Poisoned: Difference between revisions

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| Flavor = You have become poisoned by some powerful drug, allergen, or agent.  Such things can have wildly different effects, harming body, mind, or soul.
| Flavor = You have become poisoned by some powerful drug, allergen, or agent.  Such things can have wildly different effects, harming body, mind, or soul.


| Effects = ''Poisoned'' is usually the result of a standard poison or drug affecting the creature's system.  Poisons have the following characteristics, which detail how they affect a creature which fails a saving throw against them: Name, Vector, Intensity, Save, Onset, Frequency, Effect, Fruition, and Cure.
| Effects = ''Poisoned'' is usually the result of a standard poison or drug affecting the creature's system.  Poisons are typically written in the following format:


::* '''Name:''' This is the name of the poison.
<div style="padding-top:1em; padding-bottom:1em;">
{{#!:
:::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" width="85%"
! style="color:#7B68EE; text-align:left; font-weight:normal;" | '''Umbral Taint''' (contact, [[tainted]]) - ''save:'' Fort DC 25; ''onset:'' Instant; ''frequency:'' 1/round for 4 rounds; ''effect:'' 1d4 STR and 8d6 non-lethal damage per interval; ''fruition:'' [[paralyzed]] (1d4+1 days duration); ''cure:'' 2 successful saves.
|}
}}
</div>
 
:* Poisons have the following characteristics, which detail how they affect a creature which fails a saving throw against them: Name, Vector, Intensity, Save, Onset, Frequency, Effect, Fruition, and Cure. 
::* '''Name:''' This is the name of the poison. ("Umbral Blight" in the above example.)


::* '''Intensity:''' The intensity of a poison states whether the poison inflicts [[tainted]], ''poisoned'', or [[blighted]], which determines how easily the effects of the poison are cured.
::* '''Intensity:''' The intensity of a poison states whether the poison inflicts [[tainted]], ''poisoned'', or [[blighted]], which determines how easily the effects of the poison are cured.
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::* '''Cure:''' This is the required number of successful saving throws to end a poison's effects prior to its frequency expiring.  Poisons and drugs which inflict the ''poisoned'' status condition always require two  or more successful saving throws, though it is rare that they must also be made consecutively (that is usually a feature of a ''blighted'' level poison). Saving throws may only be made each time the frequency "ticks", unless an additional saving throw is granted by some spell or effect, such as [[Neutralize Poison (Spell)]].  If the saving throw is successful, the poison does not inflict its effect for that tick, even if it isn't cured by that successful save alone.
::* '''Cure:''' This is the required number of successful saving throws to end a poison's effects prior to its frequency expiring.  Poisons and drugs which inflict the ''poisoned'' status condition always require two  or more successful saving throws, though it is rare that they must also be made consecutively (that is usually a feature of a ''blighted'' level poison). Saving throws may only be made each time the frequency "ticks", unless an additional saving throw is granted by some spell or effect, such as [[Neutralize Poison (Spell)]].  If the saving throw is successful, the poison does not inflict its effect for that tick, even if it isn't cured by that successful save alone.


: All effects inflicted by the poison linger after the poison is cured or runs its course, regardless of any successful saving throws made by the afflicted creature.  These effects must be cured separately.
:* All effects inflicted by the poison linger after the poison is cured or runs its course, regardless of any successful saving throws made by the afflicted creature.  These effects must be cured separately.


| Ended-By = Poison usually cannot be ended prematurely by spells, abilities, or effects.  Instead, most such abilities simply grant the afflicted creature a bonus saving throw.  Bonus saving throws against poison (such as those granted by [[Neutralize Poison (Spell)]]) do not count against the poison's frequency (i.e. they don't shorten the time remaining on the poison's efficacy), but they also cannot inflict the poison's effects on the creature if they fail the bonus saving throw.  Bonus saving throws which are successful count against the number of saving throws needed to end the poison prematurely.
| Ended-By = Poison usually cannot be ended prematurely by spells, abilities, or effects.  Instead, most such abilities simply grant the afflicted creature a bonus saving throw.  Bonus saving throws against poison (such as those granted by [[Neutralize Poison (Spell)]]) do not count against the poison's frequency (i.e. they don't shorten the time remaining on the poison's efficacy), but they also cannot inflict the poison's effects on the creature if they fail the bonus saving throw.  Bonus saving throws which are successful count against the number of saving throws needed to end the poison prematurely.

Revision as of 20:49, 27 July 2017