Phantom Steed, Communal (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell
| Links=[[Bard Spells]] \ [[Sorcerer/Wizard Spells]]


| Level=bard 4, sorcerer/wizard 4
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
}}</onlyinclude>


| School=conjuration (creation)
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|
}}</onlyinclude>


| CastTime=10 minutes
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>


| Components=V, S
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>


| Range=close (25 ft. + 5 ft./2 levels)
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>


| Target=up to six quasi-real, horselike creatures
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>


| Duration=1 hour/level (D), divided among the steeds summoned.
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|4
}}</onlyinclude>


| Save=none
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Conjuration]]
}}</onlyinclude>


| SR=no
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|Ritual, 10 minutes
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>


| Description=You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
}}</onlyinclude>


:The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider's weight plus up to 10 pounds per caster level.
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Close
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>


:These mounts gain certain powers according to caster level. A mount's abilities include those of mounts of lower caster levels.
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|up to six quasi-real creatures
}}</onlyinclude>


::;8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|Encounter
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>


::;10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>


::;12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|None
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>


::;14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|Y
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


| Source=
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
| Description=This spell functions like [[Phantom Steed (Sorcerer/Wizard Spell)]], except you can summon up to six steeds, and assign them as you wish to other creatures, or yourself.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summon up to 6 Phantom Steeds, dividing the duration among them.
}}</onlyinclude>
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}
}}

Latest revision as of 13:38, 30 September 2019

Level: Sorcerer/Wizard 4
School: Conjuration

Casting

Casting Time: Ritual, 10 minutes
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: up to six quasi-real creatures
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: none
Save DC: -
Spell Resistance: No

Description

This spell functions like Phantom Steed (Sorcerer/Wizard Spell), except you can summon up to six steeds, and assign them as you wish to other creatures, or yourself.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30