Magic Siege Engine Paladin 2 Siege engine gains +1 on targeting and damage rolls.
Martyr’s Bargain Paladin 2 Delay immediate damage to yourself from a spell to take maximum damage later.
Owl's Wisdom Paladin 2 Subject gains +4 to Wis for 1 min./level.
Paladin's Sacrifice Paladin 2 Take the damage and effects for another creature.
Protection from Chaos, Communal Paladin 2 As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal Paladin 2 As protection from evil, but you may divide the duration among creatures touched.
Remove Paralysis Paladin 2 Frees one or more creatures from paralysis or slow effect.
Resist Energy Paladin 2 Ignores 10 or more points of damage per attack from specified energy type.
Righteous Vigor Paladin 2 Boosts attack bonus with each hit.
Sacred Bond Paladin 2 F Cast touch healing spells from a distance.
Sacred Space Paladin 2 M Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders.
Saddle Surge Paladin 2 Bonus damage for moving on mount.
Shield Companion Paladin 2 As shield other, but affecting your companion creature.
Shield Other Paladin 2 F You take half of subject's damage.
Soothing Word Paladin 2 Reduces effects of multiple conditions on target.
Undetectable Alignment Paladin 2 Conceals alignment from magical detection for 24 hours.
Vestment of the Champion Paladin 2 Armor or shield gains a +1 enhancement per four levels.
Wake of Light Paladin 2 Magical trail aids good creatures, hinders evil ones.
Weapon of Awe Paladin 2 Weapon gets +2 on damage rolls.
Widen Auras Paladin 2 Increase the range of auras bestowed by your class.
Zone of Truth Paladin 2 Subjects within range cannot lie.


3rd Level Paladin Spells

Spell Name School Spell Level Components Description


4th Level Paladin Spells

Spell Name School Spell Level Components Description