Poisoned: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 24: Line 24:




| Ended-By = Poison usually cannot be ended prematurely by spells, abilities, or effects.  Instead, most such abilities simply grant the poisoned creature a bonus saving throw.  Bonus saving throws against poison (such as those granted by [[Neutralize Poison (Spell)]]) do not count against the poison's frequency (i.e. they don't shorten the time remaining on the poison's efficacy), but they also cannot inflict the poison's effects on the creature if the creature fails the bonus saving throw.  Bonus saving throws which are successful count against the number of saving throws needed to end the poison prematurely.
| Ended-By = Poisons which have the ''poisoned'' intensity usually cannot be ended prematurely by spells, abilities, or effects.  Instead, most such abilities simply grant the ''poisoned'' creature a bonus saving throw.  Bonus saving throws against poison (such as those granted by [[Neutralize Poison (Spell)]]) do not count against the poison's frequency (i.e. they don't shorten the time remaining on the poison's frequency), but they also cannot inflict the poison's effects on the creature if the creature fails the bonus saving throw.  Bonus saving throws which are successful count against the number of saving throws needed to end the poison prematurely.
:* Unlike most conditions, [[Restoration (Spell)|restoration]] spells and similar effects which broadly cure weak status conditions do not work on ''Poisoned'' creatures, unless they explicitly state they can be used to treat poison.  If the spell, ability, or effect can be used to treat poisons, it typically behaves like [[Neutralize Poison (Spell)]], granting a bonus saving throw with a bonus to the roll.
:* Unlike most conditions, [[Restoration (Spell)|restoration]] spells and similar effects which broadly cure moderate status conditions do not work on ''poisoned'' creatures, unless they explicitly state they can be used to treat poison.  If the spell, ability, or effect can be used to treat poisons, it typically behaves like [[Neutralize Poison (Spell)]], granting a bonus saving throw with a bonus to the roll.
:* If not ended by achieving the listed number of successful saving throws, the poison ends when the listed frequency expires, inflicting its effects each interval of its frequency until that time.  If the poison has a "fruition" effect, that also occurs when the poison's frequency expires, after which, no other effects are inflicted.
:* If not ended by achieving the listed number of successful saving throws, the poison ends when the listed frequency expires, inflicting its effects each interval of its frequency until that time.  If the poison has a "fruition" effect, that also occurs when the poison's frequency expires, after which, no other effects are inflicted.
:* Any hit point damage (including non-lethal damage) caused by the effects or fruition of a poison or drug can be cured normally, even before the poison itself has been cured.
:* Any hit point damage (including non-lethal damage) caused by the effects or fruition of a poison or drug can be cured normally, even before the poison itself has been cured.

Revision as of 19:00, 29 July 2017