Pirate Goon: Revision history

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28 December 2020

15 January 2020

  • curprev 15:1915:19, 15 January 2020Reese talk contribsm 40,642 bytes +24 Text replacement - " Effect list effect. Example: {{Ability-Dmg}} STR dilution and {{Standard-Dmg}} non-lethal damage per interval. Fruition list fruition. Examples: all non-lethal damage becomes lethal; victim dies;...

28 November 2019

27 November 2019

13 August 2019

31 July 2019

  • curprev 18:3818:38, 31 July 2019Reese talk contribsm 40,628 bytes −3 Text replacement - "| TerAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Ter-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"
  • curprev 18:0318:03, 31 July 2019Reese talk contribsm 40,631 bytes −3 Text replacement - "| SecAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Sec-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"

30 July 2019

  • curprev 23:5023:50, 30 July 2019Reese talk contribsm 40,634 bytes −3 Text replacement - " | PriAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to " | Pri-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->"
  • curprev 14:0214:02, 30 July 2019Reese talk contribsm 40,637 bytes −112 Text replacement - " | NudgeTouchAC = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> " to ""

4 September 2018

14 August 2018

1 August 2018

  • curprev 18:3718:37, 1 August 2018Reese talk contribsm 40,705 bytes +164 Text replacement - "\| PriAtkName = (.*) <!-- name of primary attack, weapons or natural attacks \(e\.g\. "Longsword" or "Bite"\) --> \| PriAtkNotes = (.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus filth fever \(see below\)",...
  • curprev 16:2516:25, 1 August 2018Reese talk contribsm 40,541 bytes +164 Text replacement - "\| SecAtkName = (.*) <!-- name of secondary attack, natural attacks only \(e\.g\. "Claw"\); leave blank for none --> \| SecAtkNotes = (.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus filth fever \(see below\)...
  • curprev 13:5713:57, 1 August 2018Reese talk contribsm 40,377 bytes +164 Text replacement - "\| TerAtkName = (.*) <!-- Roles only; name of tertiary attack \(e\.g\. "Shield Bash" or "Tail Slap"\); damage equal to primary attack; leave blank for none --> \| TerAtkNotes = (.*) <!-- add any specials \(e\.g\. "as negative...

31 July 2018

  • curprev 21:5021:50, 31 July 2018Reese talk contribsm 40,213 bytes +164 Text replacement - "\| QuaAtkName = (.*) <!-- Roles w\/natural attacks only; name of quaternary attack \(e\.g\. "Wing Slam"\); damage equal to secondary attack; leave blank for none --> \| QuaAtkNotes = (.*) <!-- add any specials \(e\.g\. "as ne...
  • curprev 20:2920:29, 31 July 2018Reese talk contribsm 40,049 bytes +169 Text replacement - "\| RangedAtkNumberOfIncrements =(.*) <!-- Number of increments before max range of attack, thrown is 5 \(default\), projectile is 10 --> \| RangedAtkNotes =(.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus fil...
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