Phantom Steed (Sorcerer/Wizard Spell): Difference between revisions

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| Sorcerer/Wizard = 3
| Sorcerer/Wizard = 3


| School=conjuration (creation)
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[conjuration]] (creation)
}}</onlyinclude>


| CastTime=10 minutes
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|10 minutes
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
Line 20: Line 24:
}}</onlyinclude>
}}</onlyinclude>


| Range=0 ft
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|0 ft
}}</onlyinclude>


| Target=one quasi-real, horse-like creature
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one quasi-real, horse-like creature
}}</onlyinclude>


| Duration=1 hour/level (D)
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 hour/level (D)
}}</onlyinclude>


| Save=none
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
}}</onlyinclude>


| SR=no
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no}}</onlyinclude>


| Description=You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.
| Description=You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A ''Phantom Steed'' has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.


:The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider's weight plus up to 10 pounds per caster level.
:The mount is [[AC]] 18 (-1 size, +4 [[natural armor bonus]], +5 [[DEX]]) and 7 [[hit point]]s + 1 [[hit point]] per [[caster level]]. If it loses all its [[hit point]]s, the ''Phantom Steed'' disappears. A ''Phantom Steed'' has a [[Walk]] speed of 20 feet per two [[caster level]]s, to a maximum of 100 feet at 10th level. It can bear its rider's weight plus up to 10 pounds per [[caster level]].


:These mounts gain certain powers according to caster level. A mount's abilities include those of mounts of lower caster levels.
:These mounts gain certain powers according to [[caster level]]. A mount's abilities include those of mounts of lower [[caster level]]s.


::'''8th Level:''' The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
:*'''8th Level:''' The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.


::'''10th Level:''' The mount can use [[Water Walk (Spell)]] at will (as the spell, no action required to activate this ability).
:*'''10th Level:''' The mount can use [[Water Walk (Spell)]] at will (as the spell, no action required to activate this ability).


::'''12th Level:''' The mount can use [[Air Walk (Spell)]] at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
:*'''12th Level:''' The mount can use [[Air Walk (Spell)]] at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.


::'''14th Level:''' The mount can fly at its speed with a bonus on [[Movement]] skill checks equal to your caster level.
:*'''14th Level:''' The mount can fly at its speed with a bonus on [[Movement|Movement (Fly)]] [[skill check]]s equal to your [[caster level]].


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Magic horse appears for 1 hour/level
| ShortDesc|Magic horse appears for 1 hour/[[caster level]].
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 13:29, 19 June 2017

Level: Bard 3Sorcerer/Wizard 3
School: conjuration (creation)

Casting

Casting Time: 10 minutes
Components: V, S

Effect

Range: 0 ft
Target or Area: one quasi-real, horse-like creature
Duration: 1 hour/level (D)
Saving Throw: none
Save DC: -
Spell Resistance: No

Description

You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A Phantom Steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.
The mount is AC 18 (-1 size, +4 natural armor bonus, +5 DEX) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the Phantom Steed disappears. A Phantom Steed has a Walk speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider's weight plus up to 10 pounds per caster level.
These mounts gain certain powers according to caster level. A mount's abilities include those of mounts of lower caster levels.
  • 8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
  • 10th Level: The mount can use Water Walk (Spell) at will (as the spell, no action required to activate this ability).
  • 12th Level: The mount can use Air Walk (Spell) at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30