Pearl of Power +16: Difference between revisions

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{{MagicItem
{{Magic-Item-Child
 
<!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                  -->
<!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                    -->


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Pearl of Power +16
| Name| Pearl of Power +16
  <!--  The name of the child item                                                                            -->
}}</onlyinclude>
}}</onlyinclude>


| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| Pearl_of_Power_+16
| URL| Pearl_of_Power_%2B16
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
}}</onlyinclude>


| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| Family-Name| Pearl of Power
| First-Page-URL| Pearl of Power +1
  <!--  Copy the first item's page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>
}}</onlyinclude>


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   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
   <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
         Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|
}}</onlyinclude>
| Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Caption}}}
| Caption|
}}</onlyinclude>
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| Enchantment
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 32
| CL| 32
   <!--  'Creator Level' value: 1 to 40                                                                         -->
   <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>
}}</onlyinclude>


| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 3
| Nudge-Price| 1.5
   <!--  Multiplies base price by this value.  1 does nothing, but 1.25 increases base price by 25%.           -->
   <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.
 
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details
 
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>
}}</onlyinclude>


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| Weight| 1
| Weight| 1
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
}}</onlyinclude>
| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc| A Pearl of Power is a piece of innocent neckware, an amulet on a chain, which can be of any appearance, from plain to ornate, from flimsy to massive. All Pearls, however, always feature at least one large, iridescent pearl, of great beauty, as a prominent element of their design.
When worn, a Pearl of Power does not seem to have any effect, but in truth, a Pearl of Power is a strange thing, with weird and ineffable abilities...for those who can natively cast spells.
What makes a Pearl such a strange item is the fact that the ''type'' of spell doesn't matter. Whether the source of the power is Divine or Arcane, the Pearl always functions. Scholars and ciphers and sages theorize that a pearl works directly on the aura, but in truth, no one really knows how they work. The simple fact is, they do work.
If worn by a native spell caster, one who gain spells from their class advancement, a Pearl of Power adds one spell of the level indicated in its name, and in all lower level spell levels.  The wearer must already be powerful enough to cast a spell of the affected levels due to their level of advancement, and as such, paladins must have a sufficiently high caster stat to use a pearl as early as possible.  Spells gained from any other source than class advancement or high ability scores do not trigger a Pearl of Power.
The spell slot granted by a Pearl of Power must be filled as is normal for the caster's other spell slots, and may be used to cast spells, for mana burning, or any other use of a spell slot.
The owner of this magic item must wear it continuously for 24 hours to [[Magic Item Attunement|attune]]  it to their aura, and until that time has passed, it provides no benefits to the wearer.
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>
}}</onlyinclude>


| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| A '''Pearl of Power +16''' adds 1 to the first through sixteenth level spell slots available to a character.
| Item-Desc| A '''Pearl of Power +16''' adds 1 to the first through sixteenth level spell slots available to a character.
   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| ShortDesc| Adds 1 to the first through sixteenth level spell slots available to a character.
| Item-ShortDesc| Adds 1 to the first through sixteenth level spell slots available to a character.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 19:42, 16 July 2019

Neck Slot 1.jpg

Pearl of Power +16

CL 32 Neck Slot Item • Overwhelming Enchantment
Cost: 28,350,000 gp
Weight: 1 lbs.
Family: Pearl of Power

A Pearl of Power is a piece of innocent neckware, an amulet on a chain, which can be of any appearance, from plain to ornate, from flimsy to massive. All Pearls, however, always feature at least one large, iridescent pearl, of great beauty, as a prominent element of their design.

When worn, a Pearl of Power does not seem to have any effect, but in truth, a Pearl of Power is a strange thing, with weird and ineffable abilities...for those who can natively cast spells.

What makes a Pearl such a strange item is the fact that the type of spell doesn't matter. Whether the source of the power is Divine or Arcane, the Pearl always functions. Scholars and ciphers and sages theorize that a pearl works directly on the aura, but in truth, no one really knows how they work. The simple fact is, they do work.

If worn by a native spell caster, one who gain spells from their class advancement, a Pearl of Power adds one spell of the level indicated in its name, and in all lower level spell levels. The wearer must already be powerful enough to cast a spell of the affected levels due to their level of advancement, and as such, paladins must have a sufficiently high caster stat to use a pearl as early as possible. Spells gained from any other source than class advancement or high ability scores do not trigger a Pearl of Power.

The spell slot granted by a Pearl of Power must be filled as is normal for the caster's other spell slots, and may be used to cast spells, for mana burning, or any other use of a spell slot.

A Pearl of Power +16 adds 1 to the first through sixteenth level spell slots available to a character.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 74 (10 + double CL)), Vital (tier 6) remnant, An item symbolic of the enchantment, 14,175,000 gp (minus cost of symbolic item).