Pillar of Lava (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | CastTime|1 standard action <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> }}</onlyinclude>" to "| CastTime=<onlyinclud...)
m (Text replacement - "::'''''Elemental School:''''' (.*) \| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection\|CastTime}}} " to " | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} ")
 
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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|8
| Druid|
}}</onlyinclude>
}}</onlyinclude>


| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
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| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[conjuration]]
| School|[[Evocation]]
}}</onlyinclude> (creation) [[Spells#.5BDescriptor.5D|[earth, fire]]]
}}</onlyinclude>
::'''''Elemental School:''''' [[earth (Arcane School)|earth]] 8, [[fire (Arcane School)|fire]] 8


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M/DF
| Components|V, S, M
}}</onlyinclude> (a chunk of dried lava)
}}</onlyinclude> (A chunk of dried lava, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|medium (100 ft. + 10 ft./lvl)
| Range|Medium
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|lava wall whose area is up to one 5-ft. square/lvl (S)
| Target|One pillar five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl (D)
| Duration|Encounter
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   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|see text
| Save|ReflHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC|Weak
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| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
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| Lays-Charge|Y
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| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
| Charge-Notes|This charge can support multiple castings of the same spell, the charges merging into one another.
}}</onlyinclude>
}}</onlyinclude>


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = This spell creates a vertical ''Wall of Lava'' that is 1 inch thick for every 4 [[caster level]]s and composed of up to one 5-foot square per level. A ''Wall of Lava's'' maximum height cannot exceed half of its width (with a minimum height of 5 feet). The wall cannot be conjured so that it occupies the same space as a creature or object. A section of a ''Wall of Lava'' can be destroyed by damage ([[hardness]] 4, hp 90), but if a section is destroyed, the remaining lava in the wall immediately fills in any such hole created, reducing the wall's overall size by one 5-foot square but remaining a contiguous barrier. Each time a weapon strikes a ''Wall of Lava'', that weapon takes 2d6 points of [[Fire Damage]] (or the creature who strikes the wall takes 2d6 Fire Damage if the attack was via an [[unarmed strike]] or [[natural attack]]).  
| Description = You beseech and cajole the world, asking it to send a flow of lava. As the spell reaches its peak, the earth honors your request!
 
: At the culmination of the casting, you make a powerful gesture as though raising a heavy weight, and one of more pillars of white-hot Lava ooze into place.
 
: This spell brings into existence a number of Pillars as defined above.  Each Pillar must originate from a square on a horizontal solid surface to which you have line of sight. Each pillar must be vertical. No two pillars can be adjacent to each other: There must be at least five feet (one square) between each Pillar, although that space can be Blocked, Occupied, Impeded, etc.
 
: If you evoke the pillars so that one or more appear in the space of any creature, that creature suffers {{circle|7}} of {{dmg|darkfire}}, and enough [[Push]] to move them out of the square. If they fall Prone to avoid the Push, they become Prone, lying on the square atop the  Pillar. If the Pillar does not have enough space to rise to its full height, it conforms to the space available.
 
: Damaged creatures are allowed a saving throw as defined above for half damage. A given creature can be affected by this initial effect only once, no matter how large it is. The pillars fill the squares they appear in, but are semi-fluid, and can be moved through with great effort.  The squares are [[Impeded Terrain]], and moving into a Lava square causes the darkfire damage listed above, per square moved into.
 
: Furthermore, once each round, the caster can choose a Pillar and erupt it as a standard action. This eruption dispels that Pillar and causes {{circle|6}} of {{dmg|fire}} to all creatures in a 5x5 space adjacent to the Pillar, chosen by the caster.
 
: At the time of casting the caster decides if the pillars are square (creatures cannot cut the corners to go around it), or rounded (allowing creatures to cut the corners when trying to move around it). Once placed, each Pillar is immobile and fixed in place for the duration of the spell.
 
: If cast multiple times, several castings can be 'joined together' to create more and more pillars, with the caveat that at least five feet must separate all pillars at all times.  Attempting to place a pillar adjacent to another pillar causes the entire spell to fail, even if the pillars were built up over several castings.
 
: Each Pillar of Lava blocks line of sight (but not line of effect) to creatures on the opposite sides of it, as though it were a blocked space, and can provide [[Partial Cover]] or [[Total Cover]], depending on the location of creatures around it.
 
: Pillars can be circumvented by some movement types, such as Flight, Vaulting, or Burrow.


: A creature can move through a ''Wall of Lava'' as a [[full-round action]] by making a DC 25 [[Strength check]] - failure indicates that the creature is pushed back out of the wall to the point he just attempted to leave. A creature with a [[burrowing|Burrow]] speed can move through the wall using its Burrow speed. An attempt to move through a ''Wall of Lava'' inflicts 20d6 Fire Damage. A ''Wall of Lava'' also radiates heat as if it were a [[Wall of Fire (Spell)]], although the heat from a ''Wall of Lava'' radiates from both sides.
: Each Pillar is immune to Hit Point damage but can be destroyed by [[Sunder]]s. To Sunder a pillar, roll against the Maneuver Defense of the caster. Each Pillar has a Durability equal to 1. Other siege damage can be used to destroy them as well. If Dispel or Disjunction is used on them, each Pillar must be dispelled, with a separate casting of the Dispel or Disjunction.


: Once per round as a move action, you can direct the ''Wall of Lava'' to erupt. This causes a plume of lava to fire at any target within 60 feet of either side of the wall, but reduces the wall's overall size by 1d4 5-foot square sections. You must make a ranged [[Touch Attack]] to hit the target, which takes 10d6 points of Fire Damage on a hit. Holes created in a ''Wall of Lava'' from this effect instantly reseal, reducing the overall size of the wall.
: ''Pillar of Lava'' blocks [[line of sight]], and [[line of effect]].


: All damage inflicted by physical contact with a ''Wall of Lava'' continues for 1d3 rounds after exposure ceases, but this additional damage is only half that dealt during actual contact (that is, 1d6 or 5d6 or 10d6 points per round).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Wall damages foes that try to enter, periodically launches lava at nearby targets.
| ShortDesc|Pillars of lava impede movement and deal damage.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}
}}</onlyinclude>}}

Latest revision as of 18:05, 1 April 2019

Level: Sorcerer/Wizard 8
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A chunk of dried lava, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: One pillar five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You beseech and cajole the world, asking it to send a flow of lava. As the spell reaches its peak, the earth honors your request!
At the culmination of the casting, you make a powerful gesture as though raising a heavy weight, and one of more pillars of white-hot Lava ooze into place.
This spell brings into existence a number of Pillars as defined above. Each Pillar must originate from a square on a horizontal solid surface to which you have line of sight. Each pillar must be vertical. No two pillars can be adjacent to each other: There must be at least five feet (one square) between each Pillar, although that space can be Blocked, Occupied, Impeded, etc.
If you evoke the pillars so that one or more appear in the space of any creature, that creature suffers (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) of darkfire (energy, rare), and enough Push to move them out of the square. If they fall Prone to avoid the Push, they become Prone, lying on the square atop the Pillar. If the Pillar does not have enough space to rise to its full height, it conforms to the space available.
Damaged creatures are allowed a saving throw as defined above for half damage. A given creature can be affected by this initial effect only once, no matter how large it is. The pillars fill the squares they appear in, but are semi-fluid, and can be moved through with great effort. The squares are Impeded Terrain, and moving into a Lava square causes the darkfire damage listed above, per square moved into.
Furthermore, once each round, the caster can choose a Pillar and erupt it as a standard action. This eruption dispels that Pillar and causes (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of fire (energy, common) to all creatures in a 5x5 space adjacent to the Pillar, chosen by the caster.
At the time of casting the caster decides if the pillars are square (creatures cannot cut the corners to go around it), or rounded (allowing creatures to cut the corners when trying to move around it). Once placed, each Pillar is immobile and fixed in place for the duration of the spell.
If cast multiple times, several castings can be 'joined together' to create more and more pillars, with the caveat that at least five feet must separate all pillars at all times. Attempting to place a pillar adjacent to another pillar causes the entire spell to fail, even if the pillars were built up over several castings.
Each Pillar of Lava blocks line of sight (but not line of effect) to creatures on the opposite sides of it, as though it were a blocked space, and can provide Partial Cover or Total Cover, depending on the location of creatures around it.
Pillars can be circumvented by some movement types, such as Flight, Vaulting, or Burrow.
Each Pillar is immune to Hit Point damage but can be destroyed by Sunders. To Sunder a pillar, roll against the Maneuver Defense of the caster. Each Pillar has a Durability equal to 1. Other siege damage can be used to destroy them as well. If Dispel or Disjunction is used on them, each Pillar must be dispelled, with a separate casting of the Dispel or Disjunction.
Pillar of Lava blocks line of sight, and line of effect.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
This charge can support multiple castings of the same spell, the charges merging into one another.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30