Poisoned: Difference between revisions

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::* '''Cure:''' This is the required number of successful saving throws to end a poison's effects prior to its frequency expiring.  Poisons and drugs which inflict the ''poisoned'' status condition always require two  or more successful saving throws, though it is rare that they must also be made consecutively (that is usually a feature of a ''blighted'' level poison). Saving throws may only be made each time the frequency "ticks", unless an additional saving throw is granted by some spell or effect, such as [[Neutralize Poison (Spell)]].  If the saving throw is successful, the poison does not inflict its effect for that tick, even if it isn't cured by that successful save alone.
::* '''Cure:''' This is the required number of successful saving throws to end a poison's effects prior to its frequency expiring.  Poisons and drugs which inflict the ''poisoned'' status condition always require two  or more successful saving throws, though it is rare that they must also be made consecutively (that is usually a feature of a ''blighted'' level poison). Saving throws may only be made each time the frequency "ticks", unless an additional saving throw is granted by some spell or effect, such as [[Neutralize Poison (Spell)]].  If the saving throw is successful, the poison does not inflict its effect for that tick, even if it isn't cured by that successful save alone.


:* All effects inflicted by the poison linger after the poison is cured or runs its course, regardless of any successful saving throws made by the afflicted creature.  These effects must be cured separately.


| Ended-By = Poison usually cannot be ended prematurely by spells, abilities, or effects.  Instead, most such abilities simply grant the afflicted creature a bonus saving throw.  Bonus saving throws against poison (such as those granted by [[Neutralize Poison (Spell)]]) do not count against the poison's frequency (i.e. they don't shorten the time remaining on the poison's efficacy), but they also cannot inflict the poison's effects on the creature if they fail the bonus saving throw.  Bonus saving throws which are successful count against the number of saving throws needed to end the poison prematurely.
| Ended-By = Poison usually cannot be ended prematurely by spells, abilities, or effects.  Instead, most such abilities simply grant the poisoned creature a bonus saving throw.  Bonus saving throws against poison (such as those granted by [[Neutralize Poison (Spell)]]) do not count against the poison's frequency (i.e. they don't shorten the time remaining on the poison's efficacy), but they also cannot inflict the poison's effects on the creature if the creature fails the bonus saving throw.  Bonus saving throws which are successful count against the number of saving throws needed to end the poison prematurely.
:* Unlike most conditions, [[Restoration (Spell)|restoration]] spells and similar effects which broadly cure weak status conditions do not work on ''Poisoned'' creatures, unless they explicitly state they can be used to treat poison.  If the spell, ability, or effect can be used to treat poisons, it typically behaves like [[Neutralize Poison (Spell)]], granting a bonus saving throw with a bonus to the roll.
:* Unlike most conditions, [[Restoration (Spell)|restoration]] spells and similar effects which broadly cure weak status conditions do not work on ''Poisoned'' creatures, unless they explicitly state they can be used to treat poison.  If the spell, ability, or effect can be used to treat poisons, it typically behaves like [[Neutralize Poison (Spell)]], granting a bonus saving throw with a bonus to the roll.
:* If not ended by achieving the listed number of successful saving throws, the poison ends when the listed frequency expires.   
:* If not ended by achieving the listed number of successful saving throws, the poison ends when the listed frequency expires, inflicting its effects each interval of its frequency until that timeIf the poison has a "fruition" effect, that also occurs when the poison's frequency expires, after which, no other effects are inflicted.
:* All effects (including fruition effects) that are inflicted by a poison or drug with a ''poisoned'' intensity linger even after the poison is cured or has run its course, regardless of any successful saving throws made by the afflicted creature.  These effects must be cured separately.
 


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 21:44, 27 July 2017