Pirate Goon

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Pirate Goon (CR 3)

? - Medium - ?
Lore: Know (Local)
6 21
Basic DC Full DC
Initiative
Initiative Icon 2.png
5
Perception:
15 +5
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
18
Man Def
Shield Icon 3.png
17
Monster Health
51 25 4
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +1
Refl: +1
Will: +1

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit
+6
Sword Icon 3.png
Man Off
+5
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +6 (1d10+2/x2)
    as undefined damage type

Full Attack (Melee):

  • 1x Unnamed Attack 1 +6 (1d10+2/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

These guys are bad news, and they know it.

Pirate Goon

Pirate goons are humanoids who like to steal other people's things, preferably in the most violent fashion possible.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 800

Treasure: Sellable Goods worth 813 gp.

Weight: 30 lbs.     Volume: 1.2 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)



Alignment=Chaotic Evil Size=Medium Type=Humanoid Subtype=Mixed Races Subtype2= Subtype3= Subtype4= Subtype5=


NudgeBasicLoreValue = -1 NudgeFullLoreValue = -2 Lore-Notes =


NudgeInit = +1 Nudge-Ambush-Chance = -1 Ambush-Chance-Notes = Senses = Standard Senses, some have Low-Light Vision 120 ft. NudgePerception = NudgeAC = +1 NudgeTouchAC = NudgeFFAC = +1 NudgeHitPoints = 4


Fort = Refl = S Will = NudgeFort = +1 NudgeRefl = NudgeWill = SpecialDefenses = DR 4/bludgeoning StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 30 ft., NudgeSpace = NudgeReach =



MeleeOrNatural = Melee MultipliedDamageType =



PriAtkName = Ye Olde Rapier PriAtkNotes = PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = Override-Pri-Atk--Std-Atk-Damage--Notes = Override-Pri-Atk--Full-Atk-Damage--Notes = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage = NudgeFullAtk-PriDamage = Nudge-Pri-Atk-Crit-Range =



SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = Override-Sec-Atk--Std-Atk-Damage--Notes = Override-Sec-Atk--Full-Atk-Damage--Notes = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage = NudgeFullAtk-SecDamage = Nudge-Sec-Atk-Crit-Range =



TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = Override-Ter-Atk--Std-Atk-Damage--Notes = Override-Ter-Atk--Full-Atk-Damage--Notes = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = NudgeFullAtk-TerDamage = Nudge-Ter-Atk-Crit-Range =



QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = Override-Qua-Atk--Std-Atk-Damage--Notes = Override-Qua-Atk--Full-Atk-Damage--Notes = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = NudgeFullAtk-QuaDamage = Nudge-Qua-Atk-Crit-Range =



RangedAtkName = Boomstick HasRangedFullAttack = RangedAtkIncrementDistance = 50 RangedAtkNumberOfIncrements = 1 RangedAtkNotes = plus 1d4 squares of Push to target; expended after use RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = Override-Ranged-Atk--Std-Atk-Damage--Notes = Override-Ranged-Atk--Full-Atk-Damage--Notes = RangedAtkVSTouchAC = Y RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = NudgeFullAtk-RangedDamage = Nudge-Ranged-Atk-Crit-Range =



Nudge-Maneuver-Offense = +1 Maneuver-Offense-Notes = Nudge-Maneuver-Defense = +1 Maneuver-Defense-Notes =



SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =


Str = 14 Dex = 15 Con = 14 Int = 11 Wis = 13 Cha = 15


Feat1 = Point-Blank Shot Feat2 = Feat3 = Feat4 =


Skill1 = Acrobatics Skill2 = Stealth Skill3 = Bluff Skill4 = Intimidate Skill5 = Movement NudgeSkill1 = NudgeSkill2 = -1 NudgeSkill3 = +2 NudgeSkill4 = NudgeSkill5 = +1 Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =


Languages = Common,



HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =




Ability-1-Name = Boomstick Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = This magical contraption shoots a pellet of pure force at the target, as a Ranged Touch Attack. If it hits, it deals 1d10+2 points of force (exotic energy) damage, and pushes the target 1d4 squares.

Once the Boomstick is used, hit or miss, it crumbles to a chalky dust.


Ability-2-Name = Sea Legs Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = Years on the open oceans have given these pirates an unpredictable gait. Once per round, a pirate goon may move up to 5 feet without provoking, as an immediate action.


Ability-3-Name = Ability-3-Type = Ability-3-Concentration = Ability-3-Description =


Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description =


Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description =


Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description =


Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description =


Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description =


Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description =


CombatTactics =



OutOfCombat =



TreasureNotes = XPNotes =


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